300 cards found
Extract from Darkness

Extract from Darkness {3}{U}{B}

Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
If you want to wreak havoc above, sometimes it's best to look below.
Extractor Demon

Extractor Demon {4}{B}{B}

Creature - Demon
Flying
Whenever another creature leaves the battlefield, you may have target player mill two cards.
Unearth {2}{B}
5/5
Feed the Machine

Feed the Machine

Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures of their choice. If the player chooses others, each of your other opponents sacrifices a creature of their choice.
"Even you have a purpose. Your blood will oil the gears."
  • Archenemy Schemes
Fencing Ace

Fencing Ace {1}{W}

Creature - Human Soldier
Double strike
His prowess gives the guildless hope that they can hold out against tyranny.
1/1
Feral Hydra

Feral Hydra {X}{G}

Creature - Hydra Beast
Feral Hydra enters with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
It shreds its prey as each head fights for the choicest bits.
0/0
Fertilid

Fertilid {2}{G}

Creature - Elemental
Fertilid enters with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0/0
Festering Goblin

Festering Goblin {B}

Creature - Zombie Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
Related card: Skirk Ridge Exhumer
Fieldmist Borderpost

Fieldmist Borderpost {1}{W}{U}

Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
Fieldmist Borderpost enters tapped.
{T}: Add {W} or {U}.
Fiendslayer Paladin

Fiendslayer Paladin {1}{W}{W}

Creature - Human Knight
First strike
Lifelink
Fiendslayer Paladin can't be the target of black or red spells your opponents control.
2/2
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1
Fiery Fall

Fiery Fall {5}{R}

Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R}
Fireball

Fireball {X}{R}

Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Fires of Yavimaya

Fires of Yavimaya {1}{R}{G}

Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Flameblast Dragon

Flameblast Dragon {4}{R}{R}

Creature - Dragon
Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target.
Dragon lords of Jund rule by edicts of flame.
5/5
Flametongue Kavu

Flametongue Kavu {3}{R}

Creature - Kavu
When Flametongue Kavu enters, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay, captain of the Weatherlight
4/2
Flickerwisp

Flickerwisp {1}{W}{W}

Creature - Elemental
Flying
When Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
3/1
Fog

Fog {G}

Instant
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else."
—Lord Hilneth
For Each of You, a Gift

For Each of You, a Gift

Scheme
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.
"My generosity blesses you all, even the undeserving."
  • Archenemy: Nicol Bolas Schemes
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forgotten Ancient

Forgotten Ancient {3}{G}

Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Its blood is life. Its body is growth.
0/3
Furnace Whelp

Furnace Whelp {2}{R}{R}

Creature - Dragon
Flying
{R}: Furnace Whelp gets +1/+0 until end of turn.
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?
2/2
Gathan Raiders

Gathan Raiders {3}{R}{R}

Creature - Human Warrior
Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand.
Morph—Discard a card.
3/3
Gideon Jura

Gideon Jura {3}{W}{W}

Legendary Planeswalker - Gideon
[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
[–2]: Destroy target tapped creature.
[0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Loyalty:
6
Gideon's Lawkeeper

Gideon's Lawkeeper {W}

Creature - Human Soldier
{W}, {T}: Tap target creature.
"The essence of a lawful society is swift deterrence."
1/1
Gleeful Sabotage

Gleeful Sabotage {1}{G}

Sorcery
Destroy target artifact or enchantment.
Conspire