4417 cards found
Dandân

Dandân {U}{U}

Creature - Fish
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
"Catch good today. Start replacing crew tomorrow."
—Faysal al-Mousa, fisher captain, log
4/1
Related card: City in a Bottle
Danitha Capashen, Paragon

Danitha Capashen, Paragon {2}{W}
(Neave Blacktalon)

Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
Neave Blacktalon is a single-minded hunter and slayer of the enemy's most powerful lords.
2/2
Daraja Griffin

Daraja Griffin {3}{W}

Creature - Griffin
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."
—Azeworai, "The Ugly Bird"
2/2
Daretti, Ingenious Iconoclast

Daretti, Ingenious Iconoclast {1}{B}{R}

Legendary Planeswalker - Daretti
[+1]: Create a 1/1 colorless Construct artifact creature token with defender.
[–1]: You may sacrifice an artifact. If you do, destroy target artifact or creature.
[–6]: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
Loyalty:
3
Dargo, the Shipwrecker

Dargo, the Shipwrecker {6}{R}

Legendary Creature - Giant Pirate
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn.
Trample
Partner
7/5
Daring Apprentice

Daring Apprentice {1}{U}{U}

Creature - Human Wizard
{T}, Sacrifice Daring Apprentice: Counter target spell.
In front of every great wizard is a doomed apprentice.
1/1
Dark Banishing

Dark Banishing {2}{B}

Instant
Destroy target nonblack creature. It can't be regenerated.
"Ha, banishment? Be merciful, say 'death,'
For exile hath more terror in his look,
Much more than death."
—William Shakespeare, Romeo and Juliet
Dark Confidant

Dark Confidant {1}{B}

Creature - Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Greatness, at any cost.
2/1
Dark Deal

Dark Deal {2}{B}

Sorcery
Each player discards all the cards in their hand, then draws that many cards minus one.
Dungeon Master's Guide, Revised 5th Edition, cover art sketch (2024)
Dark Depths

Dark Depths
(Castle of Aaargh)

Legendary Snow Land
Dark Depths enters with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Dark Maze

Dark Maze {4}{U}

Creature - Wall
Defender
{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
"Stray not onto the path of darkness, or be lost forever."
—Baki, wizard attendant
4/5
Related card: Apocalypse Chime
Dark Offering

Dark Offering {4}{B}{B}

Sorcery
Destroy target nonblack creature. You gain 3 life.
"Our greatest hope has become our enemy's greatest triumph."
—Court counselor
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
"I will bleat you dry."
Dark Tutelage

Dark Tutelage {2}{B}

Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
"Ours is a path of the outcast, of pain given and pain received. But for the strong, it is a path that leads to power untethered from fae riddles."
—The Witch's Way
Darkbore Pathway
Slitherbore Pathway

Darkbore Pathway

Land
{T}: Add {B}.
Card has other part: Slitherbore Pathway
Darkest Hour

Darkest Hour {B}

Enchantment
All creatures are black.
The eclipse made it clear whose side the sky was on.
Darkpact

Darkpact {B}{B}{B}

Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Darkslick Shores

Darkslick Shores

Land
Darkslick Shores enters tapped unless you control two or fewer other lands.
{T}: Add {U} or {B}.
Darksteel Citadel

Darksteel Citadel

Artifact Land
Indestructible
{T}: Add {C}.
Panopticon, forge of the Darksteel Eye, home of Mirrodin's keeper.
Darksteel Colossus

Darksteel Colossus {11}
(Optimus Prime // Optimus Prime)

Artifact Creature - Golem
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
Darksteel Mutation

Darksteel Mutation {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
"Dissent will become perfection."
—Elesh Norn
Darksteel Plate

Darksteel Plate {3}

Artifact - Equipment
Indestructible
Equipped creature has indestructible.
Equip {2}
Related card: Darksteel Hydra
Darkwater Catacombs

Darkwater Catacombs

Land
{1}, {T}: Add {U}{B}.
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.
Darting Merfolk

Darting Merfolk {1}{U}

Creature - Merfolk
{U}: Return Darting Merfolk to its owner's hand.
You might as well try to catch water with a net.
1/1
Davros, Dalek Creator

Davros, Dalek Creator {1}{U}{B}{R}

Legendary Artifact Creature - Alien Scientist
Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
3/4