10558 cards found
Coralhelm Commander

Coralhelm Commander {U}{U}

Creature - Merfolk Soldier
Level up {1}
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
2/2
Cordial Vampire

Cordial Vampire {B}{B}

Creature - Vampire
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
"Please, come in! Hors d'oeuvres are on the table."
1/1
Cornered Market

Cornered Market {2}{W}

Enchantment
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Don't step on the livelihood of other vendors, or they may step on you.
—Mercadian saying
  • Mercadian Masques
Corporeal Projection

Corporeal Projection {U}{R}

Sorcery
Target creature you control gains myriad until end of turn.
Overload {3}{U}{U}{R}{R}
  • Ravnica: Clue Edition
Corpse Augur

Corpse Augur {3}{B}

Creature - Zombie Wizard
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Even when the flesh grows cold, knowledge waits in the bones for a master to release it.
4/2
Corpse Dance

Corpse Dance {2}{B}

Instant
Buyback {2}
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Corpse Explosion

Corpse Explosion {1}{B}{R}

Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.
"Well, that's one way to scatter her ashes."
—Calvey, funeral director
Corpsejack Menace

Corpsejack Menace {2}{B}{G}

Creature - Fungus
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Weakness is not in the nature of the Swarm.
4/4
Corpses of the Lost

Corpses of the Lost {2}{B}

Enchantment
Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand.
  • The Lost Caverns of Ixalan Promos 98p 98s
  • The Lost Caverns of Ixalan 98 366
Corpseweft

Corpseweft {2}{B}

Enchantment
{1}{B}, Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way.
Sidisi hated to limit her options.
  • Dragons of Tarkir
Corrosion

Corrosion {1}{B}{R}

Enchantment
Cumulative upkeep {1}
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When Corrosion leaves the battlefield, remove all rust counters from all permanents.
  • Visions
Corrupt

Corrupt {5}{B}

Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Corrupt Official

Corrupt Official {4}{B}

Creature - Human Minion
{2}{B}: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.
His favor comes at a high price.
3/1
  • Mercadian Masques
Corrupted Crossroads

Corrupted Crossroads

Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.
"Look, and see the future."
—Ayli, high priest of the Eternal Pilgrims
Corrupted Grafstone

Corrupted Grafstone {2}

Artifact
Corrupted Grafstone enters tapped.
{T}: Choose a color of a card in your graveyard. Add one mana of that color.
It is all too easy to disturb the Blessed Sleep.
Corrupted Key

Corrupted Key {B}

Artifact - Key
As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.
Corsair Captain

Corsair Captain {2}{U}

Creature - Human Pirate
When Corsair Captain enters, create a Treasure token.
Other Pirates you control get +1/+1.
"Lungs full of sea air and a hold full of loot. Ah, what a life!"
2/2
Related card: Brazen Boarding
Corsairs of Umbar

Corsairs of Umbar {3}{U}

Creature - Human Pirate
{2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3.
3/3
  • Tales of Middle-earth Commander 19 102 421
Cosi's Trickster

Cosi's Trickster {U}

Creature - Merfolk Wizard
Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
She watches the chaos created by the Roil, seeking strength in the patterns of anarchy.
1/1
  • Zendikar
Cosima, God of the Voyage
The Omenkeel

Cosima, God of the Voyage {2}{U}

Legendary Creature - God
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
2/4
Card has other part: The Omenkeel
Cosmic Epiphany

Cosmic Epiphany {4}{U}{U}

Sorcery
Draw cards equal to the number of instant and sorcery cards in your graveyard.
"All knowledge, past and future, is etched upon reality. Every answer we seek is out there, hidden only by the limits of our minds."
—Jodah
Cosmic Horror

Cosmic Horror {3}{B}{B}{B}

Creature - Horror
First strike
At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.
". . . [S]creams of horror rend th' affrighted skies."
—Alexander Pope, The Rape of the Lock
7/7
Cosmic Intervention

Cosmic Intervention {3}{W}

Instant
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell {1}{W}
  • Kaldheim Commander
Cosmic Larva

Cosmic Larva {1}{R}{R}

Creature - Beast
Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
For millennia they wandered from plane to plane, devouring all metal. Finally, their wanderings are over.
7/6
  • Fifth Dawn
Cosmium Catalyst
Ore-Rich Stalactite

Cosmium Catalyst

Artifact
(Color indicator: Cosmium Catalyst is red)
{1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.
Deep goblins laugh at humans' wands. They cast spells with their hammers.
Card has other part: Ore-Rich Stalactite
  • The Lost Caverns of Ixalan Commander 11b 23b