4601 cards found
Contractual Safeguard

Contractual Safeguard {2}{W}

Instant
Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control.
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
Convalescence

Convalescence {1}{W}

Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close.
  • Exodus
Convalescent Care

Convalescent Care {1}{W}{W}

Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Enlightenment comes most swiftly at life's end.
  • Onslaught
Conversion

Conversion {2}{W}{W}

Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
All Mountains are Plains.
Conviction

Conviction {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return Conviction to its owner's hand.
"There is no greater coward than one who believes in nothing."
Cooped Up

Cooped Up {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{W}: Exile enchanted creature.
"Cold iron's all you need to hold a faerie. The charms are mostly decorative."
—Eulyn, Edgewall peddler
  • Wilds of Eldraine
Cooperation

Cooperation {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has banding.
"The Elves train our healers, and we keep the Orcs at bay. Most Elvish bargains aren't as fair."
—General Jarkeld, the Arctic Fox
  • Ice Age
Coordinated Barrage

Coordinated Barrage {W}

Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
  • Morningtide
Coordinated Charge

Coordinated Charge {4}{W}

Instant
Creatures you control get +2/+1 until end of turn.
Cycling {2}
"Out here we're nothing but our training."
—Ethuk, Coppercoat mage
  • Ikoria: Lair of Behemoths
Coppercoat Vanguard

Coppercoat Vanguard {1}{W}

Creature - Human Soldier
Each other Human you control gets +1/+0 and has ward {1}.
It was a time for rebuilding, but first Ikoria's wrecked cities had to be cleared of monsters.
2/2
Cornered Market

Cornered Market {2}{W}

Enchantment
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Don't step on the livelihood of other vendors, or they may step on you.
—Mercadian saying
  • Mercadian Masques
Cosmic Intervention

Cosmic Intervention {3}{W}

Instant
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell {1}{W}
  • Kaldheim Commander
Cosmium Blast

Cosmium Blast {1}{W}

Instant
Cosmium Blast deals 4 damage to target attacking or blocking creature.
Cosmium is the tangible essence of Chimil's power. The Oltec's cosmium-laced tattoos ensure that power can be called upon when needed.
  • The Lost Caverns of Ixalan
Cosmium Kiln
Clay-Fired Bricks

Cosmium Kiln

Artifact
(Color indicator: Cosmium Kiln is white)
When Cosmium Kiln enters, create two 1/1 colorless Gnome artifact creature tokens.
Creatures you control get +1/+1.
"I love the smell of freshly baked gnomes!"
—Yelha, Oltec artisan
Card has other part: Clay-Fired Bricks
  • The Lost Caverns of Ixalan
Cottontail Caretaker

Cottontail Caretaker {1}{W}

Creature - Rabbit Citizen
When Cottontail Caretaker enters, choose a white creature card in your hand. That card perpetually gains offspring {1}.
2/2
  • Alchemy: Bloomburrow
Council Guardian

Council Guardian {5}{W}

Creature - Giant Soldier
Will of the council — When Council Guardian enters, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.
5/5
Council's Judgment

Council's Judgment {1}{W}{W}

Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
Countless Gears Renegade

Countless Gears Renegade {1}{W}

Creature - Dwarf Artificer
Revolt — When Countless Gears Renegade enters, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
"Go forth and cause trouble, my little one!"
2/2
Courageous Outrider

Courageous Outrider {3}{W}

Creature - Human Scout
When Courageous Outrider enters, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
One silvery blast signaled that she wouldn't be arriving at Thraben alone.
3/4
Courageous Resolve

Courageous Resolve {2}{W}

Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card.
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
  • Tales of Middle-earth Commander 506 550
Courier Griffin

Courier Griffin {3}{W}

Creature - Griffin
Flying
When Courier Griffin enters, you gain 2 life.
"Sea Gate has fallen. Survivors are on the move. Will send another griffin when we find refuge. Stay hidden. Stay safe."
—Message from Tars Olan, kor world-gift
2/3
  • Battle for Zendikar
Courier Hawk

Courier Hawk {1}{W}

Creature - Bird
Flying, vigilance
The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses.
1/2
Court Cleric

Court Cleric {W}

Creature - Human Cleric
Lifelink
Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.
"The healers of Bant are second to none. I owe then a great deal for their tutelage."
—Ajani Goldmane
1/1
  • Core Set 2019
Court Homunculus

Court Homunculus {W}

Artifact Creature - Homunculus
Court Homunculus gets +1/+1 as long as you control another artifact.
Mages of Esper measure their wealth and status by the number of servants in their retinues.
1/1
Court Street Denizen

Court Street Denizen {2}{W}

Creature - Human Soldier
Whenever another white creature you control enters, tap target creature an opponent controls.
"The Boros fight for justice. The Azorius fight for law. I hold the line between, and make sure the people are given both."
2/2