11526 cards found
Over the Top

Over the Top {5}{R}{R}

Sorcery
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
Overbeing of Myth

Overbeing of Myth {G/U}{G/U}{G/U}{G/U}{G/U}

Creature - Spirit Avatar
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.
"She walks among us unseen, learning from our imperfections."
—The Seer's Parables
*/*
Overcharged Amalgam

Overcharged Amalgam {2}{U}{U}

Creature - Zombie Horror
Flash
Flying
Exploit
When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.
3/3
Overclocked Electromancer

Overclocked Electromancer {2}{R}

Creature - Lizard Wizard
At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on Overclocked Electromancer.
Whenever Overclocked Electromancer attacks, double its power until end of turn.
Whenever Overclocked Electromancer deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X {E}, where X is that excess damage.
2/2
  • Modern Horizons 3 Commander 58 110
Overcooked

Overcooked {2}{R}

Enchantment
Players can't gain life.
Celebration — At the beginning of your end step, create a Food token. If two or more nonland permanents entered under your control this turn, instead conjure a card named Food Fight onto the battlefield.
Related card: Food Fight
  • Alchemy: Wilds of Eldraine
Overencumbered

Overencumbered {1}{W}

Enchantment - Aura
Enchant opponent
When Overencumbered enters, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
Overgrown Armasaur

Overgrown Armasaur {3}{G}{G}

Creature - Dinosaur
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
It embodies the riotous growth of the jungle, where creatures crowd upon creatures, where roots sprawl and vines swarm.
4/4
Related card: Loose in the Park
Overgrown Battlement

Overgrown Battlement {1}{G}

Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
"Our enemy is nothing less than the end of all life. We shall not want for allies."
—The War Diaries
0/4
Overgrown Farmland

Overgrown Farmland

Land
Overgrown Farmland enters tapped unless you control two or more other lands.
{T}: Add {G} or {W}.
A few weed-choked gourd patches are all that remain of the proud, thriving farms that once blanketed the province.
Overgrown Zealot

Overgrown Zealot {1}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
{T}: Add two mana of any one color. Spend this mana only to turn permanents face up.
Even as the roots twisted painfully into his flesh, he sang out in joy, for he could feel himself becoming one with the woods.
0/4
  • Duskmourn: House of Horror
Overgrowth

Overgrowth {2}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Overlord of the Balemurk

Overlord of the Balemurk {3}{B}{B}

Enchantment Creature - Avatar Horror
Impending 5—{1}{B}
Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
5/5
Overlord of the Boilerbilges

Overlord of the Boilerbilges {4}{R}{R}

Enchantment Creature - Avatar Horror
Impending 4—{2}{R}{R}
Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.
5/5
Overlord of the Floodpits

Overlord of the Floodpits {3}{U}{U}

Enchantment Creature - Avatar Horror
Impending 4—{1}{U}{U}
Flying
Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card.
5/3
Overlord of the Hauntwoods

Overlord of the Hauntwoods {3}{G}{G}

Enchantment Creature - Avatar Horror
Impending 4—{1}{G}{G}
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
6/5
Overlord of the Mistmoors

Overlord of the Mistmoors {5}{W}{W}

Enchantment Creature - Avatar Horror
Impending 4—{2}{W}{W}
Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.
6/6
Overpowering Attack

Overpowering Attack {3}{R}{R}

Sorcery
Freerunning {2}{R}
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
  • Assassin's Creed 37 218
Overrun

Overrun {2}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
Oversimplify

Oversimplify {3}{G}{U}

Sorcery
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
Overt Operative

Overt Operative {3}{B}

Creature - Human Ninja Rigger
Menace
Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Saw her coming. Didn't matter.
2/3
  • Unstable
Overtaker

Overtaker {1}{U}

Creature - Merfolk Spellshaper
{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
"It's no challenge to master a Mercadian."
1/1
Overwhelm

Overwhelm {5}{G}{G}

Sorcery
Convoke
Creatures you control get +3/+3 until end of turn.
Related card: Emmara, Voice of the Conclave
Overwhelming Encounter

Overwhelming Encounter {3}{G}{G}

Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20.
1—9 | Creatures you control get +2/+2 until end of turn.
10—19 | Put two +1/+1 counters on each creature you control.
20 | Put four +1/+1 counters on each creature you control.
Ovika, Enigma Goliath

Ovika, Enigma Goliath {5}{U}{R}

Legendary Creature - Phyrexian Nightmare
Flying
Ward—{3}, Pay 3 life.
Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
6/6
  • Phyrexia: All Will Be One Promos 213p 213s
  • Phyrexia: All Will Be One 213 322 474
Ovinomancer

Ovinomancer {2}{U}

Creature - Human Wizard
When Ovinomancer enters, sacrifice it unless you return three basic lands you control to their owner's hand.
{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
0/1