2034 cards found
Staff of the Ages

Staff of the Ages {3}

Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
"We found this staff useful on our visit to this very commission. Would Relicbane prefer we had been slain by Lim-Dûl's horrors?"
—Arcum Dagsson, Soldevi Machinist
  • Ice Age
Staff of the Death Magus

Staff of the Death Magus {3}

Artifact
Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
A symbol of ambition in ruthless times.
Staff of the Flame Magus

Staff of the Flame Magus {3}

Artifact
Whenever you cast a red spell or a Mountain you control enters, you gain 1 life.
A symbol of passion in indifferent times.
Staff of the Letter Magus

Staff of the Letter Magus {3}

Artifact
As this artifact enters, choose a consonant other than N, R, S, or T.
Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
A symbol of _________ in _________ times.
  • Unstable
Staff of the Mind Magus

Staff of the Mind Magus {3}

Artifact
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
A symbol of sagacity in bewildering times.
Staff of the Sun Magus

Staff of the Sun Magus {3}

Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
A symbol of conviction in uncertain times.
Staff of the Wild Magus

Staff of the Wild Magus {3}

Artifact
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
A symbol of ferocity in oppressive times.
Stamp of Approval

Stamp of Approval {3}

Artifact
As this artifact enters, choose a watermark.
Creatures you control with the chosen watermark get +1/+1.
A truly symbolic advantage.
  • Unstable
Standing Stones

Standing Stones {3}

Artifact
{1}, {T}, Pay 1 life: Add one mana of any color.
  • The Dark
Star Compass

Star Compass {2}

Artifact
This artifact enters tapped.
{T}: Add one mana of any color that a basic land you control could produce.
It doesn't point north. It points home.
Starforged Sword

Starforged Sword {4}

Artifact - Equipment
Gift a tapped Fish
When this Equipment enters, if the gift was promised, attach this Equipment to target creature you control.
Equipped creature gets +3/+3 and loses flying.
Equip {3}
  • Bloomburrow
Starnheim Memento

Starnheim Memento {3}

Artifact
{T}: Add {W}.
{1}{W}, {T}: Target creature gets +1/+1 and gains flying until end of turn. Activate only as a sorcery.
Made from a feather from Firja's wing, it marks a worthy hero with the blessing of the valkyries.
  • Foundations Jumpstart
Starting Column

Starting Column {3}

Artifact
Start your engines!
{T}: Add one mana of any color.
Max speed — {T}, Sacrifice this artifact: Draw two cards, then discard a card.
Ten teams. Ten dreams. One winner.
  • Aetherdrift
Static Orb

Static Orb {3}

Artifact
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
Time passes, time crawls;
Time doesn't move at all.
Steamclaw

Steamclaw {2}

Artifact
{3}, {T}: Exile target card from a graveyard.
{1}, Sacrifice this artifact: Exile target card from a graveyard.
"There's dead, and then there's dead dead."
—Steamclaw driver
  • Odyssey
Steel Dromedary

Steel Dromedary {3}

Artifact Creature - Camel
This creature enters tapped with two +1/+1 counters on it.
This creature doesn't untap during your untap step if it has a +1/+1 counter on it.
At the beginning of combat on your turn, you may move a +1/+1 counter from this creature onto target creature.
2/2
  • Modern Horizons 2
Steel Golem

Steel Golem {3}

Artifact Creature - Golem
You can't cast creature spells.
"Once you create perfection, what else is there to make?"
—Arcum Dagsson, Soldevi machinist
3/4
Steel Overseer

Steel Overseer {2}

Artifact Creature - Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
"The world is already run by all manner of machines. One day, they'll remind us of that fact."
—Sargis Haz, artificer
1/1
Steel Squirrel

Steel Squirrel {2}

Artifact Creature - Squirrel
Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result.
{6}: Roll a six-sided die.
Q: Where does a mechanical squirrel hide its nuts?
A: In a bolt hole.
1/1
  • Unstable
Steel Wall

Steel Wall {1}

Artifact Creature - Wall
Defender
"We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain."
—Raksha Golden Cub, leonin kha
0/4
Sterling Hound

Sterling Hound {3}

Artifact Creature - Dog
When this creature enters, surveil 2.
"Beware of Cog"
—Prosperity courthouse sign
3/2
  • Outlaws of Thunder Junction
Sting, the Glinting Dagger

Sting, the Glinting Dagger {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip {2}
Stitcher's Graft

Stitcher's Graft {1}

Artifact - Equipment
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip {2}
Stone Retrieval Unit

Stone Retrieval Unit {4}

Artifact Creature - Construct
When this creature enters, create a tapped Powerstone token.
Automatons could be rebuilt. Powerstones could not.
2/3
  • The Brothers' War
Stone of Erech

Stone of Erech {1}

Legendary Artifact
If a creature an opponent controls would die, exile it instead.
{2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
"At the Stone of Erech they shall stand again and hear there a horn in the hills ringing."
—Malbeth the Seer
  • The Lord of the Rings: Tales of Middle-earth 251 702