16660 cards found
Wyll of the Celestial Pact

Wyll of the Celestial Pact {3}{R}{R}{W}

Legendary Creature - Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step.
5/5
Related cards: Wyll of the Blade Pact Wyll of the Elder Pact Wyll of the Fey Pact Wyll of the Fiend Pact Wyll, Pact-Bound Duelist
  • Alchemy Horizons: Baldur's Gate
Wyll of the Elder Pact

Wyll of the Elder Pact {3}{U}{R}{R}

Legendary Creature - Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target instant or sorcery card from your graveyard to your hand.
5/5
Related cards: Wyll of the Blade Pact Wyll of the Celestial Pact Wyll of the Fey Pact Wyll of the Fiend Pact Wyll, Pact-Bound Duelist
  • Alchemy Horizons: Baldur's Gate
Wyll of the Fey Pact

Wyll of the Fey Pact {3}{R}{R}{G}

Legendary Creature - Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. If you do, Wyll of the Fey Pact perpetually gets +3/+3 and gains trample.
5/5
Related cards: Wyll of the Blade Pact Wyll of the Celestial Pact Wyll of the Elder Pact Wyll of the Fiend Pact Wyll, Pact-Bound Duelist
  • Alchemy Horizons: Baldur's Gate
Wyll of the Fiend Pact

Wyll of the Fiend Pact {3}{B}{R}{R}

Legendary Creature - Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life.
5/5
Related cards: Wyll of the Blade Pact Wyll of the Celestial Pact Wyll of the Elder Pact Wyll of the Fey Pact Wyll, Pact-Bound Duelist
  • Alchemy Horizons: Baldur's Gate
Wyll, Pact-Bound Duelist

Wyll, Pact-Bound Duelist {3}{R}{R}

Legendary Creature - Human Warlock
Specialize {2}
When Wyll, Pact-Bound Duelist enters, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.
4/4
Related cards: Wyll of the Blade Pact Wyll of the Celestial Pact Wyll of the Elder Pact Wyll of the Fey Pact Wyll of the Fiend Pact
  • Alchemy Horizons: Baldur's Gate
Wyluli Wolf

Wyluli Wolf {1}{G}

Creature - Wolf
{T}: Target creature gets +1/+1 until end of turn.
"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?"
—Maimun al-Wyluli, diary
1/1
Related card: City in a Bottle
Xander's Pact

Xander's Pact {4}{B}{B}

Sorcery
Casualty 2
Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.
Xander's Wake

Xander's Wake {1}{B}

Enchantment
Whenever one or more creatures you control die, draft a card from Xander's Wake's spellbook. This ability triggers only once each turn.
Related cards: Acquisitions Expert Asylum Visitor Blade Juggler Bloodthirsty Aerialist Boneclad Necromancer Hoard Robber Malakir Blood-Priest Malakir Cullblade Morbid Opportunist Slaughter Specialist Tavern Swindler Thieves' Guild Enforcer Tithebearer Giant Vengeful Warchief Yuan-Ti Fang-Blade
  • Alchemy: New Capenna
Xantcha

Xantcha

Vanguard
Sacrifice a permanent: Regenerate target creature.
A Phyrexian "sleeper agent," Xantcha has developed an inviolate sense of self. This aberration earned her a death sentence, but she was rescued by Urza and joined his crusade. Her Phyrexian credo of "Waste not, want not" has helped Urza more than even he comprehends.
Hand size bonus: +1
Life bonus: +3
  • Vanguard Series
Xantcha, Sleeper Agent

Xantcha, Sleeper Agent {1}{B}{R}

Legendary Creature - Phyrexian Minion
Xantcha, Sleeper Agent enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
5/5
Xanthic Statue

Xanthic Statue {8}

Artifact
{5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
"Until you have lived as a statue, do not talk to me of pigeons."
—Karn, silver golem
  • Weatherlight
Xathrid Demon

Xathrid Demon {3}{B}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
7/7
Xathrid Necromancer

Xathrid Necromancer {2}{B}

Creature - Human Wizard
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
"My commands shall echo forever in their dusty skulls."
2/2
Xenagos's Scorn

Xenagos's Scorn

Sorcery
Xenagos Ascended gains trample until end of turn and attacks this turn if able.
  • Defeat a God
Xenagos's Strike

Xenagos's Strike

Sorcery
Xenagos's Strike deals 4 damage to each player.
  • Defeat a God
Xenagos, God of Revels

Xenagos, God of Revels {3}{R}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
6/5
Xenagos, the Reveler

Xenagos, the Reveler {2}{R}{G}

Legendary Planeswalker - Xenagos
[+1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.
[0]: Create a 2/2 red and green Satyr creature token with haste.
[–6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
Loyalty:
3
Xenic Poltergeist

Xenic Poltergeist {1}{B}{B}

Creature - Spirit
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
1/1
Related card: Golgothian Sylex
Xerex Squire

Xerex Squire {2}{U}

Creature - Human Knight
Whenever Xerex Squire attacks, calculate the hypotenuse of another creature you control. Xerex Squire's power and toughness become equal to that number, rounded up, until end of turn. (To calculate a hypotenuse, let A be that creature's power and B be that creature's toughness. Then C = √(a² + b²). C is the hypotenuse. Or just look up a calculator online.)
1/1
  • Unknown Event
Xiahou Dun, the One-Eyed

Xiahou Dun, the One-Eyed {2}{B}{B}

Legendary Creature - Human Soldier
Horsemanship
Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.
3/2
Xira Arien

Xira Arien {B}{R}{G}

Legendary Creature - Insect Wizard
Flying
{B}{R}{G}, {T}: Target player draws a card.
A regular guest at the Royal Masquerade, Arien is the envy of the Court. She appears in a new costume every hour.
1/2
Xorn

Xorn {2}{R}

Creature - Elemental
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Xorns are native to the Elemental Plane of Earth, where gems and rare stones are plentiful. When summoned elsewhere they can be quite destructive in search of food.
3/2
Xun Yu, Wei Advisor

Xun Yu, Wei Advisor {1}{B}{B}

Legendary Creature - Human Advisor
{T}: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.
"A splendid talent, admired of all men! His folly lay in serving Cao Cao's power."
1/1
Xyris, the Writhing Storm

Xyris, the Writhing Storm {2}{G}{U}{R}

Legendary Creature - Snake Leviathan
Flying
Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.
Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards.
3/5
Xyru Specter

Xyru Specter {2}{B}{B}

Summon - Specter
Flying
Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards.
2/2