30036 cards found
Dwell on the Past

Dwell on the Past {G}

Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
None can find what hasn't been lost.
—Nantuko teaching
  • Torment
Dwindle

Dwindle {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it.
The collection didn't have room to expand, so the wizard improvised a solution.
  • Core Set 2019
Dying Wail

Dying Wail {1}{B}

Enchantment - Aura
Enchant creature
When enchanted creature dies, target player discards two cards.
This is a world of spiteful wasps that sting and kill even as they die.
  • Urza's Destiny
Dying Wish

Dying Wish {1}{B}

Enchantment - Aura
Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
"I wish I could rewrite my every deed and kill you with my first breath instead of my last."
  • Gatecrash
Dying to Serve

Dying to Serve {2}{B}

Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
"I used to have hired hands, but I discovered they make better waitstaff with the rest of the body attached."
—Olivia Voldaren
Dynacharge

Dynacharge {R}

Instant
Target creature you control gets +2/+0 until end of turn.
Overload {2}{R}
Nothing evens the odds like a little lightning.
Dynavolt Tower

Dynavolt Tower {3}

Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E}.
{T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.
"I like that Tezzeret. He has vision the other judges don't. He sees the potential in what we're making here."
—Faiz, inventor
Dystopia

Dystopia {1}{B}{B}

Enchantment
Cumulative upkeep—Pay 1 life.
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Déjà Vu

Déjà Vu {2}{U}

Sorcery
Return target sorcery card from your graveyard to your hand.
History is the study of repetition.
Dúnedain Blade

Dúnedain Blade {1}{W}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip Human {1}
Equip {3}
The sword glinted in the westering sun.
  • The Lord of the Rings: Tales of Middle-earth 6 457
Early Frost

Early Frost {1}{U}

Instant
Tap up to three target lands.
Under its mists, the earth sleeps.
  • Fifth Dawn
Early Harvest

Early Harvest {1}{G}{G}

Instant
Target player untaps all basic lands they control.
"Earth's increase, foison plenty,
Barns and garners never empty:
Vines with clust'ring bunches growing;
Plants with goodly burden bowing."
—William Shakespeare, The Tempest
Earnest Fellowship

Earnest Fellowship {1}{W}

Enchantment
Each creature has protection from its colors.
"The world has enough strife as it is. Where would we be if we turned against each other?"
—Pianna, nomad captain
Earth

Earth {X}{R}{R}

Sorcery
Aftermath
Earth deals X damage to each creature without flying.
Card has other part: Heaven
Earth Rift

Earth Rift {3}{R}

Sorcery
Destroy target land.
Flashback {5}{R}{R}
  • Odyssey
Earth Surge

Earth Surge {3}{G}

Enchantment
Each land gets +2/+2 as long as it's a creature.
"Some gardeners sing to plants. I tell them stories—stories of how they once ruled the world, of the mortals who destroyed their kind, and of revenge."
—Bougrat, druid of the Cult of Yore
  • Guildpact
Earth Tremor

Earth Tremor {3}{R}

Instant
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
"Every cave-in is Moradin telling you to leave the earth where it is."
—Halgar, dwarven recluse
  • Commander Legends: Battle for Baldur's Gate
Earthbind

Earthbind {R}

Enchantment - Aura
Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
Earthbrawn

Earthbrawn {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1—{1}{G}
Gremil finally felt in touch with nature—and felt a need to share the experience with others.
  • Morningtide
Earthcraft

Earthcraft {1}{G}

Enchantment
Tap an untapped creature you control: Untap target basic land.
"The land gives up little, but we are masters of persuasion."
—Eladamri, Lord of Leaves
  • Tempest
Earthen Arms

Earthen Arms {1}{G}

Sorcery
Put two +1/+1 counters on target permanent.
Awaken 4—{6}{G}
Earthlink

Earthlink {3}{B}{R}{G}

Enchantment
At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.
Whenever a creature dies, that creature's controller sacrifices a land.
Earthlore

Earthlore {G}

Enchantment - Aura
Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
"Even the ground is our friend."
—Kolbjörn, Elder Druid of the Juniper Order
  • Ice Age
Earthquake

Earthquake {X}{R}

Sorcery
Earthquake deals X damage to each creature without flying and each player.
They fell screaming into the depths of the chasm like so many pebbles tossed down a well.
Easy Prey

Easy Prey {1}{B}

Instant
Destroy target creature with mana value 2 or less.
Cycling {2}
The definition of "bite-sized treat" depends on who you ask.
  • Ikoria: Lair of Behemoths