17332 cards found
Turn

Turn {2}{U}

Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse
Card has other part: Burn
Turn Aside

Turn Aside {U}

Instant
Counter target spell that targets a permanent you control.
"There are tides beyond those in the sea that are driven by Innistrad's silver moon. If you learn their patterns, you can channel them in fascinating ways."
—Tamiyo
Turn the Tide

Turn the Tide {1}{U}

Instant
Creatures your opponents control get -2/-0 until end of turn.
"Let their mindless armies come and face the might of genius."
—Varil, Neurok partisan
Turnabout

Turnabout {2}{U}{U}

Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Turntimber Basilisk

Turntimber Basilisk {1}{G}{G}

Creature - Basilisk
Deathtouch
Landfall — Whenever a land you control enters, you may have target creature block Turntimber Basilisk this turn if able.
2/1
Turntimber Grove

Turntimber Grove

Land
Turntimber Grove enters tapped.
When Turntimber Grove enters, target creature gets +1/+1 until end of turn.
{T}: Add {G}.
Turntimber Sower

Turntimber Sower {2}{G}

Creature - Elf Druid
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
{G}, Sacrifice three creatures: Return target land card from your graveyard to your hand.
"Zendikar's wounds can be healed."
3/3
Turntimber Symbiosis
Turntimber, Serpentine Wood

Turntimber Symbiosis {4}{G}{G}{G}

Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Card has other part: Turntimber, Serpentine Wood
Turntimber, Serpentine Wood
Turntimber Symbiosis

Turntimber, Serpentine Wood

Land
As Turntimber, Serpentine Wood enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}.
"The trees here twist around spikes of mana, feeding off the flowing power."
—Jori En, expedition leader
Card has other part: Turntimber Symbiosis
Turri Island

Turri Island

Plane - Ir
Creature spells cost {2} less to cast.
Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Turtleshell Changeling

Turtleshell Changeling {3}{U}

Creature - Shapeshifter
Changeling
{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.
A changeling involuntarily mimics the nearest being at hand, sometimes trading a borrowed shell for borrowed claws.
1/4
Tusk and Whiskers

Tusk and Whiskers {3}{G}{W}

Legendary Creature - Elephant Mouse Performer
Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.
{2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own.
Weighing in at a combined thirteen thousand pounds and two ounces.
4/4
Tuskguard Captain

Tuskguard Captain {2}{G}

Creature - Human Warrior
Outlast {G}
Each creature you control with a +1/+1 counter on it has trample.
One quiet word sets off the stampede.
2/3
Tuvasa the Sunlit

Tuvasa the Sunlit {G}{W}{U}

Legendary Creature - Merfolk Shaman
Tuvasa the Sunlit gets +1/+1 for each enchantment you control.
Whenever you cast your first enchantment spell each turn, draw a card.
"My people have always been here, and here we shall remain."
1/1
Twice Upon a Time

Twice Upon a Time {4}{U}{U}

Sorcery
Cast this spell only if you control two or more Doctors.
Take an extra turn after this one. Exile Twice Upon a Time.
Card has other part: Unlikely Meeting
  • Doctor Who 61a 666a
Twiddle

Twiddle {U}

Instant
You may tap or untap target artifact, creature, or land.
Twiddlestick Charger

Twiddlestick Charger

Artifact - Contraption
Whenever you crank Twiddlestick Charger, tap or untap target creature.
  • Unstable
Twilight Mire

Twilight Mire

Land
{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.
Twilight Prophet

Twilight Prophet {2}{B}{B}

Creature - Vampire Cleric
Flying
Ascend
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
What good are eyes that cannot see truth?
2/4
Twilight Shepherd

Twilight Shepherd {3}{W}{W}{W}

Creature - Angel
Flying, vigilance
When Twilight Shepherd enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist
5/5
Twin Bolt

Twin Bolt {1}{R}

Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
Kolaghan archers are trained in Dakla, the way of the bow. They utilize their dragonlord's lightning to strike their target, no matter how small, how fast, or how far away.
Twin-Silk Spider

Twin-Silk Spider {2}{G}

Creature - Spider
Reach
When Twin-Silk Spider enters, create a 1/2 green Spider creature token with reach.
A forest-wide network of webs brings a hungry couple to captured prey.
1/2
Related card: Ishkanah, Broodmother
Twinblade Paladin

Twinblade Paladin {3}{W}

Creature - Human Knight
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.
As long as you have 25 or more life, Twinblade Paladin has double strike.
3/3
Twinferno

Twinferno {1}{R}

Instant
Choose one —
• When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn.
"More fire?" Jaya asked.
"More fire," Jodah agreed.
Twinflame

Twinflame {1}{R}
(Friends to the End)

Sorcery
Strive — This spell costs {2}{R} more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.