5513 cards found
Flamescroll Celebrant
Revel in Silence

Flamescroll Celebrant {1}{R}

Creature - Human Shaman
Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player.
{1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn.
2/1
Card has other part: Revel in Silence
Flameskull

Flameskull {1}{R}{R}

Creature - Skeleton
Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.
3/1
Flamethrower Sonata
Torrent Sculptor

Flamethrower Sonata {1}{R}

Sorcery
Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.
Card has other part: Torrent Sculptor
Flametongue Kavu

Flametongue Kavu {3}{R}

Creature - Kavu
When Flametongue Kavu enters, it deals 4 damage to target creature.
"If you look past the giant claws, nasty teeth, and horrible breath, they're actually kind of cute."
—Shanna Sisay
4/2
Flametongue Yearling

Flametongue Yearling {R}{R}

Creature - Kavu
Multikicker {2}
Flametongue Yearling enters with a +1/+1 counter on it for each time it was kicked.
When Flametongue Yearling enters, it deals damage equal to its power to target creature.
2/1
  • Modern Horizons 2 125 350
Flaming Fist

Flaming Fist {2}{W}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
You carry the security of Baldur's Gate on your shoulders, and you welcome the weight of responsibility.
  • Commander Legends: Battle for Baldur's Gate 18 474
Flaming Tyrannosaurus

Flaming Tyrannosaurus {5}{R}{R}

Creature - Dinosaur
Menace
Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
5/5
Flare of Cultivation

Flare of Cultivation {1}{G}{G}

Sorcery
You may sacrifice a nontoken green creature rather than pay this spell's mana cost.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"You need to expand your horizons."
Flare of Denial

Flare of Denial {1}{U}{U}

Instant
You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
Counter target spell.
"I see where you're going with that, and I don't like it."
Flare of Duplication

Flare of Duplication {1}{R}{R}

Instant
You may sacrifice a nontoken red creature rather than pay this spell's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
"Decent. But let me show you what mastery looks like."
Flare of Fortitude

Flare of Fortitude {2}{W}{W}

Instant
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
"I call upon a power greater than myself."
Flare of Malice

Flare of Malice {2}{B}{B}

Instant
You may sacrifice a nontoken black creature rather than pay this spell's mana cost.
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Flatline

Flatline {2}{U}

Instant
Creatures your opponents control have base power and toughness 0/1 until end of turn.
"We've found the missing people- they're in the walls!"
—The Twelfth Doctor
Flawless Forgery

Flawless Forgery {3}{U}{U}

Sorcery
Casualty 3
Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.
Flawless Maneuver

Flawless Maneuver {2}{W}

Instant
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
"Captain, your units are the tip of our spear. There is zero room for failure."
—Jirina Kudro
Flaxen Intruder

Flaxen Intruder {G}

Creature - Human Berserker
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
The middle blade was just right.
1/2
Card has other part: Welcome Home
Flayer of Loyalties

Flayer of Loyalties {8}{C}{C}

Creature - Eldrazi
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste.
Annihilator 2
Trample
10/10
  • Commander Masters 715 747
Fleetfoot Dancer

Fleetfoot Dancer {1}{R}{G}{W}

Creature - Elf Druid
Trample, lifelink, haste
4/4
Flesh Duplicate

Flesh Duplicate {U}{U}

Creature - Shapeshifter Rebel
You may have Flesh Duplicate enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing.
0/0
Fleshbag Marauder

Fleshbag Marauder {2}{B}

Creature - Zombie Warrior
When Fleshbag Marauder enters, each player sacrifices a creature.
3/1
Flickerwisp

Flickerwisp {1}{W}{W}

Creature - Elemental
Flying
When Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/1
Fling

Fling {1}{R}
(Beholder's Telekinetic Ray)

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
"On a failed save, target creature can be moved up to 30 feet in any direction."
Flockchaser Phantom

Flockchaser Phantom {4}{W}{U}

Creature - Spirit
Convoke
Flying, vigilance
Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.
5/5
  • March of the Machine Commander 41 128
Flooded Strand

Flooded Strand

Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Once a prosperous Vantress town, now swept clean and reclaimed by the waters of the wilds.
Floodfarm Verge

Floodfarm Verge

Land
{T}: Add {W}.
{T}: Add {U}. Activate only if you control a Plains or an Island.
Here, the Mistmoors slump like a grieving parent, the once-thriving fields drowned by the relentless deluge.
  • Duskmourn: House of Horror Promos 259p 259s
  • Duskmourn: House of Horror 259 330