650 cards found
Defiant Strike

Defiant Strike {W}

Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
"My family was saved thanks to a single Boros soldier. It's why I joined the Legion. I will be the protector now."
Related card: Recruit Instructor
Delighted Halfling

Delighted Halfling {G}

Creature - Halfling Citizen
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
There were toys the Hobbit-children had never seen before, all beautiful, and some obviously magical.
1/2
Demilich

Demilich {U}{U}{U}{U}

Creature - Skeleton Wizard
This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn.
Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
4/3
Related card: Demilich (Alchemy)
  • Magic Online Promos 92616 92658
  • Adventures in the Forgotten Realms Promos 53a 53p 53s
  • Adventures in the Forgotten Realms 53 366
Demonic Bargain

Demonic Bargain {2}{B}

Sorcery
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
"Do not try to negotiate with me, human. You want power? This is the price."
—Ormendahl
Related card: Razor Demon
Deny Reality

Deny Reality {3}{U}{B}

Sorcery
Cascade
Return target permanent to its owner's hand.
Desert of the Fervent

Desert of the Fervent

Land - Desert
Desert of the Fervent enters tapped.
{T}: Add {R}.
Cycling {1}{R}
Devil's Play

Devil's Play {X}{R}

Sorcery
Devil's Play deals X damage to any target.
Flashback {X}{R}{R}{R}
A devil's hands are never idle.
Related card: Tibalt, Wicked Tormentor
Diabolic Servitude

Diabolic Servitude {3}{B}

Enchantment
When Diabolic Servitude enters, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
Dig Up

Dig Up {G}

Sorcery
Cleave {1}{B}{B}{G}
Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
Things buried on Innistrad rarely seem to stay that way.
Dire Fleet Daredevil

Dire Fleet Daredevil {1}{R}

Creature - Human Pirate
First strike
When Dire Fleet Daredevil enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
2/1
Diregraf Ghoul

Diregraf Ghoul {B}

Creature - Zombie
This creature enters tapped.
"At least this one still has arms and legs. Well, most of its legs."
—Enslow, ghoulcaller of Nephalia
2/2
Dirge Bat

Dirge Bat {2}{B}{B}

Creature - Bat
Mutate {4}{B}{B}
Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
3/3
Disa the Restless

Disa the Restless {2}{B}{R}{G}

Legendary Creature - Human Scout
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield.
Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
5/6
Djinn Illuminatus

Djinn Illuminatus {5}{U/R}{U/R}

Creature - Djinn
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost.
3/5
Djinn of Wishes

Djinn of Wishes {3}{U}{U}

Creature - Djinn
Flying
Djinn of Wishes enters with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4/4
Doomwake Giant

Doomwake Giant {4}{B}

Enchantment Creature - Giant
Constellation — Whenever Doomwake Giant or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Crippling fear precedes it. A foul stench accompanies it. Death follows in its wake.
4/6
Dovin, Hand of Control

Dovin, Hand of Control {2}{W/U}

Legendary Planeswalker - Dovin
Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast.
[–1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Loyalty:
5
Dragon Tempest

Dragon Tempest {1}{R}

Enchantment
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Dragon's Hoard

Dragon's Hoard {3}

Artifact
Whenever a Dragon you control enters, put a gold counter on Dragon's Hoard.
{T}, Remove a gold counter from Dragon's Hoard: Draw a card.
{T}: Add one mana of any color.
Dragonsguard Elite

Dragonsguard Elite {1}{G}

Creature - Human Druid
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.
{4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.
"The Founder Dragons brought the Blood Age to an end. It is an honor to serve them."
2/2
Dreadship Reef

Dreadship Reef

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Dreadship Reef.
{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.
Dromoka's Command

Dromoka's Command {G}{W}

Instant
Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment of their choice.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.
Dryad Militant

Dryad Militant {G/W}

Creature - Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
"Once, my guild welcomed outsiders. Too many preyed on our generosity, mistaking it for weakness. No more."
2/1
Duelist's Heritage

Duelist's Heritage {2}{W}

Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
The best techniques outlive their creators.
Related card: Faithful Disciple
Durkwood Boars

Durkwood Boars {4}{G}

Creature - Boar
"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ."
—The Bible, Mark 5:13
4/4