8843 cards found
Vivid Grove

Vivid Grove

Land
Vivid Grove enters tapped with two charge counters on it.
{T}: Add {G}.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
Vivid Marsh

Vivid Marsh

Land
Vivid Marsh enters tapped with two charge counters on it.
{T}: Add {B}.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
Vivid Meadow

Vivid Meadow

Land
Vivid Meadow enters tapped with two charge counters on it.
{T}: Add {W}.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
Vivien Reid

Vivien Reid {3}{G}{G}

Legendary Planeswalker - Vivien
[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Destroy target artifact, enchantment, or creature with flying.
[–8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Loyalty:
5
Vivien's Grizzly

Vivien's Grizzly {2}{G}

Creature - Bear Spirit
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
2/3
Vizier of Deferment

Vizier of Deferment {2}{W}

Creature - Human Cleric
Flash
When Vizier of Deferment enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2/2
Vizier of Many Faces

Vizier of Many Faces {2}{U}{U}

Creature - Shapeshifter Cleric
You may have Vizier of Many Faces enter as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.
Embalm {3}{U}{U}
0/0
Vizier of Remedies

Vizier of Remedies {1}{W}

Creature - Human Cleric
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
"You'll need all your strength for the trials to come."
2/1
Vizier of Tumbling Sands

Vizier of Tumbling Sands {2}{U}

Creature - Human Cleric
{T}: Untap another target permanent.
Cycling {1}{U}
When you cycle Vizier of Tumbling Sands, untap target permanent.
"Time is like the Luxa River—though it flows in one direction, it can be diverted."
1/3
Vizier of the Anointed

Vizier of the Anointed {3}{U}

Creature - Human Cleric
When Vizier of the Anointed enters, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.
Whenever you activate an eternalize or embalm ability, draw a card.
2/4
Vizier of the Menagerie

Vizier of the Menagerie {3}{G}

Creature - Snake Cleric
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
You can spend mana of any type to cast creature spells.
3/4
Vizkopa Guildmage

Vizkopa Guildmage {W}{B}

Creature - Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn.
{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
2/2
Vodalian Hypnotist

Vodalian Hypnotist {1}{U}

Creature - Merfolk Wizard
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
"Deceit is the heart of war."
1/1
Vodalian Illusionist

Vodalian Illusionist {2}{U}

Creature - Merfolk Wizard
{U}{U}, {T}: Target creature phases out.
"Torahn gore these shifty fishtails! You can't even get close to one."
—Tahngarth of the Weatherlight
2/2
Vodalian Knights

Vodalian Knights {1}{U}{U}

Creature - Merfolk Knight
First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
{U}: Vodalian Knights gains flying until end of turn.
Fear the knight leaping from the water into the air, weapon ready.
2/2
Voice of All

Voice of All {2}{W}{W}

Creature - Angel
Flying
As Voice of All enters, choose a color.
Voice of All has protection from the chosen color.
2/2
Voice of Resurgence

Voice of Resurgence {G}{W}

Creature - Elemental
Whenever an opponent casts a spell during your turn and when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
2/2
Voice of the Provinces

Voice of the Provinces {4}{W}{W}

Creature - Angel
Flying
When Voice of the Provinces enters, create a 1/1 white Human creature token.
Her horn is heard across Innistrad, lifting the hearts of the righteous.
3/3
Void

Void {3}{B}{R}

Sorcery
Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
Void Beckoner

Void Beckoner {6}{B}{B}

Creature - Nightmare Horror
Deathtouch
Cycling {2}{B}
When you cycle Void Beckoner, put a deathtouch counter on target creature you control.
8/8
Void Shatter

Void Shatter {1}{U}{U}

Instant
Devoid
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Void Winnower

Void Winnower {9}

Creature - Eldrazi
Your opponents can't cast spells with even mana values.
Your opponents can't block with creatures with even mana values.
11/9
Voidslime

Voidslime {G}{U}{U}

Instant
Counter target spell, activated ability, or triggered ability.
"It is technically an ooze, but its lifespan measures only seconds. In that short time, its appetite for magic is extraordinary."
—Simic research notes
Volatile Claws

Volatile Claws {2}{R}

Instant
Until end of turn, creatures you control get +2/+0 and gain all creature types.
Whether modeled after bear, bird, or baloth, all claws send the same message.
Volcanic Dragon

Volcanic Dragon {4}{R}{R}

Creature - Dragon
Flying, haste
Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock.
4/4