12174 cards found
Centaur Peacemaker

Centaur Peacemaker {1}{G}{W}

Creature - Centaur Cleric
When Centaur Peacemaker enters, each player gains 4 life.
"Please accept this offering. I sincerely hope to leave my mace at my side."
3/3
  • Guilds of Ravnica
Central Elevator

Central Elevator {3}{U}

Enchantment - Room
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
Card has other part: Promising Stairs
  • Duskmourn: House of Horror Promos 44pa 44sa
  • Duskmourn: House of Horror 44a 336a
Cephalid Coliseum

Cephalid Coliseum

Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.
Threshold{U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Cephalopod Sentry

Cephalopod Sentry {2}{W}{U}

Artifact Creature - Phyrexian Squid
Flying
Cephalopod Sentry's power is equal to the number of artifacts you control.
Silent observers swim through the air of Norn's Seedcore, watching the nascent Invasion Tree for any signs of interference.
*/5
  • Phyrexia: All Will Be One
Cerebral Confiscation

Cerebral Confiscation {2}{B}

Sorcery
Choose one —
• Target opponent discards two cards.
• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
"Never rely on secondhand description. Always review the memory yourself."
—Lazav
  • Murders at Karlov Manor
Ceremonial Groundbreaker

Ceremonial Groundbreaker {1}{G}{W}

Artifact - Equipment
Equipped creature gets +2/+1 and has trample.
Equip Citizen {1}
Equip {3}
Construction in New Capenna is imbued with tradition and ritual.
  • Streets of New Capenna
Ceremonial Knife

Ceremonial Knife {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token."
Equip {2}
Related card: Arms Scavenger
Ceremonious Rejection

Ceremonious Rejection {U}

Instant
Counter target colorless spell.
Cerise, Slayer of Fear

Cerise, Slayer of Fear {3}{W}{W}

Legendary Creature - Human Cleric Knight
First strike, lifelink
At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
5/5
  • Alchemy: Wilds of Eldraine
Certain Death

Certain Death {5}{B}

Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Cerulean Drake

Cerulean Drake {1}{U}

Creature - Drake
Flying
Protection from red
Sacrifice Cerulean Drake: Counter target spell that targets you.
Dragons avoid the bright colors of its wings.
1/1
  • Core Set 2020
Chain Devil

Chain Devil {3}{B}

Creature - Devil
Animate Chains — When Chain Devil enters, each player sacrifices a nontoken creature.
4/2
Chain to Memory

Chain to Memory {U}

Instant
Target creature gets -4/-0 until end of turn. Scry 2.
Those who do not learn from their mistakes are bound to relive them.
  • Theros Beyond Death
Chained Brute

Chained Brute {1}{R}

Creature - Devil
Chained Brute doesn't untap during your untap step.
{1}, Sacrifice another creature: Untap Chained Brute. Activate only during your turn.
A momentary lapse is all it needs to break free.
4/3
Related card: Tibalt, Wicked Tormentor
  • Jumpstart
Chainer's Edict

Chainer's Edict {1}{B}

Sorcery
Target player sacrifices a creature.
Flashback {5}{B}{B}
Chainer's Torment

Chainer's Torment {3}{B}

Enchantment - Saga
I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
  • Dominaria
Chainer, Nightmare Adept

Chainer, Nightmare Adept {2}{B}{R}

Legendary Creature - Human Minion
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
3/2
Chainflail Centipede

Chainflail Centipede {2}{B}

Artifact Creature - Equipment Insect
Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure {2}
2/2
  • Kamigawa: Neon Dynasty
Chainsaw

Chainsaw {1}{R}

Artifact - Equipment
When Chainsaw enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on Chainsaw.
Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.
Equip {3}
  • Duskmourn: House of Horror Promos 128p 128s
  • Duskmourn: House of Horror 128 314
Chainweb Aracnir

Chainweb Aracnir {G}

Creature - Spider
Reach
When Chainweb Aracnir enters, it deals damage equal to its power to target creature with flying an opponent controls.
Escape — {3}{G}{G}, Exile four other cards from your graveyard.
Chainweb Aracnir escapes with three +1/+1 counters on it.
1/2
  • Theros Beyond Death
Chainwhip Cyclops

Chainwhip Cyclops {4}{R}

Creature - Cyclops Warrior
{3}{R}: Target creature can't block this turn.
"You say this Tenth District, not Rubblebelt. But where smash happen, that Rubblebelt. Rubblebelt state of mind."
—Urgdar, cyclops philosopher
4/4
Chalice of the Void

Chalice of the Void {X}{X}

Artifact
Chalice of the Void enters with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
Chalk Outline

Chalk Outline {3}{G}

Enchantment
Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate.
"In your search for a suspect, never forget that the most important person is the victim."
—Ezrim, Agency chief
  • Murders at Karlov Manor
Challenger Troll

Challenger Troll {4}{G}

Creature - Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.
For most, war is a calamity. For some, an opportunity. And for the very few, a pleasure.
6/5
Chamber Sentry

Chamber Sentry {X}

Artifact Creature - Construct
Chamber Sentry enters with a +1/+1 counter on it for each color of mana spent to cast it.
{X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
{W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.
0/0