33549 cards found
Treetop Scout

Treetop Scout {G}

Creature - Elf Scout
This creature can't be blocked except by creatures with flying.
At home among the swaying, supple branches of the treetops, some scouts live their entire lives never touching ground.
1/1
  • Salvat 2005 B5 B6
  • Scourge
Devout Harpist

Devout Harpist {W}

Creature - Human
{T}: Destroy target Aura attached to a creature.
The notes themselves are irrelevant. The music's effect, however, is worth ten armies.
1/1
  • Urza's Legacy
Free from Flesh

Free from Flesh {R}

Instant
Target creature gets +2/+2 until end of turn. Put two oil counters on it.
He finally understood that phyresis was not an ending, but a new, perfect beginning.
  • Phyrexia: All Will Be One
Ground Rift

Ground Rift {R}

Sorcery
Target creature without flying can't block this turn.
Storm
Some time rifts didn't take away the people but just the ground they stood on.
Susan Foreman

Susan Foreman {1}{G}

Legendary Creature - Time Lord
If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.
{T}: Add {G}.
Doctor's companion
1/1
First Sliver's Chosen

First Sliver's Chosen {4}{W}

Creature - Sliver
Sliver creatures you control have exalted.
The most tenacious members of the hive instinctually guard the First Sliver.
3/3
Related card: Sliver Weftwinder
Dark Knight's Greatsword

Dark Knight's Greatsword {2}{B}

Artifact - Equipment
Job select
Equipped creature gets +3/+0 and is a Knight in addition to its other types.
Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
  • Final Fantasy
Reconnaissance Mission

Reconnaissance Mission {2}{U}{U}

Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling {2}
"The bonders work with creatures that fly, slink, and burrow. Assume they know everything."
—Jirina Kudro
Apex of Power

Apex of Power {7}{R}{R}{R}

Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
"As I desire, so it shall be."
—Nicol Bolas
Haradrim Spearmaster

Haradrim Spearmaster {2}{R}

Creature - Human Warrior
Reach
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
"In the South the Haradrim are moving, and fear has fallen on all our coastlands."
—Hirgon, errand-rider of Gondor
2/3
  • The Lord of the Rings: Tales of Middle-earth 135 586
Choose Your Demise

Choose Your Demise

Scheme
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
"There is no way out—only a choice of final agonies."
Intruding Soulrager

Intruding Soulrager {U}{R}

Creature - Spirit
Vigilance
{T}, Sacrifice a Room: This creature deals 2 damage to each opponent. Draw a card.
The souls of those who perished outside the House persist as fractured echoes, driven to share their misery with the living.
2/2
  • Duskmourn: House of Horror
Kataki, War's Wage

Kataki, War's Wage {1}{W}

Legendary Creature - Spirit
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
"Before the war, we prayed to Kataki to sharpen our swords and harden our armor. Without his blessing our weapons are all but useless against the kami hordes."
—Kenzo the Hardhearted
2/1
My Wealth Will Bury You

My Wealth Will Bury You

Scheme
When you set this scheme in motion, create a number of Treasure tokens equal to the number of artifacts and enchantments your opponents control. If they control fewer than four artifacts and enchantments, create four Treasure tokens instead.
  • Duskmourn: House of Horror Commander
Tuvasa the Sunlit

Tuvasa the Sunlit {G}{W}{U}

Legendary Creature - Merfolk Shaman
Tuvasa gets +1/+1 for each enchantment you control.
Whenever you cast your first enchantment spell each turn, draw a card.
1/1
Strike the Weak Spot

Strike the Weak Spot

Sorcery
Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.
  • Face the Hydra
Reyhan, Last of the Abzan

Reyhan, Last of the Abzan {1}{B}{G}

Legendary Creature - Human Warrior
Reyhan enters with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner
0/0
Polyraptor

Polyraptor {6}{G}{G}

Creature - Dinosaur
Enrage — Whenever this creature is dealt damage, create a token that's a copy of this creature.
An innumerable pack is concealed in a single reflection.
5/5
Savior of the Small

Savior of the Small {3}{W}

Creature - Kor Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.
"You're safe, kiddo! For at least the next ten minutes. That's about all I can promise."
3/4
  • Duskmourn: House of Horror
Griffin Protector

Griffin Protector {3}{W}

Creature - Griffin
Flying
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Griffin flocks still patrol the skies above the Zhalfirin void, as though they are waiting for their old home to reappear.
2/3
From the Rubble

From the Rubble {4}{W}{W}

Enchantment
As this enchantment enters, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it.
  • The Lost Caverns of Ixalan Commander 40 72
Warchanter of Mogis

Warchanter of Mogis {3}{B}{B}

Creature - Minotaur Shaman
Inspired — Whenever this creature becomes untapped, target creature you control gains intimidate until end of turn.
3/3
  • Born of the Gods
Furnace of Rath

Furnace of Rath {1}{R}{R}{R}

Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
The furnace awaits the next master who would stoke the fires of apocalypse.
Midnight Recovery

Midnight Recovery {3}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Cipher
  • Gatecrash
Talas Air Ship

Talas Air Ship {3}{U}

Creature - Human Pirate
Flying
"Their ships pollute our air as they themselves pollute our forest."
—Arathel, elvish queen
3/2
  • Portal Second Age