9386 cards found
Convincing Mirage

Convincing Mirage {1}{U}

Enchantment - Aura
Enchant land
As Convincing Mirage enters, choose a basic land type.
Enchanted land is the chosen type.
"Where are we? You must learn to ask more useful questions than that."
  • Magic 2010
Convolute

Convolute {2}{U}

Instant
Counter target spell unless its controller pays {4}.
The words came to the sorcerer's lips but refused to budge any further.
Coordinated Assault

Coordinated Assault {R}

Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
It's hard to shout "Shields up!" with a javelin in your chest.
Coordinated Barrage

Coordinated Barrage {W}

Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
  • Morningtide
Copper Carapace

Copper Carapace {1}

Artifact - Equipment
Equipped creature gets +2/+2 and can't block.
Equip {3}
"We will fight as they do: our flesh protected behind metal."
—Tae Aquil, Viridian weaponsmith
Copper Myr

Copper Myr {2}

Artifact Creature - Myr
{T}: Add {G}.
The myr are like verdigris: an ever-present patina on the surface of a metal world.
1/1
Copperhoof Vorrac

Copperhoof Vorrac {3}{G}{G}

Creature - Boar Beast
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
Like all forest beasts, it lives by one rule: if there's no room to grow, make some.
2/2
  • Mirrodin
Copperhorn Scout

Copperhorn Scout {G}

Creature - Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
Fangren spur may sound louder, but Viridian resurgents claim that the horn of the vorrac creates a truer, more inspiring note.
1/1
Copperline Gorge

Copperline Gorge

Land
Copperline Gorge enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
Where the Tangle overruns the Oxidda mountains, metallic beasts scratch their territories in the verdigris.
Copy Enchantment

Copy Enchantment {2}{U}

Enchantment
You may have Copy Enchantment enter as a copy of any enchantment on the battlefield.
Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.
Coral Eel

Coral Eel {1}{U}

Creature - Fish
Some fishers like to eat eels, and some eels like to eat fishers.
2/1
Coral Fighters

Coral Fighters {1}{U}

Creature - Merfolk Soldier
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
1/1
  • Duel Decks: Venser vs. Koth
  • Mirage
Coral Merfolk

Coral Merfolk {1}{U}

Creature - Merfolk
Early sailors thought they were tricks of the mind or perhaps manatees. As more and more ships were classified as lost to "manatee attacks," the truth began to dawn.
2/1
Coral Trickster

Coral Trickster {1}{U}

Creature - Merfolk Rogue
Morph {U}
When Coral Trickster is turned face up, you may tap or untap target permanent.
They wait in darkened depths, laughing eagerly.
2/1
Coralhelm Commander

Coralhelm Commander {U}{U}

Creature - Merfolk Soldier
Level up {1}
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
2/2
Core Prowler

Core Prowler {4}

Artifact Creature - Phyrexian Horror
Infect
When Core Prowler dies, proliferate.
2/2
  • Mirrodin Besieged
Coretapper

Coretapper {2}

Artifact Creature - Myr
{T}: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
It converts the faintest surges of power from Mirrodin's core into usable energy, providing endless power for Memnarch's creations on the surface.
1/1
Corpse Blockade

Corpse Blockade {2}{B}

Creature - Zombie
Defender
Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.
There are laws against it, but the dead have no one to complain to and the living are too frightened to investigate.
1/4
  • Gatecrash
Corpse Connoisseur

Corpse Connoisseur {4}{B}

Creature - Zombie Wizard
When Corpse Connoisseur enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth {3}{B}
3/3
Corpse Cur

Corpse Cur {4}

Artifact Creature - Phyrexian Dog
Infect
When Corpse Cur enters, you may return target creature card with infect from your graveyard to your hand.
2/2
  • Scars of Mirrodin
Corpse Harvester

Corpse Harvester {3}{B}{B}

Creature - Zombie Wizard
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
3/3
Corpse Hauler

Corpse Hauler {1}{B}

Creature - Human Rogue
{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
"He expects a reward, but the only piece of silver he'll get from me is my blade in his gut."
—Shelac, necromancer
2/1
Related card: Bind to Secrecy
Corpse Lunge

Corpse Lunge {2}{B}

Instant
As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Lunge deals damage equal to the exiled card's power to target creature.
  • Innistrad
Corpse Traders

Corpse Traders {3}{B}

Creature - Human Rogue
{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Those without breath can't complain.
3/3
Corpsehatch

Corpsehatch {3}{B}{B}

Sorcery
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."