7910 cards found
Contested Cliffs

Contested Cliffs

Land
{T}: Add {C}.
{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls.
Contractual Safeguard

Contractual Safeguard {2}{W}

Instant
Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control.
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
Control Magic

Control Magic {2}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
"Do as I think, not as I do."
—Jace Beleren
Conundrum Sphinx

Conundrum Sphinx {2}{U}{U}

Creature - Sphinx
Flying
Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
4/4
Convergence of Dominion

Convergence of Dominion {3}

Artifact
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols{3}, {T}: Mill three cards.
  • Warhammer 40,000 Commander 154 154★
Conversion Apparatus

Conversion Apparatus {3}

Artifact
{T}: Add {C}.
{3}, {T}: You get {E}{E}{E}.
{T}, Pay {E}{E}{E}: Add three mana in any combination of colors.
"The most useful objects really ought to be the most beautiful."
—Saheeli
  • Modern Horizons 3 Commander 76 128
Convert to Slime

Convert to Slime {3}{B}{G}

Sorcery
Destroy up to one target artifact, up to one target creature, and up to one target enchantment.
Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
  • Duskmourn: House of Horror Commander 37 64
Cooperate

Cooperate {2}{U}

Instant
Aftermath
Copy target instant or sorcery spell. You may choose new targets for the copy.
Card has other part: Refuse
Coordinated Assault

Coordinated Assault {R}

Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
It's hard to shout "Shields up!" with a javelin in your chest.
Copper Myr

Copper Myr {2}

Artifact Creature - Myr
{T}: Add {G}.
The elves thought of the myr as minor threats, just as the myr thought of the elves.
1/1
Copperline Gorge

Copperline Gorge

Land
Copperline Gorge enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
Where fire meets ferocity, a greater evolution begins.
Copy Catchers

Copy Catchers {1}{U}

Creature - Faerie
Flying
Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers.
"I honestly don't know if they're sabotaging our records or trying to help me sort."
—Kruno, Agency clerk
2/1
  • Murders at Karlov Manor Commander 20 330
Copy Enchantment

Copy Enchantment {2}{U}

Enchantment
You may have Copy Enchantment enter as a copy of any enchantment on the battlefield.
Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.
Copy Land

Copy Land {2}{U}

Enchantment
You may have Copy Land enter as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.
"Most mortals are blissfully ignorant of the thin veil that separates their world from the Underworld."
—Ephara
  • Modern Horizons 3 Commander 47 99
Coral Atoll

Coral Atoll

Land
Coral Atoll enters tapped.
When Coral Atoll enters, sacrifice it unless you return an untapped Island you control to its owner's hand.
{T}: Add {C}{U}.
Coral Fighters

Coral Fighters {1}{U}

Creature - Merfolk Soldier
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
1/1
  • Duel Decks: Venser vs. Koth
  • Mirage
Coral Trickster

Coral Trickster {1}{U}

Creature - Merfolk Rogue
Morph {U}
When Coral Trickster is turned face up, you may tap or untap target permanent.
They wait in darkened depths, laughing eagerly.
2/1
Coralhelm Commander

Coralhelm Commander {U}{U}

Creature - Merfolk Soldier
Level up {1}
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
2/2
Coram, the Undertaker

Coram, the Undertaker {1}{B}{R}{G}

Legendary Creature - Human Warrior
Coram, the Undertaker gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
0/5
Cordial Vampire

Cordial Vampire {B}{B}

Creature - Vampire
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
"Please, come in! Hors d'oeuvres are on the table."
1/1
Corpse Augur

Corpse Augur {3}{B}

Creature - Zombie Wizard
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Even when the flesh grows cold, knowledge waits in the bones for a master to release it.
4/2
Corpse Connoisseur

Corpse Connoisseur {4}{B}

Creature - Zombie Wizard
When Corpse Connoisseur enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth {3}{B}
3/3
Corpse Harvester

Corpse Harvester {3}{B}{B}

Creature - Zombie Wizard
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
3/3
Corpse Knight

Corpse Knight {W}{B}

Creature - Zombie Knight
Whenever another creature you control enters, each opponent loses 1 life.
"With each knight that rode out from the bone-white keep, the queen's soldiers felt their courage failing."
—Krinnea, Siege of the Bone Spire
2/2
Corpse Traders

Corpse Traders {3}{B}

Creature - Human Rogue
{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Those without breath can't complain.
3/3