495 cards found
Horizon Boughs

Horizon Boughs

Plane - Pyrulea
All permanents untap during each player's untap step.
Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Hotel of Fears

Hotel of Fears

Plane - Spacecraft
At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn.
Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature.
  • Doctor Who
Human-Time Lord Meta-Crisis

Human-Time Lord Meta-Crisis

Phenomenon
When you encounter Human-Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose.
  • Doctor Who
Hurloon Minotaur

Hurloon Minotaur {1}{R}{R}

Creature - Minotaur
The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.
2/3
Hurricane

Hurricane {X}{G}

Sorcery
Hurricane deals X damage to each creature with flying and each player.
"The raging winds . . . , settling on the sea, the surges sweep, / Raise liquid mountains, and disclose the deep."
—Virgil, Aeneid, Book I, trans. Dryden
Hydroblast

Hydroblast {U}

Instant
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
"Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within."
—Gustha Ebbasdotter, Kjeldoran royal mage
I Am Duskmourn

I Am Duskmourn

Ongoing Scheme
At the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme.
"I am infinite. All that you behold, even the stars above, are my domain."
  • Duskmourn: House of Horror Commander
I Am Never Alone

I Am Never Alone

Scheme
When you set this scheme in motion, create a token that's a copy of your commander, except it's not legendary.
"This is but a pale shadow of my true form. Cower before it, and despair."
  • Duskmourn: House of Horror Commander
I Am Untouchable

I Am Untouchable

Ongoing Scheme
You and permanents you control have hexproof.
When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme.
"The least of my minions is more than a match for you."
  • Duskmourn: House of Horror Commander
I Bask in Your Silent Awe

I Bask in Your Silent Awe

Ongoing Scheme
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
  • Archenemy Schemes
I Call for Slaughter

I Call for Slaughter

Scheme
When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.
  • Duskmourn: House of Horror Commander
I Call on the Ancient Magics

I Call on the Ancient Magics

Scheme
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
  • Archenemy Schemes
I Delight in Your Convulsions

I Delight in Your Convulsions

Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
"I can't imagine what you're feeling right now, but I'll try my best."
  • Archenemy Schemes
I Know All, I See All

I Know All, I See All

Ongoing Scheme
Untap all permanents you control during each opponent's untap step.
At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
  • Archenemy Schemes
I Will Savor Your Agony

I Will Savor Your Agony

Scheme
When you set this scheme in motion, choose three. You may choose the same mode more than once.
• Destroy target creature.
• Target player draws a card.
• Target player gains 5 life.
  • Duskmourn: House of Horror Commander
Icy Manipulator

Icy Manipulator {4}

Artifact
{1}, {T}: Tap target artifact, creature, or land.
Ignite the Cloneforge!

Ignite the Cloneforge!

Scheme
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
"Heroes innovate. Villains duplicate."
  • Archenemy Schemes
Immersturm

Immersturm

Plane - Valla
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.
Imprison This Insolent Wretch

Imprison This Insolent Wretch

Ongoing Scheme
When you set this scheme in motion, choose an opponent.
Permanents the chosen player controls don't untap during their untap step.
When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
  • DCI Promos
Inalla, Archmage Ritualist

Inalla, Archmage Ritualist {2}{U}{B}{R}

Legendary Creature - Human Wizard
Eminence — Whenever another nontoken Wizard you control enters, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
4/5
Incinerate

Incinerate {1}{R}

Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Never taunt an embermage, 'What are you going to do about it?'"
—Akin, seasoned askari
Incoming!

Incoming! {4}{G}{G}{G}{G}

Sorcery
Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.
Infernal Contract

Infernal Contract {B}{B}{B}

Sorcery
Draw four cards. You lose half your life, rounded up.
"But I signed nothing!"
—Taraneh, Suq'Ata mage
Infernal Spawn of Evil

Infernal Spawn of Evil {6}{B}{B}{B}

Creature - Beast
Flying, first strike
{1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.
7/7
Interplanar Tunnel

Interplanar Tunnel

Phenomenon
When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order.