2110 cards found
Archon of Sun's Grace

Archon of Sun's Grace {2}{W}{W}

Creature - Archon
Flying
Lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
3/4
Arcus Acolyte

Arcus Acolyte {G}{W}

Creature - Human Cleric Archer
Reach, lifelink
Outlast {G/W}
Each other creature you control without a +1/+1 counter on it has outlast {G/W}.
2/2
  • Jumpstart: Historic Horizons
  • Modern Horizons 2 185 361
Ardoz, Cobbler of War

Ardoz, Cobbler of War {1}{R}

Legendary Creature - Goblin Shaman
Haste
Whenever Ardoz or another creature you control enters, that creature gets +2/+0 until end of turn.
{3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
1/1
  • Jumpstart 2022
Arena Athlete

Arena Athlete {1}{R}

Creature - Human
Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.
The Iroan Games award no medals. Athletes vie for a visit from Iroas, god of victory.
2/1
Argivian Phalanx

Argivian Phalanx {5}{W}

Creature - Human Kor Soldier
Affinity for creatures
Vigilance
New Argive welcomed the kor people when they were displaced by the Rathi overlay. The kor repay that kindness with fierce loyalty.
4/4
Arlinn, Voice of the Pack

Arlinn, Voice of the Pack {4}{G}{G}

Legendary Planeswalker - Arlinn
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
[–2]: Create a 2/2 green Wolf creature token.
Loyalty:
7
Armorcraft Judge

Armorcraft Judge {3}{G}

Creature - Elf Artificer
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
Were she not a judge, she'd win the division herself.
3/3
Armored Kincaller

Armored Kincaller {2}{G}

Creature - Dinosaur
When this creature enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
"She's devoted to protecting her herd. We're just lucky she considers us part of it."
—Huatli
3/3
Arms Dealer

Arms Dealer {2}{R}

Creature - Goblin Rogue
{1}{R}, Sacrifice a Goblin: This creature deals 4 damage to target creature.
"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded."
—Grezkrick's Emporium motto
1/1
Army of the Damned

Army of the Damned {5}{B}{B}{B}

Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback {7}{B}{B}{B}
Sometimes death comes knocking. Sometimes it tears down the walls.
Arrest

Arrest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Getting caught was bad enough, but being rolled to the the detention center was by far the worst part.
Related card: Peacekeeper Avatar
Arrogant Outlaw

Arrogant Outlaw {2}{B}

Creature - Vampire Noble
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
The debased remnants of the Falkenrath bloodline prowl the passes near their ruined castles.
3/2
Artificer's Epiphany

Artificer's Epiphany {2}{U}

Instant
Draw two cards. If you control no artifacts, discard a card.
The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.
Ash Barrens

Ash Barrens

Land
{T}: Add {C}.
Basic landcycling {1}
"You should have granted us an audience. Instead, you now reign over a kingdom of ruins."
—Sarkhan, the Dragonspeaker
Ashcoat of the Shadow Swarm

Ashcoat of the Shadow Swarm {3}{B}

Legendary Creature - Rat Warlock
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand.
3/4
  • Jumpstart 2022
Ashmouth Hound

Ashmouth Hound {1}{R}

Creature - Elemental Dog
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
Its fiery paws make it easy to track, which is very useful when you want to go in exactly the opposite direction.
2/1
Assassin's Strike

Assassin's Strike {4}{B}{B}

Sorcery
Destroy target creature. Its controller discards a card.
When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.
Assault Formation

Assault Formation {1}{G}

Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
Assault Strobe

Assault Strobe {R}

Sorcery
Target creature gains double strike until end of turn.
Assembly-Worker

Assembly-Worker {3}

Artifact Creature - Assembly-Worker
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.
2/2
Asylum Visitor

Asylum Visitor {1}{B}

Creature - Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness {1}{B}
3/1
Related card: Xander's Wake
Attended Healer

Attended Healer {3}{W}

Creature - Kor Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.
{2}{W}: Another target Cleric gains lifelink until end of turn.
"My cats have taught me more about the sacred than anything in some old ruin."
2/3
Audacious Thief

Audacious Thief {2}{B}

Creature - Human Rogue
Whenever this creature attacks, you draw a card and you lose 1 life.
"Skill, imagination, smarts: none of it matters unless you have the nerve to use it."
2/2
Audacity

Audacity {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Bravery outlives the brave.
Auger Spree

Auger Spree {1}{B}{R}

Instant
Target creature gets +4/-4 until end of turn.
"Finally, a weapon the Boros can't confiscate!"
—Juri, proprietor of the Juri Revue