31561 cards found
Memory

Memory {4}{U}{U}

Sorcery
Aftermath
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Card has other part: Commit
Merciless Javelineer

Merciless Javelineer {2}{B}{R}

Creature - Minotaur Warrior
{2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
"My mind is the calm in the midst of the storm, and my javelin the lightning."
4/2
Miasmic Mummy

Miasmic Mummy {1}{B}

Creature - Zombie Jackal
When Miasmic Mummy enters, each player discards a card.
Its breath doesn't assault the senses. It pollutes the mind.
2/2
Mind

Mind {4}{U}{U}

Instant
Aftermath
Draw two cards.
Card has other part: Spring
Minotaur Sureshot

Minotaur Sureshot {2}{R}

Creature - Minotaur Archer
Reach
{1}{R}: Minotaur Sureshot gets +1/+0 until end of turn.
"Those wings are no advantage. I will pin them to the ceiling of the Hekma."
2/3
Mouth

Mouth {2}{G}

Sorcery
Create a 3/3 green Hippo creature token.
Card has other part: Feed
Naga Oracle

Naga Oracle {3}{U}

Creature - Snake Cleric
When Naga Oracle enters, surveil 3.
"All questions will be answered during the Hour of Revelation."
2/4
Related card: Bind to Secrecy
Naga Vitalist

Naga Vitalist {1}{G}

Creature - Snake Druid
{T}: Add one mana of any type that a land you control could produce.
"The lands of the God-Pharaoh are suffused with his breath."
1/2
Nef-Crop Entangler

Nef-Crop Entangler {1}{R}

Creature - Human Warrior
Trample
You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn.
"If you do not feel the thrill of battle, alive like a flame, you will never triumph."
2/1
Neheb, the Worthy

Neheb, the Worthy {1}{B}{R}

Legendary Creature - Minotaur Warrior
First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
2/2
Nest of Scarabs

Nest of Scarabs {2}{B}

Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
"They are small, but they always want more. Learn from them."
—Bontu, god of ambition
Never

Never {1}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Card has other part: Return
New Perspectives

New Perspectives {5}{U}

Enchantment
When New Perspectives enters, draw three cards.
As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.
Understanding is a matter of perspective.
Nimble-Blade Khenra

Nimble-Blade Khenra {1}{R}

Creature - Jackal Warrior
Prowess
"In the Hour of Glory, the gods and the untested will prove their worth before the God-Pharaoh."
—The Accounting of Hours
1/3
Nissa, Steward of Elements

Nissa, Steward of Elements {X}{G}{U}

Legendary Planeswalker - Nissa
[+2]: Scry 2.
[0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
[–6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Loyalty:
X
Oashra Cultivator

Oashra Cultivator {G}

Creature - Human Druid
{2}{G}, {T}, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Like fruits in the field, we will be harvested when the season is right."
0/3
Oketra the True

Oketra the True {3}{W}

Legendary Creature - God
Double strike, indestructible
Oketra the True can't attack or block unless you control at least three other creatures.
{3}{W}: Create a 1/1 white Warrior creature token with vigilance.
3/6
Oketra's Attendant

Oketra's Attendant {3}{W}{W}

Creature - Bird Soldier
Flying
Cycling {2}
Embalm {3}{W}{W}
3/3
Oketra's Monument

Oketra's Monument {3}

Legendary Artifact
White creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
"The worthy shall respect the worthy. In the afterlife, all will stand united."
—Monument inscription
Onward

Onward {2}{R}

Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Card has other part: Victory
Open into Wonder

Open into Wonder {X}{U}{U}

Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
The one thing the Gatewatch didn't expect to find on a plane ruled by Nicol Bolas was perfection.
Oracle's Vault

Oracle's Vault {4}

Artifact
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.
{T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault.
Ornery Kudu

Ornery Kudu {2}{G}

Creature - Antelope
When Ornery Kudu enters, put a -1/-1 counter on target creature you control.
Debate rages among the viziers whether comparing the kudu's horns to the God-Pharaoh's is blasphemy or reverence.
3/4
Painful Lesson

Painful Lesson {2}{B}

Sorcery
Target player draws two cards and loses 2 life.
"You wish to remember this lesson? I will write it down for you."
—Senifet, vizier of Bontu
Painted Bluffs

Painted Bluffs

Land - Desert
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Centuries of scouring sands have carved and polished the rocky terrain of the Shefet.