5513 cards found
Haldir, Lórien Lieutenant

Haldir, Lórien Lieutenant {X}{G}

Legendary Creature - Elf Soldier
Haldir, Lórien Lieutenant enters with X +1/+1 counters on it.
Vigilance
{5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
"Now you must be brought before the Lord and the Lady."
0/0
  • Tales of Middle-earth Commander 39 122 441
Hall of Heliod's Generosity

Hall of Heliod's Generosity

Legendary Land
{T}: Add {C}.
{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
The stronghold of Theros's light.
Hall of Oracles

Hall of Oracles

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Related card: Boseiju Pathlighter
Hall of Storm Giants

Hall of Storm Giants

Land
If you control two or more other lands, Hall of Storm Giants enters tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land.
  • Adventures in the Forgotten Realms Promos 257a 257p 257s
  • Adventures in the Forgotten Realms 257 354
Hall of Tagsin

Hall of Tagsin

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}: Create a tapped Powerstone token.
Related card: Hall of Tagsin (Alchemy)
Hallowed Fountain

Hallowed Fountain

Land - Plains Island
({T}: Add {W} or {U}.)
As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Haunting

Hallowed Haunting {2}{W}{W}

Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Hallowed Respite

Hallowed Respite {W}{U}

Sorcery
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback {1}{W}{U}
Halo Fountain

Halo Fountain {2}{W}

Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.
{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
Halsin, Emerald Archdruid

Halsin, Emerald Archdruid {3}{G}

Legendary Creature - Elf Druid
{1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.
Choose a Background
2/4
  • Commander Legends: Battle for Baldur's Gate 234 408 516
Halvar, God of Battle
Sword of the Realms

Halvar, God of Battle {2}{W}{W}

Legendary Creature - God
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
4/4
Card has other part: Sword of the Realms
Related card: Forging the Tyrite Sword
Hama Pashar, Ruin Seeker

Hama Pashar, Ruin Seeker {1}{W}{U}

Legendary Creature - Human Wizard
Room abilities of dungeons you own trigger an additional time.
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms 224 341
Hamlet Vanguard

Hamlet Vanguard {2}{G}

Creature - Human Warrior
Ward {2}
Hamlet Vanguard enters with two +1/+1 counters on it for each other nontoken Human you control.
1/1
Hammer of Nazahn

Hammer of Nazahn {4}

Legendary Artifact - Equipment
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
Related card: Nazahn, Revered Bladesmith
Hammerheim

Hammerheim
(Edoras, Capital of Rohan)

Legendary Land
{T}: Add {R}.
{T}: Target creature loses all landwalk abilities until end of turn.
"In that golden hall dwells Théoden son of Thengel, King of the Mark of Rohan."
—Gandalf
Hamza, Guardian of Arashin

Hamza, Guardian of Arashin {4}{G}{W}

Legendary Creature - Elephant Warrior
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it.
Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
"I stand with every member of my clan, and they stand with me."
5/5
Hand of Vecna

Hand of Vecna {3}

Legendary Artifact - Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip {2}
Related card: The Book of Vile Darkness
Hanna, Ship's Navigator

Hanna, Ship's Navigator {1}{W}{U}

Legendary Creature - Human Artificer
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."
1/2
Hans Eriksson

Hans Eriksson {2}{R}{G}

Legendary Creature - Human Scout
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
"Nothing could ruin such a fine day, Saffi."
1/4
Happily Ever After

Happily Ever After {2}{W}

Enchantment
When Happily Ever After enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
  • Throne of Eldraine Promos 16p 16s
  • Throne of Eldraine 16 337
Haradrim Spearmaster

Haradrim Spearmaster {2}{R}

Creature - Human Warrior
Reach
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
"In the South the Haradrim are moving, and fear has fallen on all our coastlands."
—Hirgon, errand-rider of Gondor
2/3
  • The Lord of the Rings: Tales of Middle-earth 135 586
Harald, King of Skemfar

Harald, King of Skemfar {1}{B}{G}

Legendary Creature - Elf Warrior
Menace
When Harald, King of Skemfar enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/2
Related card: Harald, King of Skemfar (Alchemy)
Harbin, Vanguard Aviator

Harbin, Vanguard Aviator {W}{U}

Legendary Creature - Human Soldier
Flying
Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
3/2
Harbinger of the Seas

Harbinger of the Seas {1}{U}{U}

Creature - Merfolk Wizard
Nonbasic lands are Islands.
The rising moon calls mercilessly to the waves, commanding the sea to rise high enough to devour mountains.
2/2
Hard Evidence

Hard Evidence {U}

Sorcery
Create a 0/3 blue Crab creature token.
Investigate.
The investigator felt a pinch on his ankle. When he looked down, something glittered in the sand.
Related card: Skywriter Djinn