32895 cards found
Besmirch

Besmirch {1}{R}{R}

Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature.
The whitest robes stain best.
Bespoke Battlegarb

Bespoke Battlegarb {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach this Equipment to up to one target creature you control.
Equip {2}
  • Wilds of Eldraine
Bestial Bloodline

Bestial Bloodline {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{4}{G}: Return this card from your graveyard to your hand.
"There is a fierce joy in losing yourself to savagery, and a bitter pain in regaining your senses afterward. You could never understand."
  • Wilds of Eldraine
Bestial Fury

Bestial Fury {2}{R}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Bestial Menace

Bestial Menace {3}{G}{G}

Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
"My battle cry reaches ears far keener than yours."
—Saidah, Joraga hunter
Bestow Greatness

Bestow Greatness {2}{G}

Instant
Target creature gets +4/+4 and gains trample until end of turn.
Exercise kindness, for nothing remains small forever.
—Alacrian proverb
  • Aetherdrift
Betrayal

Betrayal {U}

Enchantment - Aura
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
"Sometimes a burden can be borne only on the shoulders of a willing enemy."
—Suq'Ata aphorism
  • Visions
Betrayal at the Vault

Betrayal at the Vault {4}{G}{G}

Instant
Target creature you control deals damage equal to its power to each of two other target creatures.
The vault cracked open, and the unlikely alliance met the likeliest of ends, as greed, rage, and self-interest won out over any shred of loyalty.
  • Outlaws of Thunder Junction
Betrayal of Flesh

Betrayal of Flesh {5}{B}

Instant
Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands.
Betrayer's Bargain

Betrayer's Bargain {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay {2}.
Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
"This is my way out. You'll have to find your own."
—Winter, to Niko
  • Duskmourn: House of Horror
Betroth the Beast

Betroth the Beast {W}

Sorcery - Adventure
Create a Royal Role token attached to target creature you control.
"You are no monster to me, my love."
Card has other part: Besotted Knight
  • Wilds of Eldraine
Betrothed of Fire

Betrothed of Fire {1}{R}

Enchantment - Aura
Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
  • Weatherlight
Better Offer

Better Offer {X}{U}

Sorcery
Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward {1}.
  • Alchemy: Kamigawa
Better Than One

Better Than One {G}{W}

Sorcery
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
Bewilder

Bewilder {2}{U}

Instant
Target creature gets -3/-0 until end of turn.
Draw a card.
"Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension."
—Jhoira, master artificer
Bewildering Blizzard

Bewildering Blizzard {4}{U}{U}

Instant
Draw three cards. Creatures your opponents control get -3/-0 until end of turn.
Temur scouts reported the arrival of unwanted visitors, and the whisperers ensured a chilling welcome.
  • Tarkir: Dragonstorm
Bewitching Leechcraft

Bewitching Leechcraft {1}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it."
  • The Lord of the Rings: Tales of Middle-earth 41 492
Beyeen Coast
Beyeen Veil

Beyeen Coast

Land
This land enters tapped.
{T}: Add {U}.
"Stay close to my light. You don't want to get lost on the rocks."
—Jejenar, Silundi lullmage
Card has other part: Beyeen Veil
  • Zendikar Rising
Beyeen Veil
Beyeen Coast

Beyeen Veil {1}{U}

Instant
Creatures your opponents control get -2/-0 until end of turn.
"All you minnows in the murk, come to my light."
—Jejenar, Silundi lullmage
Card has other part: Beyeen Coast
  • Zendikar Rising
Bicycle Rack

Bicycle Rack

Plane - Amsterdam
Cards in each player's hand have cycling {2}.
Chaos: Until end of turn, creatures you control have "This creature gets +1/+1 for each card you've discarded this turn."
  • Unknown Event
Bident of Thassa

Bident of Thassa {2}{U}{U}

Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
The wills of mortals shift as the tide ebbs and flows.
Bifurcate

Bifurcate {3}{G}

Sorcery
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
  • Mercadian Masques
Big Play

Big Play {1}{G}

Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
"Quandrix is running out of time. If they're going to capture the Witherbloom mascot, they need something big here."
—Cremik, Mage Tower commentator
Big Score

Big Score {3}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens.
"Unimaginable riches? I assure you, I have a vivid imagination."
Bigger on the Inside

Bigger on the Inside {3}{R}{G}

Enchantment - Aura
Enchant artifact or land
Enchanted permanent has "{T}: Target player adds two mana of any one color. The next spell they cast this turn has cascade."
  • Doctor Who 115 720