1345 cards found
Totem-Guide Hartebeest

Totem-Guide Hartebeest {4}{W}

Creature - Antelope
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
The kor track hartebeests in hopes of finding magic to help fight the Eldrazi.
2/5
Tower Gargoyle

Tower Gargoyle {1}{W}{U}{B}

Artifact Creature - Gargoyle
Flying
"Esper, like any work of art, can be truly appreciated only from a distance."
—Tezzeret
4/4
Toxic Iguanar

Toxic Iguanar {R}

Creature - Lizard
Toxic Iguanar has deathtouch as long as you control a green permanent.
There are no "weak" creatures on Jund. Even the smallest can strike a deadly blow.
1/1
Trace of Abundance

Trace of Abundance {R/W}{G}

Enchantment - Aura
Enchant land
Enchanted land has shroud.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
  • Alara Reborn
Trailblazer's Boots

Trailblazer's Boots {2}

Artifact - Equipment
Equipped creature has nonbasic landwalk.
Equip {2}
It's much easier to list the places they haven't been.
Training Grounds

Training Grounds {U}

Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Under the master's eye, skills are honed sharper and spells cut deeper.
Traitorous Instinct

Traitorous Instinct {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
The horror lurched about like a puppet from a madman's nightmare, squeezing the life from its own kind.
Transcendent Master

Transcendent Master {1}{W}{W}

Creature - Human Cleric Avatar
Level up {1}
LEVEL 6-11
6/6
Lifelink
LEVEL 12+
9/9
Lifelink, indestructible
3/3
  • Rise of the Eldrazi
Trapfinder's Trick

Trapfinder's Trick {1}{U}

Sorcery
Target player reveals their hand and discards all Trap cards.
"At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much—and whether it'll grow back."
—Arhana, Kazandu trapfinder
  • Zendikar
Trapmaker's Snare

Trapmaker's Snare {1}{U}

Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
"Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside."
  • Zendikar
Traumatic Visions

Traumatic Visions {3}{U}{U}

Instant
Counter target spell.
Basic landcycling {1}{U}
Traumatize

Traumatize {3}{U}{U}

Sorcery
Target player mills half their library, rounded down.
"The educated mind is heavy with lore and knowledge. It's also the most likely to collapse under its own weight."
—Ambassador Laquatus
Treasure Hunt

Treasure Hunt {1}{U}

Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"The longer the journey, the more one learns."
—Isanke, Halimar seastalker
Trumpet Blast

Trumpet Blast {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.
Trusty Machete

Trusty Machete {1}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip {2}
"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
—Yon Basrel, Oran-Rief survivalist
Tukatongue Thallid

Tukatongue Thallid {G}

Creature - Fungus
When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.
1/1
Tuktuk Grunts

Tuktuk Grunts {4}{R}

Creature - Goblin Warrior Ally
Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
Goblins are more aggressive with a crowd to cheer them on.
2/2
  • Zendikar
Tuktuk Scrapper

Tuktuk Scrapper {3}{R}

Creature - Goblin Artificer Ally
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.
2/2
  • Worldwake
Tuktuk the Explorer

Tuktuk the Explorer {2}{R}

Legendary Creature - Goblin
Haste
When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.
1/1
Turntimber Basilisk

Turntimber Basilisk {1}{G}{G}

Creature - Basilisk
Deathtouch
Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
2/1
Turntimber Grove

Turntimber Grove

Land
Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
{T}: Add {G}.
Turntimber Ranger

Turntimber Ranger {3}{G}{G}

Creature - Elf Scout Ranger Ally
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
The lone wolf dies alone.
2/2
  • Zendikar
Twincast

Twincast {U}{U}

Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Imitation is the most dangerous form of flattery.
Twitch

Twitch {2}{U}

Instant
You may tap or untap target artifact, creature, or land.
Draw a card.
"The flow is diverted. Your path is clear. What are you waiting for—the cave to bid you welcome?"
—Maizah Shere, Tazeem lullmage
Ulamog's Crusher

Ulamog's Crusher {8}

Creature - Eldrazi
Annihilator 2
Ulamog's Crusher attacks each combat if able.
"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us."
—Nirthu, lone missionary
8/8