14501 cards found
Long Road Home

Long Road Home {1}{W}

Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
The person who finishes a journey is rarely the same as the one who starts it.
Long-Term Plans

Long-Term Plans {2}{U}

Instant
Search your library for a card, then shuffle and put that card third from the top.
"Wait, it'll come to me in a minute."
Longbow Archer

Longbow Archer {W}{W}

Creature - Human Soldier Archer
First strike; reach
Some say they have the blood of hawks running through their veins.
2/2
Longshot Squad

Longshot Squad {3}{G}

Creature - Dog Archer
Outlast {1}{G}
Each creature you control with a +1/+1 counter on it has reach.
3/3
Longtusk Cub

Longtusk Cub {1}{G}

Creature - Cat
Whenever Longtusk Cub deals combat damage to a player, you get {E}{E}.
Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
2/2
Longtusk Stalker

Longtusk Stalker {G}

Creature - Cat
Whenever Longtusk Stalker enters the battlefield or attacks, you get {E}.
Pay {E}{E}: Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0.
1/1
  • Jumpstart: Historic Horizons
Lonis, Cryptozoologist

Lonis, Cryptozoologist {G}{U}

Legendary Creature - Snake Elf Scout
Whenever another nontoken creature enters the battlefield under your control, investigate.
{T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
1/2
Lonis, Genetics Expert

Lonis, Genetics Expert {1}{G/U}{G/U}

Legendary Creature - Snake Elf Detective
Evolve
Whenever one or more +1/+1 counters are put on Lonis, investigate that many times.
Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.
1/2
  • Ravnica: Clue Edition
Look Skyward and Despair

Look Skyward and Despair

Scheme
When you set this scheme in motion, create a 5/5 red Dragon creature token with flying.
"Today I take the reins of destiny itself. Today the Draconic Apocalypse is upon you."
  • Archenemy Schemes
Look at Me, I'm R&D

Look at Me, I'm R&D {2}{W}

Enchantment
As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number.
All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.
Look at Me, I'm the DCI

Look at Me, I'm the DCI {5}{W}{W}

Sorcery
Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)
Few understand the DCI's rigorous decision-making process.
Lookout's Dispersal

Lookout's Dispersal {2}{U}

Instant
This spell costs {1} less to cast if you control a Pirate.
Counter target spell unless its controller pays {4}.
Her song plucks the strings of the storm, shifting wind and storm into a harmony that will carry her ship to safety.
Looming Altisaur

Looming Altisaur {3}{W}

Creature - Dinosaur
Nature can't be tamed, but the Sun Empire believes that humans are made stronger when they test themselves against the wild strength of the dinosaurs.
1/7
Looming Shade

Looming Shade {2}{B}

Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
On darkness feeding, in nightmares breeding.
1/1
Loopy Lobster

Loopy Lobster {2}{U}

Creature - Lobster
Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)
Stage 1 — (1/4)
Stage 2 — (4/1) Evolve
Stage 3 — (2/4) {U}: Loopy Lobster gets +1/-1 until end of turn.
Stage 4 — (4/4) Vigilance. {T}: Draw 2 cards.
?/?
Loose in the Park

Loose in the Park {1}{G}

Enchantment - Aura
Enchant land
When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it.
{3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.
Related cards: Bristling Boar Enraged Ceratok Exuberant Wolfbear Gaea's Protector Master Symmetrist Ornery Dilophosaur Overgrown Armasaur Predatory Wurm Prized Unicorn Sabertooth Mauler Spike-Tailed Ceratops Spore Crawler Thrashing Brontodon Wardscale Crocodile World Shaper
  • Alchemy: New Capenna
Loot Dispute

Loot Dispute {3}{R}

Enchantment
When Loot Dispute enters the battlefield, you take the initiative and create a Treasure token.
Whenever you attack the player who has the initiative, create a Treasure token.
Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Commander Legends: Battle for Baldur's Gate 631 677
Looter il-Kor

Looter il-Kor {1}{U}

Creature - Kor Rogue
Shadow
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Unable to touch items of value, he goes forth to steal secrets instead.
1/1
Loran of the Third Path

Loran of the Third Path {2}{W}

Legendary Creature - Human Artificer
Vigilance
When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.
{T}: You and target opponent each draw a card.
As a scholar, she saw the sylex not as a weapon, but as a key to the past.
2/1
Lorcan, Warlock Collector

Lorcan, Warlock Collector {5}{B}{B}

Legendary Creature - Devil
Flying
Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.
If a Warlock you control would die, exile it instead.
6/6
  • Forgotten Realms Commander 27 296
Lord Magnus

Lord Magnus {3}{G}{W}{W}

Legendary Creature - Human Druid
First strike
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
4/3
  • Legends
Lord of Atlantis

Lord of Atlantis {U}{U}

Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk.
A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.
2/2
Lord of Change

Lord of Change {6}{U}

Creature - Demon
Flying, ward {3}
Architect of Deception — When Lord of Change enters the battlefield, draw three cards.
The Lords of Change are Tzeentch's greatest servants. The most powerful of them wield fragments of his power over destiny.
6/6
  • Warhammer 40,000 Commander 24 24★
Lord of Extinction

Lord of Extinction {3}{B}{G}

Creature - Elemental
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
*/*
Lord of Lineage
Bloodline Keeper

Lord of Lineage

Creature - Vampire
(Color indicator: Lord of Lineage is black)
Flying
Other Vampire creatures you control get +2/+2.
{T}: Create a 2/2 black Vampire creature token with flying.
Every mouth gets fed, no matter how large or pointy.
5/5
Card has other part: Bloodline Keeper