31561 cards found
Supernatural Stamina

Supernatural Stamina {B}

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
"All are not equal—neither in life nor after death. Bontu's favorites will stand highest in eternity."
—Senifet, vizier of Bontu
Supply Caravan

Supply Caravan {4}{W}

Creature - Camel
When Supply Caravan enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
"We each have a weight to carry on the road to the afterlife."
—Oketra, god of solidarity
3/5
Sweltering Suns

Sweltering Suns {1}{R}{R}

Sorcery
Sweltering Suns deals 3 damage to each creature.
Cycling {3}
The Hekma may repel storms and monsters, but nothing holds back the heat of the suns.
Synchronized Strike

Synchronized Strike {2}{G}

Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
Khenra are almost always born as twins. Their instinctual connection lends itself well to their preferred fighting style.
Tah-Crop Elite

Tah-Crop Elite {3}{W}

Creature - Bird Warrior
Flying
You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn.
2/2
Tah-Crop Skirmisher

Tah-Crop Skirmisher {1}{U}

Creature - Snake Warrior
Embalm {3}{U}
Initiates live and train with their crop, the unit that begins the trials together.
2/1
Tattered Mummy

Tattered Mummy {1}{B}

Creature - Zombie Jackal
When Tattered Mummy dies, each opponent loses 2 life.
The dead who wander beyond the safety of the city crave only to spread their curse.
1/2
Temmet, Vizier of Naktamun

Temmet, Vizier of Naktamun {W}{U}

Legendary Creature - Human Cleric
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm {3}{W}{U}
2/2
The Locust God

The Locust God {4}{U}{R}

Legendary Creature - God
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
{2}{U}{R}: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
4/4
The Scarab God

The Scarab God {3}{U}{B}

Legendary Creature - God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
5/5
The Scorpion God

The Scorpion God {3}{B}{R}

Legendary Creature - God
Whenever a creature with a -1/-1 counter on it dies, draw a card.
{1}{B}{R}: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
6/5
Those Who Serve

Those Who Serve {2}{W}

Creature - Zombie
"The dead perform all the work here—farming, building, teaching, even embalming their fellow mummies. The living need do nothing but train. What system could be more perfect?"
—Temmet, vizier of Naktamun
2/4
Thresher Lizard

Thresher Lizard {2}{R}

Creature - Lizard
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
The sound of its plated tail beating on desert rocks is often mistaken for the footfalls of a much larger predator.
3/2
Throne of the God-Pharaoh

Throne of the God-Pharaoh {2}

Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
"When the Second Sun rests between the horns on the horizon, so begins the Hour of Revelation. Then the Hour of Glory, the Hour of Promise, and finally the Hour of Eternity."
—The Accounting of Hours
Time to Reflect

Time to Reflect {W}

Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
"Occasionally, there are those who refuse to appreciate all that the God-Pharaoh provides for us."
—Temmet, vizier of Naktamun
  • Amonkhet
Trespasser's Curse

Trespasser's Curse {1}{B}

Enchantment - Aura Curse
Enchant player
Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.
Even in the relative safety of the city, there are places best left undisturbed.
Related card: Cursebound Witch
Trial of Ambition

Trial of Ambition {1}{B}

Enchantment
When Trial of Ambition enters, target opponent sacrifices a creature of their choice.
When a Cartouche you control enters, return Trial of Ambition to its owner's hand.
Trial of Knowledge

Trial of Knowledge {3}{U}

Enchantment
When Trial of Knowledge enters, draw three cards, then discard a card.
When a Cartouche you control enters, return Trial of Knowledge to its owner's hand.
Trial of Solidarity

Trial of Solidarity {2}{W}

Enchantment
When Trial of Solidarity enters, creatures you control get +2/+1 and gain vigilance until end of turn.
When a Cartouche you control enters, return Trial of Solidarity to its owner's hand.
"You will succeed as one or fail as many."
Trial of Strength

Trial of Strength {2}{G}

Enchantment
When Trial of Strength enters, create a 4/2 green Beast creature token.
When a Cartouche you control enters, return Trial of Strength to its owner's hand.
"Instincts to guide. Strength to overcome."
Trial of Zeal

Trial of Zeal {2}{R}

Enchantment
When Trial of Zeal enters, it deals 3 damage to any target.
When a Cartouche you control enters, return Trial of Zeal to its owner's hand.
"Eternal glory awaits you, my child."
Trueheart Duelist

Trueheart Duelist {1}{W}

Creature - Human Warrior
Trueheart Duelist can block an additional creature each combat.
Embalm {2}{W}
2/2
Trueheart Twins

Trueheart Twins {4}{R}

Creature - Jackal Warrior
You may exert Trueheart Twins as it attacks.
Whenever you exert a creature, creatures you control get +1/+0 until end of turn.
Shoulder to shoulder until blade must turn against blade.
4/4
Unwavering Initiate

Unwavering Initiate {2}{W}

Creature - Human Warrior
Vigilance
Embalm {4}{W}
3/2
Victory

Victory {2}{W}

Sorcery
Aftermath
Target creature gains double strike until end of turn.
Card has other part: Onward