4144 cards found
Arbiter of Woe

Arbiter of Woe {4}{B}{B}

Creature - Demon
As an additional cost to cast this spell, sacrifice a creature.
Flying
When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
5/4
  • Foundations
Arbiter of the Ideal

Arbiter of the Ideal {4}{U}{U}

Creature - Sphinx
Flying
Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
4/5
Arbor Colossus

Arbor Colossus {2}{G}{G}{G}

Creature - Giant
Reach
{3}{G}{G}{G}: Monstrosity 3.
When this creature becomes monstrous, destroy target creature with flying an opponent controls.
6/6
Arborea Pegasus

Arborea Pegasus {3}{W}

Creature - Pegasus
Flying
When this creature enters, target creature gets +1/+1 and gains flying until end of turn.
The noble steeds of the elven gods can sometimes be persuaded to allow mere mortals on their backs.
2/3
  • Adventures in the Forgotten Realms 2 299
Arcades Sabboth

Arcades Sabboth {2}{G}{G}{W}{W}{U}{U}

Legendary Creature - Elder Dragon
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: Arcades Sabboth gets +0/+1 until end of turn.
7/7
Arcades, the Strategist

Arcades, the Strategist {1}{G}{W}{U}

Legendary Creature - Elder Dragon
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3/5
Arcane Flight

Arcane Flight {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
The Tolarian Academies are known for their magical research, powerful sorcerers, and accidental destruction of ecosystems.
  • Dominaria
Arcanist's Owl

Arcanist's Owl {W/U}{W/U}{W/U}{W/U}

Artifact Creature - Bird
Flying
When this creature enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Arcanum Things

Arcanum Things {1}{W}

Artifact - Equipment
Equipped creature has flying.
Equip {2}
Equipment swap {2}{W} ({2}{W}: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)
  • Mystery Booster 2
Arcanum Wings

Arcanum Wings {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Aura swap {2}{U}
Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival.
  • Future Sight
Arcbound Condor

Arcbound Condor {2}{B}{B}

Artifact Creature - Bird
Flying
Modular 3
Whenever another artifact you control enters, target creature an opponent controls gets -1/-1 until end of turn.
0/0
  • Modern Horizons 3
Arcbound Stinger

Arcbound Stinger {2}

Artifact Creature - Insect
Flying
Modular 1
0/0
Arcbound Whelp

Arcbound Whelp {3}{R}

Artifact Creature - Dragon
Flying
{R}: This creature gets +1/+0 until end of turn.
Modular 2
0/0
Archangel

Archangel {5}{W}{W}

Creature - Angel
Flying, vigilance
The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.
5/5
Archangel Avacyn
Avacyn, the Purifier

Archangel Avacyn {3}{W}{W}

Legendary Creature - Angel
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4/4
Card has other part: Avacyn, the Purifier
Archangel Elspeth

Archangel Elspeth {2}{W}{W}

Legendary Planeswalker - Elspeth
[+1]: Create a 1/1 white Soldier creature token with lifelink.
[–2]: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
[–6]: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
Loyalty:
4
  • March of the Machine Promos 6p 6s
  • March of the Machine 6 320
Archangel of Strife

Archangel of Strife {5}{W}{W}

Creature - Angel
Flying
As this creature enters, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
6/6
Archangel of Thune

Archangel of Thune {3}{W}{W}

Creature - Angel
Flying
Lifelink
Whenever you gain life, put a +1/+1 counter on each creature you control.
Even the wicked have nightmares.
3/4
Archangel of Tithes

Archangel of Tithes {1}{W}{W}{W}

Creature - Angel
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3/5
Archangel of Wrath

Archangel of Wrath {2}{W}{W}

Creature - Angel
Kicker {B} and/or {R}
Flying, lifelink
When this creature enters, if it was kicked, it deals 2 damage to any target.
When this creature enters, if it was kicked twice, it deals 2 damage to any target.
3/4
Archdemon of Greed
Ravenous Demon

Archdemon of Greed

Creature - Demon
(Color indicator: Archdemon of Greed is black)
Flying, trample
At the beginning of your upkeep, sacrifice a Human. If you can't, tap this creature and it deals 9 damage to you.
"The price is paid. The power is mine!"
9/9
Card has other part: Ravenous Demon
Archdemon of Paliano

Archdemon of Paliano {2}{B}{B}

Creature - Demon
Draft this card face up.
As long as this card is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn this card face down.
Flying
5/4
  • Conspiracy: Take the Crown
Archdemon of Unx

Archdemon of Unx {5}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.
The necropolis at Unx was once a living city, its streets untrodden by death.
6/6
  • Shards of Alara
Archetype of Imagination

Archetype of Imagination {4}{U}{U}

Enchantment Creature - Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
"Is it not the embodiment of our aspirations?"
—Prokopios, astronomer of Meletis
3/2
Archfiend of Depravity

Archfiend of Depravity {3}{B}{B}

Creature - Demon
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
"Why would I kill you all? Who then would be left to worship me?"
5/4