Jumbo Imp

Jumbo Imp {2}{B}

Creature - Imp
Flying
As Jumbo Imp enters, roll a six-sided die. Jumbo Imp enters with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
0/0
Details
Legalities
Links
Printings
  • Unsanctioned (uncommon)
  • Unglued (uncommon)

Card is in preconstructed decks:

View gallery of all printings

Foreign names