32912 cards found
Ravenous Trap

Ravenous Trap {2}{B}{B}

Instant - Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.
Exile target player's graveyard.
Quest for the Gravelord

Quest for the Gravelord {B}

Enchantment
Whenever a creature dies, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
Ob Nixilis, the Fallen

Ob Nixilis, the Fallen {3}{B}{B}

Legendary Creature - Demon
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
His spark lost, he plots revenge upon the plane whose corrupting mana fractured his soul.
3/3
Nimana Sell-Sword

Nimana Sell-Sword {3}{B}

Creature - Human Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
"He asked if I had work for him. No wasn't the right answer."
—Samila, Murasa Expeditionary House
2/2
  • Zendikar
Needlebite Trap

Needlebite Trap {5}{B}{B}

Instant - Trap
If an opponent gained life this turn, you may pay {B} rather than pay this spell's mana cost.
Target player loses 5 life and you gain 5 life.
The traps around the vampire city of Malakir hint at the thirst of its inhabitants.
  • Zendikar
Mire Blight

Mire Blight {B}

Enchantment - Aura
Enchant creature
When enchanted creature is dealt damage, destroy it.
"Is there anything in Guul Draz that doesn't suck the life out of you?"
—Tarsa, Sea Gate sell-sword
Mindless Null

Mindless Null {2}{B}

Creature - Zombie
This creature can't block unless you control a Vampire.
Only a bloodchief can create vampires. The rest sire nulls, who become mindless beasts in their former bodies.
2/2
  • Zendikar
Mind Sludge

Mind Sludge {4}{B}

Sorcery
Target player discards a card for each Swamp you control.
"Guard your thoughts. You never know who might wish to take them from you."
—Kalitas, Bloodchief of Ghet
Marsh Casualties

Marsh Casualties {B}{B}

Sorcery
Kicker {3}
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Malakir Bloodwitch

Malakir Bloodwitch {3}{B}{B}

Creature - Vampire Shaman
Flying, protection from white
When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
4/4
Kalitas, Bloodchief of Ghet

Kalitas, Bloodchief of Ghet {5}{B}{B}

Legendary Creature - Vampire Warrior
{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
5/5
  • Zendikar
Hideous End

Hideous End {1}{B}{B}

Instant
Destroy target nonblack creature. Its controller loses 2 life.
"A little dark magic won't stop me. The worse the curse, the better the prize."
—Radavi, Joraga relic hunter, last words
Heartstabber Mosquito

Heartstabber Mosquito {3}{B}

Creature - Insect
Kicker {2}{B}
Flying
When this creature enters, if it was kicked, destroy target creature.
2/2
Halo Hunter

Halo Hunter {2}{B}{B}{B}

Creature - Demon
Intimidate
When this creature enters, destroy target Angel.
Hanging on the walls of his lair, the fallen halos cast his depravity in everlasting light.
6/3
  • Zendikar
Hagra Diabolist

Hagra Diabolist {4}{B}

Creature - Ogre Shaman Ally
Whenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
"When exploring the darkest regions, wickedness can be the best accomplice of all."
3/2
  • Zendikar
Hagra Crocodile

Hagra Crocodile {3}{B}

Creature - Crocodile
This creature can't block.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats.
3/1
  • Zendikar
Guul Draz Vampire

Guul Draz Vampire {B}

Creature - Vampire Rogue
As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate.
"A creature's bloodscent is a beacon that cannot be disguised."
1/1
  • Zendikar
Guul Draz Specter

Guul Draz Specter {2}{B}{B}

Creature - Specter
Flying
This creature gets +3/+3 as long as an opponent has no cards in hand.
Whenever this creature deals combat damage to a player, that player discards a card.
2/2
Grim Discovery

Grim Discovery {1}{B}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Few among the living understand just how much of their world is shaped by the ruins of the dead.
Giant Scorpion

Giant Scorpion {2}{B}

Creature - Scorpion
Deathtouch
Its sting hurts, but death is strangely painless.
1/3
Gatekeeper of Malakir

Gatekeeper of Malakir {B}{B}

Creature - Vampire Warrior
Kicker {B}
When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
"You may enter the city—once the toll is paid."
2/2
Feast of Blood

Feast of Blood {1}{B}

Sorcery
Cast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
"The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill."
—Sorin Markov
Disfigure

Disfigure {B}

Instant
Target creature gets -2/-2 until end of turn.
"Brave scar or unfortunate tale? It all depends on your pain threshold."
Desecrated Earth

Desecrated Earth {4}{B}

Sorcery
Destroy target land. Its controller discards a card.
"The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out."
—Javad Nasrin, Ondu relic hunter
  • Zendikar
Crypt Ripper

Crypt Ripper {2}{B}{B}

Creature - Shade
Haste
{B}: This creature gets +1/+1 until end of turn.
The tender light of the living quickens the pulse of the dead.
2/2
  • Zendikar