156 cards found
Pillarverge Pathway
Needleverge Pathway

Pillarverge Pathway

Land
{T}: Add {W}.
"The oxen here take an almost feline delight in pushing things over the edge."
—Akiri, kor line-slinger
Card has other part: Needleverge Pathway
Port Town

Port Town

Land
As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped.
{T}: Add {W} or {U}.
A haunted fog known as the Nebelgast shrouds the cities along Nephalia's coast.
Processing Plant

Processing Plant

Land - Ulamog's Power-Plant
Processing Plant enters the battlefield tapped.
When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library.
{T}: Add {W}, {U}, {B}, or {C}.
  • Mystery Booster 2
Razorgrass Field
Razorgrass Ambush

Razorgrass Field

Land
As Razorgrass Field enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}.
Leonin hide their dwellings within the Razor Fields, making approach deadly without knowledge of their secret paths.
Card has other part: Razorgrass Ambush
  • Modern Horizons 3
Razortide Bridge

Razortide Bridge

Artifact Land
Razortide Bridge enters tapped.
Indestructible
{T}: Add {W} or {U}.
The path to unity is forged in understanding.
Restless Anchorage

Restless Anchorage

Land
Restless Anchorage enters tapped.
{T}: Add {W} or {U}.
{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks, create a Map token.
  • The Lost Caverns of Ixalan Promos 280p 280s
  • The Lost Caverns of Ixalan 280 347
Restless Fortress

Restless Fortress

Land
Restless Fortress enters tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
  • Wilds of Eldraine 259 305
  • Wilds of Eldraine Promos 259p 259s
Ruins of Trokair

Ruins of Trokair

Land
Ruins of Trokair enters tapped.
{T}: Add {W}.
{T}, Sacrifice Ruins of Trokair: Add {W}{W}.
Rustic Clachan

Rustic Clachan

Land
As Rustic Clachan enters, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters tapped.
{T}: Add {W}.
Reinforce 1—{1}{W}
Salt Flats

Salt Flats

Land
Salt Flats enters tapped.
{T}: Add {C}.
{T}: Add {W} or {B}. Salt Flats deals 1 damage to you.
Sandsteppe Citadel

Sandsteppe Citadel

Land
Sandsteppe Citadel enters tapped.
{T}: Add {W}, {B}, or {G}.
That which endures, survives.
Sandstone Bridge

Sandstone Bridge

Land
Sandstone Bridge enters tapped.
When Sandstone Bridge enters, target creature gets +1/+1 and gains vigilance until end of turn.
{T}: Add {W}.
Scoured Barrens

Scoured Barrens

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Sea of Clouds

Sea of Clouds

Land
Sea of Clouds enters tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
Skybridges from across Kylem converge at the grand stadium of Valor's Reach.
Seachrome Coast

Seachrome Coast

Land
Seachrome Coast enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Where indoctrination meets inquiry, currents roil restlessly beneath the surface.
Seashell Cameo

Seashell Cameo {3}

Artifact
{T}: Add {W} or {U}.
"Today a seashell fell from the empty sky here in Kinymu, a hundred leagues from the sea. I'm torn—shall I carve a woman or a bird?"
—Isel, master carver
  • Invasion
Secluded Steppe

Secluded Steppe

Land
Secluded Steppe enters tapped.
{T}: Add {W}.
Cycling {W}
Sejiri Glacier
Sejiri Shelter

Sejiri Glacier

Land
Sejiri Glacier enters tapped.
{T}: Add {W}.
"This place offers nothing and takes everything."
—Enwor, Sea Gate Expeditionary House
Card has other part: Sejiri Shelter
  • Zendikar Rising
Sejiri Refuge

Sejiri Refuge

Land
Sejiri Refuge enters tapped.
When Sejiri Refuge enters, you gain 1 life.
{T}: Add {W} or {U}.
Sejiri Steppe

Sejiri Steppe

Land
Sejiri Steppe enters tapped.
When Sejiri Steppe enters, target creature you control gains protection from the color of your choice until end of turn.
{T}: Add {W}.
Serra's Sanctum

Serra's Sanctum

Legendary Land
{T}: Add {W} for each enchantment you control.
A fragile cocoon of dreaming will.
  • Urza's Saga
Shambling Vent

Shambling Vent

Land
Shambling Vent enters tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Shattered Sanctum

Shattered Sanctum

Land
Shattered Sanctum enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
The Quietus Cult holds their grim ceremonies in the dark places where unburied dead litter the ground.
Shattered Seraph

Shattered Seraph {4}{W}{U}{B}

Creature - Angel Rogue
Flying
When Shattered Seraph enters, you gain 3 life.
{2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.
4/4
Related card: Shattered Seraph (Alchemy)
  • Streets of New Capenna 221 333 398
Shattered Seraph (Alchemy)

Shattered Seraph (Alchemy) {4}{W}{U}{B}

Creature - Angel Rogue
Flying
When Shattered Seraph enters, you gain 3 life.
{1}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.
4/5
Related card: Shattered Seraph
  • Streets of New Capenna