30141 cards found
Dampening Pulse

Dampening Pulse {3}{U}

Enchantment
Creatures your opponents control get -1/-0.
"Quiet now, you dreadful vermin."
—Noyan Dar, Tazeem roilmage
  • Battle for Zendikar
Damping Engine

Damping Engine {4}

Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
  • Urza's Legacy
Damping Field

Damping Field {2}{W}

Enchantment
Players can't untap more than one artifact during their untap steps.
Eventually, mages learned to harness the power of natural damping fields and use it for their own ends.
Related card: Golgothian Sylex
  • Antiquities
Damping Matrix

Damping Matrix {3}

Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.
Damping Sphere

Damping Sphere {2}

Artifact
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.
Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
A Thran relic, it has spent ten thousand years doing absolutely nothing.
  • Dominaria Remastered 219 377
  • Dominaria
Dance of Flame

Dance of Flame

Enchantment
Whenever a Reveler attacks, Dance of Flame deals 1 damage to each player.
  • Defeat a God
Dance of Many

Dance of Many {U}{U}
(Dance Battle)

Enchantment
When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
Dance of Panic

Dance of Panic

Enchantment
As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.
  • Defeat a God
Dance of Shadows

Dance of Shadows {3}{B}{B}

Sorcery - Arcane
Creatures you control get +1/+0 and gain fear until end of turn.
"Only one man survived, barely sane. He got out two words before collapsing: shadows' shadows."
  • Champions of Kamigawa
Dance of the Dead

Dance of the Dead {1}{B}

Enchantment - Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
Dance of the Manse

Dance of the Manse {X}{W}{U}

Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Dance of the Skywise

Dance of the Skywise {1}{U}

Instant
Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.
The Ojutai believe in the Great Wheel: those who best serve the dragonlord are destined to be reborn as dragons.
  • Dragons of Tarkir
Dance of the Tumbleweeds

Dance of the Tumbleweeds {1}{G}

Sorcery
Spree
+ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
  • Outlaws of Thunder Junction
Dance with Calamity

Dance with Calamity {7}{R}

Sorcery
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
It was just another day on Innistrad.
  • March of the Machine Commander 29 116
Dance with Devils

Dance with Devils {3}{R}

Instant
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
Devils sow chaos and reap panic.
Dance, Pathetic Marionette

Dance, Pathetic Marionette

Scheme
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
  • Archenemy Schemes
Dancing Sword

Dancing Sword {1}{W}

Artifact - Equipment
Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment.
Equip {1}
Dangerous

Dangerous {3}{G}

Sorcery
All creatures able to block target creature this turn do so.
Fuse
Card has other part: Armed
  • Dragon's Maze
Dangerous Wager

Dangerous Wager {1}{R}

Instant
Discard your hand, then draw two cards.
"C'mon friend, take a turn tossing the knucklebones. What've you got to lose?"
—Tobias, trader of Erdwal
  • Avacyn Restored
Danse Macabre

Danse Macabre {3}{B}{B}

Sorcery
Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.
1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.
15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
  • Forgotten Realms Commander 22 291
Daretti, Ingenious Iconoclast

Daretti, Ingenious Iconoclast {1}{B}{R}

Legendary Planeswalker - Daretti
[+1]: Create a 1/1 colorless Construct artifact creature token with defender.
[–1]: You may sacrifice an artifact. If you do, destroy target artifact or creature.
[–6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
Loyalty:
3
Daretti, Scrap Savant

Daretti, Scrap Savant {3}{R}

Legendary Planeswalker - Daretti
[+2]: Discard up to two cards, then draw that many cards.
[–2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
[–10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Loyalty:
3
Darigaaz's Caldera

Darigaaz's Caldera

Land - Lair
When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {B}, {R}, or {G}.
Darigaaz's Charm

Darigaaz's Charm {B}{R}{G}

Instant
Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz's Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.
Daring Demolition

Daring Demolition {2}{B}{B}

Sorcery
Destroy target creature or Vehicle.
Living so close to death gives the aetherborn an unusual perspective on risk.