14529 cards found
Looming Shade

Looming Shade {2}{B}

Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
On darkness feeding, in nightmares breeding.
1/1
Loopy Lobster

Loopy Lobster {2}{U}

Creature - Lobster
Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)
Stage 1 — (1/4)
Stage 2 — (4/1) Evolve
Stage 3 — (2/4) {U}: Loopy Lobster gets +1/-1 until end of turn.
Stage 4 — (4/4) Vigilance. {T}: Draw 2 cards.
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Loose in the Park

Loose in the Park {1}{G}

Enchantment - Aura
Enchant land
When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it.
{3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.
Related cards: Bristling Boar Enraged Ceratok Exuberant Wolfbear Gaea's Protector Master Symmetrist Ornery Dilophosaur Overgrown Armasaur Predatory Wurm Prized Unicorn Sabertooth Mauler Spike-Tailed Ceratops Spore Crawler Thrashing Brontodon Wardscale Crocodile World Shaper
  • Alchemy: New Capenna
Loot Dispute

Loot Dispute {3}{R}

Enchantment
When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token.
Whenever you attack the player who has the initiative, create a Treasure token.
Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Commander Legends: Battle for Baldur's Gate 631 677
Looter il-Kor

Looter il-Kor {1}{U}

Creature - Kor Rogue
Shadow
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Unable to touch items of value, he goes forth to steal secrets instead.
1/1
Loran of the Third Path

Loran of the Third Path {2}{W}

Legendary Creature - Human Artificer
Vigilance
When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.
{T}: You and target opponent each draw a card.
As a scholar, she saw the sylex not as a weapon, but as a key to the past.
2/1
Lorcan, Warlock Collector

Lorcan, Warlock Collector {5}{B}{B}

Legendary Creature - Devil
Flying
Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.
If a Warlock you control would die, exile it instead.
6/6
  • Forgotten Realms Commander 27 296
Lord Magnus

Lord Magnus {3}{G}{W}{W}

Legendary Creature - Human Druid
First strike
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
4/3
  • Legends
Lord of Atlantis

Lord of Atlantis {U}{U}

Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk.
A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.
2/2
Lord of Change

Lord of Change {6}{U}

Creature - Demon
Flying, ward {3}
Architect of Deception — When Lord of Change enters the battlefield, draw three cards.
The Lords of Change are Tzeentch's greatest servants. The most powerful of them wield fragments of his power over destiny.
6/6
  • Warhammer 40,000 Commander 24 24★
Lord of Extinction

Lord of Extinction {3}{B}{G}

Creature - Elemental
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
*/*
Lord of Lineage
Bloodline Keeper

Lord of Lineage

Creature - Vampire
(Color indicator: Lord of Lineage is black)
Flying
Other Vampire creatures you control get +2/+2.
{T}: Create a 2/2 black Vampire creature token with flying.
Every mouth gets fed, no matter how large or pointy.
5/5
Card has other part: Bloodline Keeper
Lord of Tresserhorn

Lord of Tresserhorn {1}{U}{B}{R}

Legendary Creature - Zombie
When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
{B}: Regenerate Lord of Tresserhorn.
10/4
Lord of the Accursed

Lord of the Accursed {2}{B}

Creature - Zombie
Other Zombies you control get +1/+1.
{1}{B}, {T}: All Zombies gain menace until end of turn.
"To die for a cause and continue to serve it is the truest mark of loyalty."
2/3
Lord of the Nazgûl

Lord of the Nazgûl {3}{U}{B}

Legendary Creature - Wraith Noble
Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
4/3
Related cards: The Ring The Ring Tempts You
  • Tales of Middle-earth Commander 60 142 467
Lord of the Pit

Lord of the Pit {4}{B}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
7/7
Lord of the Undead

Lord of the Undead {1}{B}{B}

Creature - Zombie
Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
"I confer with Death itself. What could you possibly do to injure me?"
2/2
Lorescale Coatl

Lorescale Coatl {1}{G}{U}

Creature - Snake
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
"The enlightenment I never found in etherium I have found traced in the coatl's scales."
—Ranalus, vedalken heretic
2/2
Loreseeker's Stone

Loreseeker's Stone {6}

Artifact
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
Mages come from far and wide to bathe in its wisdom.
Lorthos, the Tidemaker

Lorthos, the Tidemaker {5}{U}{U}{U}

Legendary Creature - Octopus
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence.
8/8
Lose Hope

Lose Hope {B}

Instant
Target creature gets -1/-1 until end of turn. Scry 2.
Losheel, Clockwork Scholar

Losheel, Clockwork Scholar {2}{W}

Legendary Creature - Elephant Artificer
Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.
2/4
Lossarnach Captain

Lossarnach Captain {3}{W}

Creature - Human Soldier
First strike
Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.
At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
3/1
  • Tales of Middle-earth Commander 16 100 418
Lost Legacy

Lost Legacy {1}{B}{B}

Sorcery
Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Lost Order of Jarkeld

Lost Order of Jarkeld {2}{W}{W}

Creature - Human Knight
As Lost Order of Jarkeld enters the battlefield, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
"Let us remember brave Jarkeld and his troops, who perished in the Adarkar Wastes so long ago."
—Halvor Arenson, Kjeldoran Priest
1+*/1+*