666 cards found
Cactusfolk Sureshot

Cactusfolk Sureshot {2}{R}{G}

Creature - Plant Mercenary
Reach
Ward {2}
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
4/4
  • Outlaws of Thunder Junction
Cait, Cage Brawler

Cait, Cage Brawler {R}{G}

Legendary Creature - Human Warrior
During your turn, Cait has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the greatest mana value among those cards or tied for greatest.
1/1
Call the Spirit Dragons

Call the Spirit Dragons {W}{U}{B}{R}{G}

Enchantment
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.
  • Tarkir: Dragonstorm 174 309
  • Tarkir: Dragonstorm Promos 174p 174s
Carrion Thrash

Carrion Thrash {2}{B}{R}{G}

Creature - Lizard Warrior
When this creature dies, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.
Viashino hunt in gangs called thrashes. Not all thrashes hunt the freshest game.
4/4
  • Shards of Alara
Centaur Archer

Centaur Archer {1}{R}{G}

Creature - Centaur Archer
{T}: This creature deals 1 damage to target creature with flying.
"Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight."
—Arna Kennerüd, Skyknight
3/2
Charging War Boar

Charging War Boar {1}{R}{G}

Creature - Boar
Haste
As long as you control a Domri planeswalker, this creature gets +1/+1 and has trample.
3/1
  • Ravnica Allegiance
Charnelhoard Wurm

Charnelhoard Wurm {4}{B}{R}{G}

Creature - Wurm
Trample
Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.
Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.
6/6
Child of Alara

Child of Alara {W}{U}{B}{R}{G}

Legendary Creature - Avatar
Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.
6/6
Child of the Pack
Savage Packmate

Child of the Pack {2}{R}{G}

Creature - Human Werewolf
{2}{R}{G}: Create a 2/2 green Wolf creature token.
Daybound
Her face shines with youthful innocence.
2/5
Card has other part: Savage Packmate
Chishiro, the Shattered Blade

Chishiro, the Shattered Blade {2}{R}{G}

Legendary Creature - Snake Samurai
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control.
4/4
Chromanticore

Chromanticore {W}{U}{B}{R}{G}

Enchantment Creature - Manticore
Bestow {2}{W}{U}{B}{R}{G}
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
4/4
Cinderslash Ravager

Cinderslash Ravager {4}{R}{G}

Creature - Phyrexian Warrior
This spell costs {1} less to cast for each permanent you control with oil counters on it.
Vigilance
When this creature enters, it deals 1 damage to each creature your opponents control.
5/5
  • Phyrexia: All Will Be One
Cindervines

Cindervines {R}{G}

Enchantment
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player.
{1}, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
Clan Defiance

Clan Defiance {X}{R}{G}

Sorcery
Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker.
Clan Guildmage

Clan Guildmage {R}{G}

Creature - Human Shaman
{1}{R}, {T}: Target creature can't block this turn.
{2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
2/2
  • Ravnica Allegiance
Cloud, Ex-SOLDIER

Cloud, Ex-SOLDIER {2}{R}{G}{W}

Legendary Creature - Human Soldier Mercenary
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
4/4
Coalition Victory

Coalition Victory {3}{W}{U}{B}{R}{G}

Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
"You can build a perfect machine out of imperfect parts."
—Urza
Collision

Collision {1}{R/G}

Instant
Collision deals 6 damage to target creature with flying.
Card has other part: Colossus
  • Ravnica Allegiance
Colossal Might

Colossal Might {R}{G}

Instant
Target creature gets +4/+2 and gains trample until end of turn.
"Never corner a barbarian. You become the path of least resistance."
—Sarkhan Vol
Colossus

Colossus {R}{G}

Instant
Target creature gets +4/+2 and gains trample until end of turn.
Card has other part: Collision
  • Ravnica Allegiance
Conflux

Conflux {3}{W}{U}{B}{R}{G}

Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
After years of world-bending machinations, Bolas's triumph is at hand.
Convention Maro

Convention Maro {1}{G}{2/U}{2/R}

Legendary Creature - Elemental Gamer
Whenever you cast a spell that [CHOICE A], create a green Elemental creature token named Maro with "This creature's power and toughness are each equal to the number of [CHOICE B]."
— As you create your deck, choose an [A] and a [B] —
• [A1] "is an Elemental" | [A2] "has a watermark or landscape orientation" | [A3] "targets a creature you control"
• [B1] "cards in your hand" | [B2] "card types among cards in your graveyard" | [B3] "artists among nonland, nontoken permanents you control"
3/3
Related card: Maro
  • MagicFest 2024
Coram, the Undertaker

Coram, the Undertaker {1}{B}{R}{G}

Legendary Creature - Human Warrior
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
0/5
Cramped Bunker

Cramped Bunker {4}{R}{G}

Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.
Creeping Trailblazer

Creeping Trailblazer {R}{G}

Creature - Elemental
Other Elementals you control get +1/+0.
{2}{R}{G}: This creature gets +1/+1 until end of turn for each Elemental you control.
The destruction of a wildfire with the tenacity of a jungle vine.
2/2
  • Core Set 2020