217 cards found
Goblin Settler

Goblin Settler {3}{R}

Creature - Goblin
When Goblin Settler enters, destroy target land.
Be it ever so crumbled, there's no place like home.
1/1
Goldmeadow Lookout

Goldmeadow Lookout {3}{W}

Creature - Kithkin Spellshaper
{W}, {T}, Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has "{W}, {T}: Tap target creature."
2/2
Related card: Goldmeadow Harrier
  • Future Sight
Grafdigger's Cage

Grafdigger's Cage {1}

Artifact
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Grave Scrabbler

Grave Scrabbler {3}{B}

Creature - Zombie
Madness {1}{B}
When Grave Scrabbler enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
2/2
Graven Cairns

Graven Cairns

Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
Shamans of Kar-Sengir claim that their sun sets because it can no longer bear the gaze of those pain-carved cliffs.
Greater Good

Greater Good {2}{G}{G}

Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
"To examine the causes of life, we must first have recourse to death."
—Mary Shelley, Frankenstein
Grinding Station

Grinding Station {2}

Artifact
{T}, Sacrifice an artifact: Target player mills three cards.
Whenever an artifact enters, you may untap Grinding Station.
Grinning Ignus

Grinning Ignus {2}{R}

Creature - Elemental
{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
"Take care what you offer the ignus. Food, perhaps. Coins. But nothing flammable!"
—Stovic, village eccentric
2/2
Grove of the Burnwillows

Grove of the Burnwillows

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.
Gush

Gush {4}{U}

Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Henchfiend of Ukor

Henchfiend of Ukor {3}{R}

Creature - Ogre
Haste
Echo {1}{B}
{B/R}: Henchfiend of Ukor gets +1/+0 until end of turn.
3/2
Hogaak, Arisen Necropolis

Hogaak, Arisen Necropolis {5}{B/G}{B/G}

Legendary Creature - Avatar
You can't spend mana to cast this spell.
Convoke, delve
You may cast Hogaak, Arisen Necropolis from your graveyard.
Trample
8/8
Homing Sliver

Homing Sliver {2}{R}

Creature - Sliver
Each Sliver card in each player's hand has slivercycling {3}.
Slivercycling {3}
2/2
Hoodwink

Hoodwink {1}{U}

Instant
Return target artifact, enchantment, or land to its owner's hand.
Horizon Canopy

Horizon Canopy

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent.
Hostage Taker

Hostage Taker {2}{U}{B}

Creature - Human Pirate
When Hostage Taker enters, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/3
Hullbreacher

Hullbreacher {2}{U}

Creature - Merfolk Pirate
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token.
"I don't need a map to find riches."
3/2
Hunting Cheetah

Hunting Cheetah {2}{G}

Creature - Cat
Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
2/3
Hydroblast

Hydroblast {U}

Instant
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Imperial Mask

Imperial Mask {4}{W}

Enchantment
When Imperial Mask enters, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.
You have hexproof.
  • Future Sight
Imperiosaur

Imperiosaur {2}{G}{G}

Creature - Dinosaur
Spend only mana produced by basic lands to cast this spell.
"An ancient, powerful force has overtaken the valley. I sympathize for its former inhabitants, but I rejoice for the land itself."
—Olanti, Muraganda druid
5/5
Karn, Legacy Reforged

Karn, Legacy Reforged {5}

Legendary Artifact Creature - Golem
Karn, Legacy Reforged's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
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  • Mystery Booster 2
  • March of the Machine: The Aftermath 49 99 149 184
Kataki, War's Wage

Kataki, War's Wage {1}{W}

Legendary Creature - Spirit
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
2/1
Kobolds of Kher Keep

Kobolds of Kher Keep {0}

Creature - Kobold
(Color indicator: Kobolds of Kher Keep is red)
0/1
Related cards: Kher Keep Prossh, Skyraider of Kher Rohgahh of Kher Keep Rohgahh, Kher Keep Overlord Rosnakht, Heir of Rohgahh
Korlash, Heir to Blackblade

Korlash, Heir to Blackblade {2}{B}{B}

Legendary Creature - Zombie Warrior
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
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