11794 cards found
Panharmonicon

Panharmonicon {4}

Artifact
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
All who listen hear their own song, a unique melody played just for them.
Panopticon

Panopticon

Plane - Mirrodin
When you planeswalk to Panopticon, draw a card.
At the beginning of your draw step, draw an additional card.
Whenever chaos ensues, draw a card.
Paradise Mantle

Paradise Mantle {0}

Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."
Equip {1}
"It contains the wisdom of generations of our people. We permit only a chosen few to don the raiment."
—Imran, Viridian elder
Paradox Haze

Paradox Haze {2}{U}

Enchantment - Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
"Keep your pace steady through the haze, lest you step on the heels of your future self or trip the self a moment behind you."
—Teferi
Paragon of Modernity (Alchemy)

Paragon of Modernity (Alchemy) {4}

Artifact Creature - Angel Warrior
Flying
{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
2/3
Related card: Paragon of Modernity
  • Streets of New Capenna
Paragon of Open Graves

Paragon of Open Graves {3}{B}

Creature - Skeleton Warrior
Other black creatures you control get +1/+1.
{2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn.
2/2
Parallax Wave

Parallax Wave {2}{W}{W}

Enchantment
Fading 5
Remove a fade counter from this enchantment: Exile target creature.
When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Parallel Evolution

Parallel Evolution {3}{G}{G}

Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback {4}{G}{G}{G}
Parallel Lives

Parallel Lives {3}{G}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Paralyze

Paralyze {B}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
Parasitic Strix

Parasitic Strix {2}{U}

Artifact Creature - Bird
Flying
When this creature enters, if you control a black permanent, target player loses 2 life and you gain 2 life.
2/2
Parcelbeast

Parcelbeast {2}{G}{U}

Creature - Elemental Beast
Mutate {G}{U}
{1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
2/4
Pardic Collaborator

Pardic Collaborator {3}{R}

Creature - Human Barbarian
First strike
{B}: This creature gets +1/+1 until end of turn.
"We've been taught that strength is everything. So how can an alliance with the strongest be a betrayal?"
2/2
Pariah

Pariah {2}{W}

Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Pariah's Shield

Pariah's Shield {5}

Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}
To bear the shield of the pariah is the highest honor a Boros can receive—and the last.
Park Bleater

Park Bleater {2}{W}

Creature - Goat Employee
Whenever another creature you own enters, you get {TK}.
{W}, {T}: You may put a sticker on a creature you own that entered this turn.
Once he stopped eating tickets, Bixby was a model employee.
2/2
  • Unfinity 21 307
Park Heights Maverick

Park Heights Maverick {2}{G}

Creature - Human Soldier
Dethrone
This creature can't be blocked by creatures with power 2 or less.
Whenever this creature deals combat damage to a player or dies, proliferate.
2/2
Park Heights Pegasus

Park Heights Pegasus {G}{W}

Creature - Pegasus
Flying, trample
Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.
The burglar turned, bowed, and dropped from the ledge onto her waiting mount.
2/1
Park Map

Park Map {1}

Artifact
{1}, Sacrifice this artifact: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
It's always up-to-date, so visitors know what rides are open, how long the lines are, and which areas are closed due to gremlins.
  • Unfinity 190 476
Park Re-Entry

Park Re-Entry {3}{W}{W}

Sorcery
Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.
"Control to Truss. Chief, the entry scan software is reading babies as hot dogs. Again."
—Glaxxar, engineering assistant
  • Unfinity 22 308
Parker Luck

Parker Luck {2}{B}

Enchantment
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
"Things have gotta go my way eventually, right?"
Part the Waterveil

Part the Waterveil {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6—{6}{U}{U}{U}
Party Crasher

Party Crasher {4}{R}

Creature - Goblin Berserker
Haste
You can attack with this creature once each combat during each opponent's turn.
No rest. No mercy. No reservations.
3/3
  • Unstable
Party Thrasher

Party Thrasher {1}{R}

Creature - Lizard Wizard
Noncreature spells you cast from exile have convoke.
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
1/4
  • Modern Horizons 3 Promos
  • Modern Horizons 3 129 334 419
Pass the Torch

Pass the Torch {1}{R}

Instant
Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".
  • Alchemy: New Capenna