3417 cards found
Dawning Angel

Dawning Angel {4}{W}

Creature - Angel
Flying
When Dawning Angel enters, you gain 4 life.
"As the sun rose behind the Bone Spire, an angel appeared over the charnel fields, bringing a surge of new hope."
—Krinnea, Siege of the Bone Spire
3/2
Daybreak Charger

Daybreak Charger {1}{W}

Creature - Unicorn
When Daybreak Charger enters, target creature gets +2/+0 until end of turn.
It's often mistaken for the coming dawn as it gallops across the horizon.
3/1
Deadbridge Shaman

Deadbridge Shaman {2}{B}

Creature - Elf Shaman
When Deadbridge Shaman dies, target opponent discards a card.
Ending her life won't end the infestation.
3/1
Deadeye Rig-Hauler

Deadeye Rig-Hauler {3}{U}

Creature - Human Pirate
Raid — When Deadeye Rig-Hauler enters, if you attacked this turn, you may return target creature to its owner's hand.
"Up you go, you soggy rat."
3/2
  • Rivals of Ixalan
Deadly Grub

Deadly Grub {2}{B}

Creature - Insect
Vanishing 3
When Deadly Grub dies, if it had no time counters on it, create a 6/1 green Insect creature token with shroud.
3/1
Deadly Insect

Deadly Insect {4}{G}

Creature - Insect
Shroud
"There is no time for pain when this beast leaves its terrible sting."
—Jaeuhl Carthalion, Juniper Order advocate
6/1
Death's-Head Buzzard

Death's-Head Buzzard {1}{B}{B}

Creature - Bird
Flying
When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
Infested with vermin, ever hungering, dropping from night's sky.
2/1
Death-Greeter's Champion

Death-Greeter's Champion {2}{R}

Creature - Human Warrior
Dash {3}{R}
Backup 1
Double strike
2/1
  • March of the Machine Commander 30 117
Death-Rattle Oni

Death-Rattle Oni {6}{B}

Creature - Demon Spirit
Flash
This spell costs {2} less to cast for each creature that died this turn.
When Death-Rattle Oni enters, destroy all other creatures that were dealt damage this turn.
5/4
  • March of the Machine: The Aftermath 13 63 113 197
Deathbloom Thallid

Deathbloom Thallid {2}{B}

Creature - Fungus
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
"Nature is not always gentle or kind, but all life begets life."
—Marwyn of Llanowar
3/2
Related card: Slimefoot, Thallid Transplant
Deathcap Cultivator

Deathcap Cultivator {1}{G}

Creature - Human Druid
{T}: Add {B} or {G}.
Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
The old hermit would never say what he fed his mushrooms, and people learned not to ask.
2/1
Deathcoil Wurm

Deathcoil Wurm {6}{G}{G}

Creature - Wurm
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
7/6
Deathforge Shaman

Deathforge Shaman {4}{R}

Creature - Ogre Shaman
Multikicker {R}
When Deathforge Shaman enters, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
4/3
Deathgorge Scavenger

Deathgorge Scavenger {2}{G}

Creature - Dinosaur
Whenever Deathgorge Scavenger enters or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
3/2
Deathless Knight

Deathless Knight {B/G}{B/G}{B/G}{B/G}

Creature - Skeleton Knight
Haste
When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.
"Headed to the wilds? Beware the dead riders who serve the Shadow Queen."
—Scalan, Edgewall innkeeper
4/2
Debtors' Transport

Debtors' Transport {5}{B}

Creature - Thrull
Afterlife 2
By design, the sarcophagus muffles the debtors' moans but does not silence them.
5/3
Deeptread Merrow

Deeptread Merrow {1}{U}

Creature - Merfolk Rogue
{U}: Deeptread Merrow gains islandwalk until end of turn.
"My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning."
2/1
  • Lorwyn
Deepwater Hypnotist

Deepwater Hypnotist {1}{U}

Creature - Merfolk Wizard
Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
"Watch the waves too long, and you may never look away."
—Meletian proverb
2/1
  • Born of the Gods
Deepwood Denizen

Deepwood Denizen {2}{G}

Creature - Elf Warrior
Vigilance
{5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.
"You didn't come all this way just to bother me, did you? Say your piece and be gone."
3/2
Deepwood Ghoul

Deepwood Ghoul {2}{B}

Creature - Zombie
Pay 2 life: Regenerate Deepwood Ghoul.
They feed on the living to stay undead.
2/1
Defective Detective

Defective Detective {2}{U}

Creature - Human Spy
Defective Detective can't be blocked.
When Defective Detective enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Nothing gets by her . . . except the evidence, the motive, and the culprit.
2/1
  • Unstable
Defender of Chaos

Defender of Chaos {2}{R}

Creature - Human Knight
Flash
Protection from white
Some knights will not follow orders—only disorder.
2/1
  • Urza's Legacy
Defender of Law

Defender of Law {2}{W}

Creature - Human Knight
Flash
Protection from red
"It is not my place to question Radiant's rule. I exist to enforce her will."
2/1
  • Urza's Legacy
Defenestrated Phantom

Defenestrated Phantom {4}{W}{W}

Creature - Spirit
Flying
Disguise {4}{W}
"Never parley near high windows."
—Teysa
4/3
  • Murders at Karlov Manor
Defiant Survivor

Defiant Survivor {2}{G}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread.
"The dark should be scared of me!"
3/2
  • Duskmourn: House of Horror