30036 cards found
Darksteel Relic

Darksteel Relic {0}

Artifact
Indestructible
"It's the last thing we can call our own."
—Minhu, Mirran resistance
Darkwater Catacombs

Darkwater Catacombs

Land
{1}, {T}: Add {U}{B}.
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.
Darkwater Egg

Darkwater Egg {1}

Artifact
{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B}. Draw a card.
"Do you thirst for knowledge no matter the cost?"
—Watnik, master glassblower
  • Odyssey
Dart Throw

Dart Throw

Artifact - Attraction
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!
Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
Attraction Lights: 2, 3, 4, 6
Daru Encampment

Daru Encampment

Land
{T}: Add {C}.
{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Dash Hopes

Dash Hopes {B}{B}

Instant
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
"Focus an enemy's mind on what's already gone, and it's easier to take away more."
—Holux, stronghold racketeer
Dauntless Escort Avatar

Dauntless Escort Avatar

Vanguard
Creatures you control have exalted.
Hand size bonus: +1
Life bonus: +1
  • Magic Online Avatars
Dauntless Onslaught

Dauntless Onslaught {2}{W}

Instant
Up to two target creatures each get +2/+2 until end of turn.
"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail."
—Cymede, queen of Akros
Dauntless Unity

Dauntless Unity {1}{W}

Instant
Kicker {1}{W}
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
  • Zendikar Rising
Dauthi Embrace

Dauthi Embrace {2}{B}

Enchantment
{B}{B}: Target creature gains shadow until end of turn.
"The Dauthi army grows by screams and bounds."
—Lyna, Soltari emissary
  • Tempest
Davriel's Shadowfugue

Davriel's Shadowfugue {3}{B}

Sorcery
Target player discards two cards and loses 2 life.
Shadows coiled around the witness's mind. Then the moment vanished, leaving only the sting of its loss.
  • War of the Spark
Davriel's Withering

Davriel's Withering {B}

Instant
Target creature an opponent controls perpetually gets -1/-2.
  • Jumpstart: Historic Horizons
Davriel, Rogue Shadowmage

Davriel, Rogue Shadowmage {2}{B}

Legendary Planeswalker - Davriel
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.
[–1]: Target player discards a card.
Loyalty:
3
Davriel, Soul Broker

Davriel, Soul Broker {2}{B}{B}

Legendary Planeswalker - Davriel
[+1]: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature.
[–2]: Accept one of Davriel's offers, then accept one of Davriel's conditions.
[–3]: Target creature an opponent controls perpetually gets -3/-3.
Loyalty:
4
  • Jumpstart: Historic Horizons
Dawn

Dawn {3}{W}{W}

Sorcery
Aftermath
Return all creature cards with power 2 or less from your graveyard to your hand.
Card has other part: Dusk
Dawn Charm

Dawn Charm {1}{W}

Instant
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Dawn of Hope

Dawn of Hope {1}{W}

Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
"To wage war, secure peace within yourself."
—Emmara
Dawn of a New Age

Dawn of a New Age {1}{W}

Enchantment
Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.
Dawn of the Dead

Dawn of the Dead {2}{B}{B}{B}

Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
  • Torment
Dawn to Dusk

Dawn to Dusk {2}{W}{W}

Sorcery
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.
"The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?"
Dawn's Reflection

Dawn's Reflection {3}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise.
Dawnglow Infusion

Dawnglow Infusion {X}{G/W}

Sorcery
You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell.
Dawnglove bloom is a potent nostrum, but the dawnglow brewed from its sap is nothing less than life itself.
  • Shadowmoor
Daxos's Torment

Daxos's Torment {3}{B}

Enchantment
Constellation — Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
The terrors of the Underworld travel alongside those who return to the mortal realm.
Day

Day {2}{W}

Instant
Creatures target player controls get +1/+1 until end of turn.
Card has other part: Night
Day of Destiny

Day of Destiny {3}{W}

Legendary Enchantment
Legendary creatures you control get +2/+2.
"Rise like the sun, stand like the mountain, charge like the lion, die as a hero."
—General Takeno