7370 cards found
Angelic Page

Angelic Page {1}{W}

Creature - Angel Spirit
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its messenger.
1/1
Angelic Protector

Angelic Protector {3}{W}

Creature - Angel
Flying
Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
"My family sheltered in her light, the dark was content to wait."
—Crovax
2/2
Angelic Purge

Angelic Purge {2}{W}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
"We must save you from yourselves."
Angelic Renewal

Angelic Renewal {1}{W}

Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.
Angelic Shield

Angelic Shield {W}{U}

Enchantment
Creatures you control get +0/+1.
Sacrifice this enchantment: Return target creature to its owner's hand.
"If only an angel's wings could shelter us all."
—Barrin
Angelic Voices

Angelic Voices {2}{W}{W}

Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Angelic Wall

Angelic Wall {1}{W}

Creature - Wall
Defender
Flying
"The Ancestor protects us in ways we can't begin to comprehend."
—Mystic elder
0/4
Anger

Anger {3}{R}

Creature - Incarnation
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
"For its time as a mortal, Anger chose a shell of boiling rock."
—Scroll of Beginnings
2/2
Anger of the Gods

Anger of the Gods {1}{R}{R}

Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
There was no reason to pray. This was already an act of the gods.
Angry Mob

Angry Mob {2}{W}{W}

Creature - Human
Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
2+*/2+*
Angus Mackenzie

Angus Mackenzie {G}{W}{U}

Legendary Creature - Human Cleric
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.
"Battles no longer served a purpose in Karakas."
—Angus Mackenzie, Diary
2/2
Animal Boneyard

Animal Boneyard {2}{W}

Enchantment - Aura
Enchant land
Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
"The animal spirits are the Ancestor's grandchildren. Remember them."
—Mystic elder
  • Odyssey
Animal Magnetism

Animal Magnetism {4}{G}

Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Animate Artifact

Animate Artifact {3}{U}

Enchantment - Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
Animate Dead

Animate Dead {1}{B}

Enchantment - Aura
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Animate Land

Animate Land {G}

Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
Irony is getting walked on by the earth instead of the other way around.
  • Nemesis
Animate Wall

Animate Wall {W}

Enchantment - Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
"When you have been bitten with fangs of granite, you start to long for the ivory sabers of tigers."
—Norin the Wary
Animist's Might

Animist's Might {2}{G}

Sorcery
This spell costs {2} less to cast if it targets a legendary creature you control.
Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
  • March of the Machine: The Aftermath 20 70 120
Ankh of Mishra

Ankh of Mishra {2}

Artifact
Whenever a land enters, this artifact deals 2 damage to that land's controller.
Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.
Annex

Annex {2}{U}{U}

Enchantment - Aura
Enchant land
You control enchanted land.
Most refugees left their ancestral homes behind when they came to Otaria. A few decided to bring them along.
Annihilate

Annihilate {3}{B}{B}

Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
"Whatever Yawgmoth marks, dies. There is no escape."
—Tsabo Tavoc, Phyrexian general
Annul

Annul {U}

Instant
Counter target artifact or enchantment spell.
The most effective way to destroy a spell is to ensure it was never cast in the first place.
Anoint

Anoint {W}

Instant
Buyback {3}
Prevent the next 3 damage that would be dealt to target creature this turn.
Antagonism

Antagonism {3}{R}

Enchantment
At the beginning of each player's end step, this enchantment deals 2 damage to that player unless one of their opponents was dealt damage this turn.
  • Urza's Saga
Anthroplasm

Anthroplasm {2}{U}{U}

Creature - Shapeshifter
This creature enters with two +1/+1 counters on it.
{X}, {T}: Remove all +1/+1 counters from this creature and put X +1/+1 counters on it.
I never metamorphosis I didn't like.
0/0
  • Urza's Legacy