563 cards found
Colossal Majesty

Colossal Majesty {2}{G}

Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
"Might doesn't just build empires. It protects them."
—Inti, Sun Empire knight
Colossal Whale

Colossal Whale {5}{U}{U}

Creature - Whale
Islandwalk
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield.
5/5
Colossus Hammer

Colossus Hammer {1}

Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.
Equip {8}
"There's only one way to be sure it's really dead."
Related card: Arms Scavenger
Concentrate

Concentrate {2}{U}{U}

Sorcery
Draw three cards.
"The treasure in my mind is greater than any worldly glory."
Related card: Harmonize
Conclave Mentor

Conclave Mentor {G}{W}

Creature - Centaur Cleric
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When Conclave Mentor dies, you gain life equal to its power.
"I have faith in your potential."
2/2
Condemn

Condemn {W}

Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."
—Alovnek, Boros guildmage
Confiscate

Confiscate {4}{U}{U}

Enchantment - Aura
Enchant permanent
You control enchanted permanent.
Congregate

Congregate {3}{W}

Instant
Target player gains 2 life for each creature on the battlefield.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."
—Song of All, canto 642
Constricting Sliver

Constricting Sliver {5}{W}

Creature - Sliver
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities.
3/3
Containment Priest

Containment Priest {1}{W}

Creature - Human Cleric
Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Some protection requires a bit of finesse.
2/2
Control Magic

Control Magic {2}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
"Do as I think, not as I do."
—Jace Beleren
Conundrum Sphinx

Conundrum Sphinx {2}{U}{U}

Creature - Sphinx
Flying
Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
4/4
Corpse Knight

Corpse Knight {W}{B}

Creature - Zombie Knight
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
"With each knight that rode out from the bone-white keep, the queen's soldiers felt their courage failing."
—Krinnea, Siege of the Bone Spire
2/2
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
Related card: Key to the Archive
Crucible of Fire

Crucible of Fire {3}{R}

Enchantment
Dragon creatures you control get +3/+3.
"The dragon is a perfect marriage of power and the will to use it."
—Sarkhan Vol
Crucible of Worlds

Crucible of Worlds {3}

Artifact
You may play lands from your graveyard.
Amidst the darkest ashes grow the strongest seeds.
Cruel Revival

Cruel Revival {4}{B}

Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
On Innistrad, Liliana embraced necromancy, honing her powers by practicing on scores of undead—and sometimes the living.
Cryptic Caves

Cryptic Caves

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
Only when you've given up the search will the caves yield their secrets.
Crystal Ball

Crystal Ball {3}

Artifact
{1}, {T}: Scry 2.
It glints with arcane truths to those who know how to glimpse them.
Crystal Vein

Crystal Vein

Land
{T}: Add {C}.
{T}, Sacrifice Crystal Vein: Add {C}{C}.
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
"I will bleat you dry."
Dark-Dweller Oracle

Dark-Dweller Oracle {1}{R}

Creature - Goblin Shaman
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn.
Eyes are unnecessary for seeing the future.
2/2
Darksteel Citadel

Darksteel Citadel

Artifact Land
Indestructible
{T}: Add {C}.
Structures built from darksteel yield to neither assault nor age.
Darksteel Ingot

Darksteel Ingot {3}

Artifact
Indestructible
{T}: Add one mana of any color.
"It reflects the purity of Mirrodin-that-was."
—Koth of the Hammer
Related card: Darksteel Hydra