33372 cards found
Gossamer Chains

Gossamer Chains {W}{W}

Enchantment
Return this enchantment to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
"Harah swung his sword mightily, but still the air held him fast."
—Azeworai, "Kenechi's Dream"
  • Visions
Shedding Snake

Shedding Snake {4}{B}

Creature - Snake
Menace
When Shedding Snake enters the battlefield, you may pay 2 life. If you do, the commander tax on each of your commanders is reduced back to zero.
6/5
  • Unknown Event
Drowned Jungle
Drowner of Truth

Drowned Jungle

Land
This land enters tapped.
{T}: Add {G} or {U}.
"Eldrazi scour the world of impurity so that we, the faithful, will inherit paradise."
—Ayli, high priest of the Eternal Pilgrims
Card has other part: Drowner of Truth
  • Modern Horizons 3
Attended Knight

Attended Knight {2}{W}

Creature - Human Knight
First strike
When this creature enters, create a 1/1 white Soldier creature token.
2/2
Ghoulflesh

Ghoulflesh {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
The body dies in stages. First the skin, then the muscle. The brain is last, much to the victim's dismay.
  • Avacyn Restored
Jumbo Imp

Jumbo Imp {2}{B}

Creature - Imp
Flying
As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.
0/0
Fecund Greenshell

Fecund Greenshell {3}{G}{G}

Creature - Elemental Turtle
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
4/6
Cursed Minotaur

Cursed Minotaur {2}{B}

Creature - Zombie Minotaur
Menace
"Look! That is why we must never waver. That is what awaits us if we fail."
—Djeru, initiate of Tah crop
3/2
Weldfast Wingsmith

Weldfast Wingsmith {3}{U}

Creature - Human Artificer
Whenever an artifact you control enters, this creature gains flying until end of turn.
"Airships are too confining. If I'm in the sky, I want to feel the wind in my hair and taste the aether."
3/3
Kjeldoran Outrider

Kjeldoran Outrider {1}{W}

Creature - Human Soldier
{W}: This creature gets +0/+1 until end of turn.
"I listen to people. He sniffs the wind. And we both sense something big coming. Something very big."
2/2
  • Coldsnap
Snapcaster Mage

Snapcaster Mage {1}{U}

Creature - Human Wizard
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2/1
The Beamtown Bullies

The Beamtown Bullies {1}{B}{R}{G}

Legendary Creature - Ogre Devil Warrior
Vigilance, haste
{T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it.
4/4
  • New Capenna Commander 6 101
Craig Boone, Novac Guard

Craig Boone, Novac Guard {1}{R}{W}

Legendary Creature - Human Soldier
Reach, lifelink
One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
3/3
  • Fallout 100 628
Lim-Dûl's Vault

Lim-Dûl's Vault {U}{B}

Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Shifting Sky

Shifting Sky {2}{U}

Enchantment
As this enchantment enters, choose a color.
All nonland permanents are the chosen color.
Master the sky and you rule everything beneath it.
—Metathran saying
Reclaim the Wastes

Reclaim the Wastes {G}

Sorcery
Kicker {3}
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
  • Zendikar Rising
Uninvited Geist
Unimpeded Trespasser

Uninvited Geist {2}{U}

Creature - Spirit
Skulk
When this creature deals combat damage to a player, transform it.
A slow knock at midnight is best left unanswered.
2/2
Card has other part: Unimpeded Trespasser
  • Shadows over Innistrad
Rakdos, the Showstopper

Rakdos, the Showstopper {4}{B}{R}

Legendary Creature - Demon
Flying, trample
When Rakdos enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
"Entertain me."
6/6
Wedding Ring

Wedding Ring {2}{W}{W}

Artifact
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Bedlam

Bedlam {2}{R}{R}

Enchantment
Creatures can't block.
The generals were dead. The battle plans were forgotten. It was everyone for themselves.
Tyvar the Bellicose

Tyvar the Bellicose {2}{B}{G}

Legendary Creature - Elf Warrior
Whenever one or more Elves you control attack, they gain deathtouch until end of turn.
Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
"Today, we become gods again."
5/4
Golgari Charm

Golgari Charm {B}{G}

Instant
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
"Let the rest of Ravnica sneer. One way or another, they all end up in the undercity."
—Jarad
Regal Unicorn

Regal Unicorn {2}{W}

Creature - Unicorn
Unicorns don't care if you believe in them any more than you care if they believe in you.
2/3
Warbeast of Gorgoroth

Warbeast of Gorgoroth {4}{R}

Creature - Beast
Whenever this creature or another creature you control with power 4 or greater dies, amass Orcs 2.
Drums rolled, fires leaped, and great engines drawn by beasts crawled across the field.
5/4
  • The Lord of the Rings: Tales of Middle-earth 152 603
Shock Troops

Shock Troops {3}{R}

Creature - Human Soldier
Sacrifice this creature: It deals 2 damage to any target.
War is a conflict that determines not who is right—but who is left.
2/2