2502 cards found
Hunt Down

Hunt Down {G}

Sorcery
Target creature blocks target creature this turn if able.
"Springjacks and faeries can be difficult to hunt, but my favorite prey are the flamekin. They never fail to put up a worthy fight when cornered."
  • Lorwyn
Hunt the Hunter

Hunt the Hunter {G}

Sorcery
Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
"A grudge is a tattoo worn on the inside."
—Setessan warrior saying
  • Theros
Hunted Ghoul

Hunted Ghoul {B}

Creature - Zombie
Hunted Ghoul can't block Humans.
Even after Hanweir was saved, Gisa's lost ghouls would shamble through, still following the twisted orders of their imprisoned master.
1/2
  • Avacyn Restored
Hunted Witness

Hunted Witness {W}

Creature - Human
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
He ferried weapons, spells, exotic animals—but his most dangerous cargo was the truth.
1/1
  • Guilds of Ravnica
Hurr Jackal

Hurr Jackal {R}

Creature - Jackal
{T}: Target creature can't be regenerated this turn.
1/1
Related card: City in a Bottle
Hydroblast

Hydroblast {U}

Instant
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Hydrosurge

Hydrosurge {U}

Instant
Target creature gets -5/-0 until end of turn.
"Thirsty?"
—Drunvalus, hydromancer
Hyena Umbra

Hyena Umbra {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Umbra armor
Hypnotic Grifter

Hypnotic Grifter {U}

Creature - Human Rogue
{3}: Hypnotic Grifter connives.
"All is calm. All is well. You know me to be a trusted member of your family, and I would like to discuss the contents of our safe."
1/2
  • Streets of New Capenna
Hypnotic Pattern

Hypnotic Pattern {U}

Instant
Target creature perpetually gets -2/-0.
Target creature gets -2/-0 until end of turn.
  • Alchemy Horizons: Baldur's Gate
Hypnotic Siren

Hypnotic Siren {U}

Enchantment Creature - Siren
Bestow {5}{U}{U}
Flying
You control enchanted creature.
Enchanted creature gets +1/+1 and has flying.
1/1
  • Journey into Nyx
Icatian Infantry

Icatian Infantry {W}

Creature - Human Soldier
{1}: Icatian Infantry gains first strike until end of turn.
{1}: Icatian Infantry gains banding until end of turn.
The Icatian army easily repelled early surprise attacks by the Orcs on border towns like Montford.
1/1
Icatian Javelineers

Icatian Javelineers {W}

Creature - Human Soldier
Icatian Javelineers enters with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1/1
Icatian Moneychanger

Icatian Moneychanger {W}

Creature - Human
Icatian Moneychanger enters with three credit counters on it.
When Icatian Moneychanger enters, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep.
0/2
Icatian Priest

Icatian Priest {W}

Creature - Human Cleric
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.
1/1
Icatian Scout

Icatian Scout {W}

Creature - Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.
"In these, our final days, I offer this. Though we could not save Icatia, we gave our children time to grow, and love, before it fell."
—Ailis Connaut, diary
1/1
Ichor Drinker

Ichor Drinker {B}

Creature - Phyrexian Vampire
Lifelink
{B}, Exile Ichor Drinker from your graveyard: Incubate 2. Activate only as a sorcery.
1/1
  • March of the Machine
Identify the Culprit

Identify the Culprit {W}

Sorcery
Secretly chose a creature target opponent controls. Then, that player guesses which creature it is. Reveal the chosen creature. If they guessed incorrectly, exile the creature you chose. Otherwise, return Identify the Culprit to its owner's hand and you can't cast it again this turn.
  • Unknown Event
Ignoble Hierarch

Ignoble Hierarch {G}

Creature - Goblin Shaman
Exalted
{T}: Add {B}, {R}, or {G}.
He protects the fetid bog from light, life, and the hideous sound of laughter.
0/1
Illness in the Ranks

Illness in the Ranks {B}

Enchantment
Creature tokens get -1/-1.
"Selesnya denied us tribute. Let's show them the error of their ways."
—Milana, Orzhov prelate
Illusion

Illusion {U}

Instant
Target spell or permanent becomes the color of your choice until end of turn.
Card has other part: Reality
Illusion of Choice

Illusion of Choice {U}

Instant
You choose how each player votes this turn.
Draw a card.
"Please vote with a clear head and vigilant heart, knowing each voice is meaningful regardless of the outcome."
—Ottavio d'Oro, Electoral Committee Speaker of Paliano
  • Conspiracy: Take the Crown
Imagecrafter

Imagecrafter {U}

Creature - Human Wizard
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
When Otarians learned not to trust wizards, the wizards learned to adapt.
1/1
  • Onslaught
Immolation

Immolation {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
Nothing is funnier to a devil than setting someone—anyone—on fire.
Immovable Rod

Immovable Rod {W}

Artifact
You may choose not to untap Immovable Rod during your untap step.
Whenever Immovable Rod becomes untapped, venture into the dungeon.
{3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Forgotten Realms Commander 7 276