31879 cards found
Automated Artificer

Automated Artificer {2}

Artifact Creature - Artificer
{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.
"I sometimes watch them build more of their kind and wonder: Will there come a day when they no longer need us?"
—Saku, Futurist technician
1/3
  • Kamigawa: Neon Dynasty
Automatic Librarian

Automatic Librarian {3}

Artifact Creature - Construct
When this creature enters, scry 2.
Enforcing absolute quiet with extreme prejudice since 3285 AR.
3/2
  • Dominaria United
Avacyn's Collar

Avacyn's Collar {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {2}
Avarice Amulet

Avarice Amulet {4}

Artifact - Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."
Whenever equipped creature dies, target opponent gains control of this Equipment.
Equip {2}
Designed by Penny Arcade
  • Magic 2015
Avarice Totem

Avarice Totem {1}

Artifact
{5}: Exchange control of this artifact and target nonland permanent.
Souls and steel, the essence of Mirrodin. Memnarch lacks one but has an abundance of the other.
  • Fifth Dawn
Avishkar Raceway

Avishkar Raceway

Land
Start your engines!
{T}: Add {C}.
Max speed — {3}, {T}, Discard a card: Draw a card.
Stage 1: The winding streets of Ghirapur.
  • Aetherdrift 249 425
Awakened Amalgam

Awakened Amalgam {4}

Artifact Creature - Golem
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
"The fools have done it."
—Tishana
*/*
Awoken Nephilim

Awoken Nephilim

Legendary Creature - Nephilim
During deck construction, name a Nephilim card originally printed in Guildpact. Awoken Nephilim has that card's color identity and is a copy of that card in all zones except it's also Legendary.
*/*
  • Unknown Event
Axe of the Warmonger

Axe of the Warmonger

Hero Artifact - Equipment
Equipped creature gets +2/+1 and has haste.
Equip {2}
  • Journey into Nyx Hero's Path
Azor's Gateway
Sanctum of the Sun

Azor's Gateway {2}

Legendary Artifact
{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Card has other part: Sanctum of the Sun
Backup Plan

Backup Plan

Conspiracy
Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
"In the market for an alternative, friend?"
  • Conspiracy
Bad River

Bad River

Land
This land enters tapped.
{T}, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Bad Wolf Bay

Bad Wolf Bay

Plane - Earth
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
When chaos ensues, cards can't enter from exile this turn. Then planeswalk.
  • Doctor Who
Bag of Holding

Bag of Holding {1}

Artifact
Whenever you discard a card, exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
Leave no treasure behind.
Bag of Stroopwafels

Bag of Stroopwafels {3}

Artifact - Food
Bag of Stroopwafels enters the battlefield with eight stroopwafel counters on it.
{3}, {T}, Remove a stroopwafel counter from Bag of Stroopwafels: You gain 3 life and draw a card.
  • Unknown Event
Baku Altar

Baku Altar {2}

Artifact
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this artifact.
{2}, {T}, Remove a ki counter from this artifact: Create a 1/1 colorless Spirit creature token.
  • Betrayers of Kamigawa
Baldur's Gate

Baldur's Gate

Legendary Land - Gate
{T}: Add {C}.
{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
"Of course I know what 'eponymous' means! It's a little horse."
—Krizz, gate guard
Baldur's Gate Wilderness

Baldur's Gate Wilderness

Dungeon
Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Goblin Camp — Create a Treasure token.
Emerald Grove — Create a 2/2 white Knight creature token.
Auntie's Teahouse — Scry 3.
Defiled Temple — You may sacrifice a permanent. If you do, draw a card.
Mountain Pass — You may put a land card from your hand onto the battlefield.
Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.
Grymforge — For each opponent, goad up to one target creature that player controls.
Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.
Last Light Inn — Draw two cards.
Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.
Moonrise Towers — Instant and sorcery spells you cast this turn cost 3 less to cast.
Gauntlet of Shar — Each opponent loses 5 life.
Balthazar's Lab — Return up to two target creature cards from your graveyard to your hand.
Circus of the Last Days — Create a token that's a copy of one of your commanders, except it's not legendary.
Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.
Steel Watch Foundry — You get an emblem with "Creatures you control get +2/+2 and have trample."
Ansur's Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.
Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.
  • Commander Legends: Battle for Baldur's Gate Tokens
Ballista Charger

Ballista Charger {5}

Artifact - Vehicle
Whenever this Vehicle attacks, it deals 1 damage to any target.
Crew 3
6/6
Balloon Stand

Balloon Stand

Artifact - Attraction
Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Buy enough balloons and it turns into a ride.
Attraction Lights: 2, 6
Balm of Restoration

Balm of Restoration {2}

Artifact
{1}, {T}, Sacrifice this artifact: Choose one —
• You gain 2 life.
• Prevent the next 2 damage that would be dealt to any target this turn.
"Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable."
—Sarpadian Empires, vol. I
  • Fallen Empires
Bandit's Haul

Bandit's Haul {3}

Artifact
Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn.
{T}: Add one mana of any color.
{2}, {T}, Remove two loot counters from this artifact: Draw a card.
  • Outlaws of Thunder Junction
Bane of Bala Ged

Bane of Bala Ged {7}

Creature - Eldrazi
Whenever this creature attacks, defending player exiles two permanents they control.
The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust.
7/5
Banned Eldraine Card

Banned Eldraine Card {1}

Sorcery
As an additional cost to play Banned Eldraine Card, pay {B}, {3}{R}{G}, {3}{R}, {2}, {0}, or {1}{G}. It becomes a copy respectively of Cauldron Familiar, Escape to the Wilds, Fires of Invention, Lucky Clover, Mystic Sanctuary, Once Upon A Time for the rest of the game in all zones. (You can't choose Oko. Because let's be real, nobody wants to play against Oko again.)
  • Unknown Event
Banner of Kinship

Banner of Kinship {5}

Artifact
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.