29661 cards found
Loyal Warhound

Loyal Warhound {1}{W}

Creature - Dog
Vigilance
When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
A paladin's steed is a celestial spirit in animal form.
3/1
Lurking Roper

Lurking Roper {2}{G}

Creature - Horror
Lurking Roper doesn't untap during your untap step.
Whenever you gain life, untap Lurking Roper.
"You see, stalac-tites grow down from the ceiling, while stalag-mites reach—AAHHHHHHHHH—"
4/5
Maddening Hex

Maddening Hex {1}{R}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
Much more painful than mere regret.
  • Forgotten Realms Commander 32 301
Magic Missile

Magic Missile {1}{R}{R}

Sorcery
This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
A tried-and-true favorite of many wizards, whatever their school.
Manticore

Manticore {3}{B}

Creature - Manticore
Flash
Flying
Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
2/1
Related card: Manticore (Alchemy)
Mantle of the Ancients

Mantle of the Ancients {3}{W}{W}

Enchantment - Aura
Enchant creature you control
When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Meteor Swarm

Meteor Swarm {X}{R}{R}{R}

Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
Sometimes one fireball isn't enough.
Midnight Pathlighter

Midnight Pathlighter {2}{W}{U}

Creature - Human Wizard
Creatures you control can't be blocked except by legendary creatures.
Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon.
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Forgotten Realms Commander 52 322
Mimic

Mimic {2}

Artifact - Treasure
{T}, Sacrifice Mimic: Add one mana of any color.
{2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
Mind Flayer

Mind Flayer {3}{U}{U}

Creature - Horror
Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
"Shed your thoughts and let my will flow through you."
3/3
Minimus Containment

Minimus Containment {2}{W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.
Minion of the Mighty

Minion of the Mighty {R}

Creature - Kobold
Menace
Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
0/1
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Minn, Wily Illusionist

Minn, Wily Illusionist {1}{U}{U}

Legendary Creature - Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
1/3
  • Forgotten Realms Commander 16 285
Minsc, Beloved Ranger

Minsc, Beloved Ranger {R}{G}{W}

Legendary Creature - Human Ranger
When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
{X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
3/3
Monk Class

Monk Class {W}{U}

Enchantment - Class
The second spell you cast each turn costs {1} less to cast.
{W}{U}: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
{1}{W}{U}: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
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Monk of the Open Hand

Monk of the Open Hand {W}

Creature - Elf Monk
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.
His mind is a tranquil meadow, his fists a raging storm.
1/1
Related card: Grand Master of Flowers
Moon-Blessed Cleric

Moon-Blessed Cleric {2}{W}

Creature - Human Elf Cleric
Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Selûne guides her devotees with majestic wisdom and grace.
3/2
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Mordenkainen

Mordenkainen {4}{U}{U}

Legendary Planeswalker - Mordenkainen
[+2]: Draw two cards, then put a card from your hand on the bottom of your library.
[–2]: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."
[–10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Loyalty:
5
Mordenkainen's Polymorph

Mordenkainen's Polymorph {1}{U}

Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.
"Your purpose may change along with your shape, but you will serve regardless."
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Nadaar, Selfless Paladin

Nadaar, Selfless Paladin {2}{W}

Legendary Creature - Dragon Knight
Vigilance
Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon.
Other creatures you control get +1/+1 as long as you've completed a dungeon.
3/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
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Netherese Puzzle-Ward

Netherese Puzzle-Ward {3}{U}

Enchantment
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Each configuration reveals a potential future.
  • Forgotten Realms Commander 17 286
Neverwinter Dryad

Neverwinter Dryad {G}

Creature - Dryad
{2}, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
Its life force entwined with its tree, a dryad is an elusive and solitary being that wishes only to be left alone.
1/1
  • Adventures in the Forgotten Realms 195 329
Neverwinter Hydra

Neverwinter Hydra {X}{X}{G}{G}

Creature - Hydra
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward {4}
0/0
  • Forgotten Realms Commander 41 310
Nihiloor

Nihiloor {2}{W}{U}{B}

Legendary Creature - Horror
When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.
Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
3/5
  • Forgotten Realms Commander 53 323
Ochre Jelly

Ochre Jelly {X}{G}

Creature - Ooze
Trample
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
0/0
Related card: Ochre Jelly (Alchemy)
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