117 cards found
Absorb Energy

Absorb Energy {1}{U}{U}

Instant
Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."
  • Alchemy: Innistrad
Admonition Angel

Admonition Angel {3}{W}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land you control enters, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6/6
Angelic Arbiter

Angelic Arbiter {5}{W}{W}

Creature - Angel
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
5/6
Arrow Volley Trap

Arrow Volley Trap {3}{W}{W}

Instant - Trap
If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Assault Intercessor

Assault Intercessor {1}{W}{B}

Creature - Astartes Warrior
First strike, menace
Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.
A foe without honour is a foe already beaten.
3/2
  • Warhammer 40,000 Commander 104 104★
Barbed Battlegear

Barbed Battlegear {3}

Artifact - Equipment
Equipped creature gets +4/-1.
Equip {2}
"One need only look at the inhabitants of this world to see that they are forged halfway to perfection. All they need is a whisper of the Glorious Word."
—Urabrask the Hidden
  • Scars of Mirrodin
Bastion Protector

Bastion Protector {2}{W}

Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
"By this oath, I pledge to stand by thee, against traitor, beast, or fiend, for only in death does duty end."
3/3
Bladed Pinions

Bladed Pinions {2}

Artifact - Equipment
Equipped creature has flying and first strike.
Equip {2}
Lacking trained pterons, the Auriok had to rely on other measures to gain the upper hand in the skies.
  • Scars of Mirrodin
Bloodbraid Elf

Bloodbraid Elf {2}{R}{G}

Creature - Elf Berserker
Haste
Cascade
3/2
Bloodfray Giant

Bloodfray Giant {2}{R}{R}

Creature - Giant
Trample
Unleash
The star performer of the Juri Revue, his shows have fans and blood spilling into the street.
4/3
Bloodthrone Vampire

Bloodthrone Vampire {1}{B}

Creature - Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
"What I need is your blood. What I don't need is your permission."
1/1
Bonds of Faith

Bonds of Faith {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
"What cannot be destroyed will be bound."
—Oath of Avacyn
Briber's Purse

Briber's Purse {X}

Artifact
Briber's Purse enters with X gem counters on it.
{1}, {T}, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
Victory is certain. The price, negotiable.
Brightling

Brightling {1}{W}{W}

Creature - Shapeshifter
{W}: Brightling gains vigilance until end of turn.
{W}: Brightling gains lifelink until end of turn.
{W}: Return Brightling to its owner's hand.
{1}: Brightling gets +1/-1 or -1/+1 until end of turn.
3/3
Brokers Charm

Brokers Charm {G}{W}{U}

Instant
Choose one —
• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.
• Destroy target enchantment.
• Draw two cards.
  • Streets of New Capenna 171 298 363
Cabaretti Charm

Cabaretti Charm {R}{G}{W}

Instant
Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Related card: Cabaretti Charm (Alchemy)
  • Streets of New Capenna 173 300 365
Cabaretti Charm (Alchemy)

Cabaretti Charm (Alchemy) {R}{G}{W}

Instant
Choose one —
• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Related card: Cabaretti Charm
  • Streets of New Capenna
Celestial Mantle

Celestial Mantle {3}{W}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Upon such armor, even a mountain would break.
Related cards: Giant Secrets Stormkeld Curator
Chandra Ablaze

Chandra Ablaze {4}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.
[–2]: Each player discards their hand, then draws three cards.
[–7]: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Loyalty:
5
  • Zendikar
Chandra's Phoenix

Chandra's Phoenix {1}{R}{R}

Creature - Phoenix
Flying
Haste
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
2/2
Chaos Maw

Chaos Maw {5}{R}{R}

Creature - Hellion
When Chaos Maw enters, it deals 3 damage to each other creature.
The food chain doesn't end at sandwurms.
6/6
Child of Alara

Child of Alara {W}{U}{B}{R}{G}

Legendary Creature - Avatar
Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.
6/6
Chosen of Markov
Markov's Servant

Chosen of Markov {2}{B}

Creature - Human
{T}, Tap an untapped Vampire you control: Transform Chosen of Markov.
"I have been found worthy by this great house . . ."
2/2
Card has other part: Markov's Servant
  • Dark Ascension
Collected Conjuring

Collected Conjuring {2}{U}{R}

Sorcery
Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
Conjured Currency

Conjured Currency {5}{U}

Enchantment
At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
A bargain in Keyhole Downs is always too good to be true.
  • Return to Ravnica