7776 cards found
Yavimaya Enchantress

Yavimaya Enchantress {2}{G}

Creature - Human Druid
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
From each seed, a world. From each world, a thousand seeds.
2/2
Yavimaya Hollow

Yavimaya Hollow

Legendary Land
{T}: Add {C}.
{G}, {T}: Regenerate target creature.
For all its traps and defenses, Yavimaya has its havens, too.
Yavimaya, Cradle of Growth

Yavimaya, Cradle of Growth

Legendary Land
Each land is a Forest in addition to its other land types.
Yawgmoth's Bargain

Yawgmoth's Bargain {4}{B}{B}

Enchantment
Skip your draw step.
Pay 1 life: Draw a card.
He craves only one commodity.
Yawgmoth's Will

Yawgmoth's Will {2}{B}

Sorcery
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Yawgmoth, Thran Physician

Yawgmoth, Thran Physician {2}{B}{B}

Legendary Creature - Human Cleric
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
{B}{B}, Discard a card: Proliferate.
2/4
Ydwen Efreet

Ydwen Efreet {R}{R}{R}

Creature - Efreet
Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
3/6
Related card: City in a Bottle
Yedora, Grave Gardener

Yedora, Grave Gardener {4}{G}

Legendary Creature - Treefolk Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land.
5/5
Yennett, Cryptic Sovereign

Yennett, Cryptic Sovereign {2}{W}{U}{B}

Legendary Creature - Sphinx
Flying, vigilance, menace
Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
She talks using riddles her disciples alone can unravel.
3/5
Yidaro, Wandering Monster

Yidaro, Wandering Monster {5}{R}{R}

Legendary Creature - Dinosaur Turtle
Trample, haste
Cycling {1}{R}
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead.
8/8
Yidris, Maelstrom Wielder

Yidris, Maelstrom Wielder {U}{B}{R}{G}

Legendary Creature - Ogre Wizard
Trample
Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade.
5/4
Yixlid Jailer

Yixlid Jailer {1}{B}

Creature - Zombie Wizard
Cards in graveyards lose all abilities.
He holds the keys to a tombful of incarcerated secrets.
2/1
Yoked Plowbeast

Yoked Plowbeast {5}{W}{W}

Creature - Beast
Cycling {2}
5/5
Yorion, Sky Nomad

Yorion, Sky Nomad {3}{W/U}{W/U}

Legendary Creature - Bird Serpent
Companion — Your starting deck contains at least twenty cards more than the minimum deck size.
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
4/5
Yoshimaru, Ever Faithful

Yoshimaru, Ever Faithful {W}

Legendary Creature - Dog
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru, Ever Faithful.
Partner
1/1
Yotian Courier

Yotian Courier {U}{R}

Creature - Human Artificer
Flying
Whenever Yotian Courier attacks, choose one that wasn't chosen during your last combat —
• Create a tapped Powerstone token.
• Seek a nonland card with mana value equal to the number of Powerstones you control.
2/2
  • Alchemy: The Brothers' War
Yotian Soldier

Yotian Soldier {3}

Artifact Creature - Soldier
Vigilance
After Kroog was destroyed while most of its defenders were at his side, Urza vowed that none of his allies would ever need to fear for their own defense again, even while laying siege to a city far from their homes.
1/4
Related card: Golgothian Sylex
You Are Unworthy of Mercy

You Are Unworthy of Mercy

Scheme
When you set this scheme in motion, each opponent sacrifices a nonland permanent of their choice. If you control six or more lands, each opponent sacrifices three nonland permanents of their choice instead.
"When you die alone, know that it was I who took everything from you."
  • Duskmourn: House of Horror Commander
You Cannot Hide from Me

You Cannot Hide from Me

Ongoing Scheme
At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn.
At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.
  • Duskmourn: House of Horror Commander
You Come to a River

You Come to a River {1}{U}

Instant
Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Related card: You Come to a River (Alchemy)
You Come to a River (Alchemy)

You Come to a River (Alchemy) {2}{U}

Sorcery
Choose one —
• Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Related card: You Come to a River
  • Alchemy Horizons: Baldur's Gate
You Come to the Gnoll Camp

You Come to the Gnoll Camp {1}{R}

Instant
Choose one —
• Intimidate Them — Up to two target creatures can't block this turn.
• Fend Them Off — Target creature gets +3/+1 until end of turn.
You Exist Only to Amuse

You Exist Only to Amuse

Scheme
When you set this scheme in motion, choose one. If you control six or more lands, choose both instead.
• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
• Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.
  • Duskmourn: House of Horror Commander
You Find Some Prisoners

You Find Some Prisoners {1}{R}

Instant
Choose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
You Find the Villains' Lair

You Find the Villains' Lair {1}{U}{U}

Instant
Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards.
  • Alchemy Horizons: Baldur's Gate
  • Adventures in the Forgotten Realms 84 399