1573 cards found
Awakener Druid

Awakener Druid {2}{G}

Creature - Human Druid
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
The druids of Mazar treat each seedcone with respect for the warrior it will become.
1/1
Axgard Cavalry

Axgard Cavalry {1}{R}

Creature - Dwarf Berserker
{T}: Target creature gains haste until end of turn.
Riding the goat
—Dwarven expression meaning
"a foolhardy act of bravery"
2/2
Ayula, Queen Among Bears

Ayula, Queen Among Bears {1}{G}

Legendary Creature - Bear
Whenever another Bear enters the battlefield under your control, choose one —
• Put two +1/+1 counters on target Bear.
• Target Bear you control fights target creature you don't control.
2/2
Azra Smokeshaper

Azra Smokeshaper {3}{B}

Creature - Azra Ninja
Ninjutsu {1}{B}
When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn.
3/3
Baffling Defenses

Baffling Defenses {1}{W}

Instant
Target creature's base power perpetually becomes 0.
  • Jumpstart: Historic Horizons
Bag of Holding

Bag of Holding {1}

Artifact
Whenever you discard a card, exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
There's no prepared like overprepared.
Bake into a Pie

Bake into a Pie {2}{B}{B}

Instant
Destroy target creature. Create a Food token.
"My secret ingredient? Well, I can't tell you that. But here's a hint. It's not love."
Balan, Wandering Knight

Balan, Wandering Knight {2}{W}{W}

Legendary Creature - Cat Knight
First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
{1}{W}: Attach all Equipment you control to Balan.
"I'm feeling generous. I'll let you choose the blade that slays you."
3/3
Ball Lightning

Ball Lightning {R}{R}{R}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice Ball Lightning.
The most frightening storms are those not woven by nature's hand.
6/1
Related card: Groundbreaker
Baloth Woodcrasher

Baloth Woodcrasher {4}{G}{G}

Creature - Beast
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.
4/4
Band Together

Band Together {2}{G}

Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
In times of peril, the vision the ancient paruns had for their city comes into focus.
Banefire

Banefire {X}{R}

Sorcery
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.
Related card: Kayla's Kindling
Banishing Light

Banishing Light {2}{W}

Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
Related card: Faithful Disciple
Bannerhide Krushok

Bannerhide Krushok {3}{G}

Creature - Beast
Trample
Reinforce 2—{1}{G}
Scavenge {5}{G}{G}
4/4
Barbed Spike

Barbed Spike {1}{W}

Artifact - Equipment
When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it.
Equipped creature gets +1/+0.
Equip {2}
Barrage Ogre

Barrage Ogre {3}{R}{R}

Creature - Ogre Warrior
{T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target.
The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them.
3/3
Barrage of Expendables

Barrage of Expendables {R}

Enchantment
{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
Goblin generals don't distinguish between troops and ammunition.
Barrin, Tolarian Archmage

Barrin, Tolarian Archmage {1}{U}{U}

Legendary Creature - Human Wizard
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
"There is no age at which you stop learning."
2/2
Barter in Blood

Barter in Blood {2}{B}{B}

Sorcery
Each player sacrifices two creatures.
"We must all make sacrifices for the good of Innistrad."
—Sorin Markov
Basri's Acolyte

Basri's Acolyte {2}{W}{W}

Creature - Cat Cleric
Lifelink
When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.
Basri carries on his god's legacy, spreading her teachings throughout the Multiverse.
2/3
  • Jumpstart 2022
  • Core Set 2021 8 287
Bathe in Dragonfire

Bathe in Dragonfire {2}{R}

Sorcery
Bathe in Dragonfire deals 4 damage to target creature.
The scent of cooked flesh lingers in the charred landscape of Tarkir.
Batterbone

Batterbone {2}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1 and has vigilance and lifelink.
Equip {5}
Battering Krasis

Battering Krasis {2}{G}

Creature - Shark Beast
Trample
Evolve
2/1
Battle Screech

Battle Screech {2}{W}{W}

Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control.
Battle Squadron

Battle Squadron {3}{R}{R}

Creature - Goblin
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
The goblins made an unruly pile with military precision.
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