3502 cards found
Dramatist's Puppet

Dramatist's Puppet {4}

Artifact Creature - Construct
When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
"Who cares if the story's true as long as people are entertained?"
—Shin, Towashi street performer
2/4
  • Kamigawa: Neon Dynasty
Drana's Silencer

Drana's Silencer {5}{B}

Creature - Vampire Rogue
When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party.
"Hush."
3/2
  • Zendikar Rising
Draugr Thought-Thief

Draugr Thought-Thief {2}{U}

Creature - Zombie Rogue
When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard.
The worst part is that you won't even remember how much he's taken from you.
3/2
  • Kaldheim
Draugr's Helm

Draugr's Helm {1}{B}

Artifact - Equipment
When Draugr's Helm enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it.
Equipped creature gets +2/+2 and has menace.
Equip {4}
  • Kaldheim
Dread Cacodemon

Dread Cacodemon {7}{B}{B}{B}

Creature - Demon
When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
Those who hear its roar perish. The lucky ones only feel its fetid breath.
8/8
Dread Drone

Dread Drone {4}{B}

Creature - Eldrazi Drone
When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Each Eldrazi ancient spawned a lineage of horrors in unfathomable shapes.
4/1
Dread Reaper

Dread Reaper {3}{B}{B}{B}

Creature - Horror
Flying
When Dread Reaper enters the battlefield, you lose 5 life.
6/5
Dreadhorde Twins

Dreadhorde Twins {3}{R}

Creature - Zombie Jackal Warrior
When Dreadhorde Twins enters the battlefield, amass Zombies 2.
Zombie tokens you control have trample.
2/2
  • War of the Spark
Dreadhound

Dreadhound {4}{B}{B}

Creature - Demon Dog
When Dreadhound enters the battlefield, mill three cards.
Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
It herds souls toward eternal torment.
6/6
Dream Eater

Dream Eater {4}{U}{U}

Creature - Nightmare Sphinx
Flash
Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand.
4/3
Dream Stalker

Dream Stalker {1}{U}

Creature - Illusion
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
What happens when it is the dream that wakes and the sleeper that fades into memory?
1/5
Dream Thief

Dream Thief {2}{U}

Creature - Faerie Rogue
Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
Awylla's salvaged dreams would finally be put to good use.
2/1
  • Eventide
Dreamcaller Siren

Dreamcaller Siren {2}{U}{U}

Creature - Siren Pirate
Flash
Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.
3/3
Drekavac

Drekavac {1}{B}

Creature - Beast
When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.
Like a vulture's scalp, the face of a drekavac is oily and hairless. The filth and disease of its carrion diet slip off its blood-slick skin.
3/3
  • Dissension
Dress Down

Dress Down {1}{U}

Enchantment
Flash
When Dress Down enters the battlefield, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice Dress Down.
Drey Keeper

Drey Keeper {3}{B}{G}

Creature - Elf Druid
When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens.
{3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.
He gave the squirrels acorns. They gave him vengeance.
2/2
Drizzt Do'Urden

Drizzt Do'Urden {3}{G}{W}

Legendary Creature - Elf Ranger
Double strike
When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
3/3
  • Adventures in the Forgotten Realms Promos 220a 220p 220s
  • Adventures in the Forgotten Realms 220 338
Drogskol Shieldmate

Drogskol Shieldmate {2}{W}

Creature - Spirit Soldier
Flash
When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.
"I will join you so that you will not yet join me."
2/3
Dromar's Cavern

Dromar's Cavern

Land - Lair
When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {W}, {U}, or {B}.
Drover of the Swine

Drover of the Swine {2}{W}{B}{G}

Creature - Human Warlock
When Drover of the Swine enters the battlefield, choose one —
• Conjure a card of your choice from the Three Pigs spellbook onto the battlefield.
• Return up to three target Boar creature cards with different names from your graveyard to the battlefield.
5/5
Related cards: First Little Pig Second Little Pig Third Little Pig
  • Alchemy: Wilds of Eldraine
Drowner of Hope

Drowner of Hope {5}{U}

Creature - Eldrazi
Devoid
When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
Sacrifice an Eldrazi Scion: Tap target creature.
5/5
Drownyard Amalgam

Drownyard Amalgam {4}{U}

Creature - Zombie Horror
When Drownyard Amalgam enters the battlefield, target player mills three cards.
{2}{U}: Drownyard Amalgam can't be blocked this turn.
When human corpses are in short supply, stitchers get creative.
3/6
Drownyard Explorers

Drownyard Explorers {3}{U}

Creature - Human Wizard
When Drownyard Explorers enters the battlefield, investigate.
"Angels and inquisitors terrorize villages, but no one seems to notice the stirring out at sea."
2/4
Druid of Purification

Druid of Purification {3}{G}

Creature - Human Druid
When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
"Return to the earth and the wind."
2/3
  • Forgotten Realms Commander 39 308
Druid of the Emerald Grove

Druid of the Emerald Grove {3}{G}

Creature - Dwarf Druid
When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.
9 or less | Put those cards into your hand, then shuffle.
10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
20+ | Put those cards onto the battlefield tapped, then shuffle.
2/2