7735 cards found
Flamescroll Celebrant
Revel in Silence

Flamescroll Celebrant {1}{R}

Creature - Human Shaman
Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player.
{1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn.
2/1
Card has other part: Revel in Silence
Flameshot

Flameshot {3}{R}

Sorcery
You may discard a Mountain card rather than pay this spell's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Flameskull

Flameskull {1}{R}{R}

Creature - Skeleton
Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.
3/1
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Flamethrower Sonata
Torrent Sculptor

Flamethrower Sonata {1}{R}

Sorcery
Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.
Card has other part: Torrent Sculptor
Flametongue Kavu

Flametongue Kavu {3}{R}

Creature - Kavu
When Flametongue Kavu enters, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay, captain of the Weatherlight
4/2
Flametongue Kavu Avatar

Flametongue Kavu Avatar

Vanguard
Whenever a nontoken creature enters under your control, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4.
Hand size bonus: +0
Life bonus: -6
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Flaming Fist Duskguard

Flaming Fist Duskguard {1}{W}

Creature - Dwarf Soldier
When Flaming Fist Duskguard enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."
3/1
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Flaming Fist Officer

Flaming Fist Officer {2}{W}

Creature - Gnome Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.
2/2
Flaring Pain

Flaring Pain {1}{R}

Instant
Damage can't be prevented this turn.
Flashback {R}
"I don't rub salt in wounds. I use sulfur."
—Matoc, lavamancer
Flash Flood

Flash Flood {U}

Instant
Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
Many people say that no power can bring the mountains low. Many people are fools.
Flashfires

Flashfires {3}{R}

Sorcery
Destroy all Plains.
Flaxen Intruder

Flaxen Intruder {G}

Creature - Human Berserker
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
The middle blade was just right.
1/2
Card has other part: Welcome Home
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Flaying Tendrils

Flaying Tendrils {1}{B}{B}

Sorcery
Devoid
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Only one Eldrazi stood against them, yet the defenders were outnumbered.
Fledgling Djinn

Fledgling Djinn {1}{B}

Creature - Djinn
Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
"The young can be quite dangerous. Trust me, I should know."
—Ertai, wizard adept
2/2
Fleeting Memories

Fleeting Memories {2}{U}

Enchantment
When Fleeting Memories enters, investigate.
Whenever you sacrifice a Clue, target player mills three cards.
Flesh-Eater Imp

Flesh-Eater Imp {3}{B}

Creature - Phyrexian Imp
Flying
Infect
Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
2/2
Fleshbag Marauder

Fleshbag Marauder {2}{B}

Creature - Zombie Warrior
When Fleshbag Marauder enters, each player sacrifices a creature.
3/1
Flickerwisp

Flickerwisp {1}{W}{W}

Creature - Elemental
Flying
When Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/1
Flight

Flight {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Sometimes the cannoneer must become the cannonball.
Flood

Flood {U}

Enchantment
{U}{U}: Tap target creature without flying.
Flood Plain

Flood Plain

Land
Flood Plain enters tapped.
{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Flooded Strand

Flooded Strand

Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Floodhound

Floodhound {U}

Creature - Elemental Dog
{3}, {T}: Investigate.
1/2
Floodwater Dam

Floodwater Dam {3}

Artifact
{X}{X}{1}, {T}: Tap X target lands.
Viscerid dams may be of living creatures as well as bones and mud.