676 cards found
Captain's Call

Captain's Call {3}{W}

Sorcery
Create three 1/1 white Soldier creature tokens.
"Argivia's walls may run on powerstones, but its real power comes from its people."
—King Darien XLVIII
Captivating Vampire

Captivating Vampire {1}{B}{B}

Creature - Vampire
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
2/2
Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind {2}{R}

Artifact
{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Sages whisper that Lathliss still keeps the heart of the old dragon queen sealed within a jewel, its smoldering warmth an eternal reminder that no monarch is untouchable.
Related card: Carnelian Orb of Dragonkind (Alchemy)
Carrion Grub

Carrion Grub {3}{B}

Creature - Insect
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.
When Carrion Grub enters, mill four cards.
0/5
Caves of Koilos

Caves of Koilos

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.
Cemetery Reaper

Cemetery Reaper {1}{B}{B}

Creature - Zombie
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Every grave cradles a recruit.
2/2
Chandra's Ignition

Chandra's Ignition {3}{R}{R}

Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
In the moment before her execution, she realized what it meant to be a pyromancer, to be alive, to be Chandra.
Chandra, Awakened Inferno

Chandra, Awakened Inferno {4}{R}{R}

Legendary Planeswalker - Chandra
This spell can't be countered.
[+2]: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
[–3]: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.
[–X]: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Loyalty:
6
Chaos Wand

Chaos Wand {3}

Artifact
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Charcoal Diamond

Charcoal Diamond {2}

Artifact
Charcoal Diamond enters tapped.
{T}: Add {B}.
Every facet a portent of Kelemvor's inevitable judgment.
Chart a Course

Chart a Course {1}{U}

Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
While other pirates prowl for treasure, Captain Parrish plunders secrets.
Chasm Skulker

Chasm Skulker {2}{U}

Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker.
Designed by Mike Neumann
1/1
Chief Engineer

Chief Engineer {1}{U}

Creature - Vedalken Artificer
Artifact spells you cast have convoke.
An eye for detail, a mind for numbers, a soul of clockwork.
1/3
Chief of the Foundry

Chief of the Foundry {3}

Artifact Creature - Construct
Other artifact creatures you control get +1/+1.
The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.
2/3
Chromatic Orrery

Chromatic Orrery {7}

Legendary Artifact
You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control.
Visitors marvel at its design, unaware of the other world that inspired it.
Cinder Barrens

Cinder Barrens

Land
Cinder Barrens enters tapped.
{T}: Add {B} or {R}.
"I do as I choose with what is mine. And it is all mine."
—Nicol Bolas
Circuitous Route

Circuitous Route {3}{G}

Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
"The shortest path between two points is not always the safest."
—Tamina, district guide
Cleansing Nova

Cleansing Nova {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
Cloudblazer

Cloudblazer {3}{W}{U}

Creature - Human Scout
Flying
When this creature enters, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.
2/2
Coastal Tower

Coastal Tower

Land
Coastal Tower enters tapped.
{T}: Add {W} or {U}.
A beacon in the night, a dream in the fog.
Coat of Arms

Coat of Arms {5}

Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
A banner for bonds of blood or belief.
Collective Unconscious

Collective Unconscious {4}{G}{G}

Sorcery
Draw a card for each creature you control.
"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."
Colossal Majesty

Colossal Majesty {2}{G}

Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
"Might doesn't just build empires. It protects them."
—Inti, Sun Empire knight
Colossal Whale

Colossal Whale {5}{U}{U}

Creature - Whale
Islandwalk
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield.
5/5
Colossus Hammer

Colossus Hammer {1}

Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.
Equip {8}
"There's only one way to be sure it's really dead."
Related card: Arms Scavenger