2015 cards found
Grid Monitor

Grid Monitor {4}

Artifact Creature - Construct
You can't cast creature spells.
The vedalken protect the Knowledge Pool at any cost.
4/6
  • Mirrodin
Grifter's Blade

Grifter's Blade {3}

Artifact - Equipment
Flash
As Grifter's Blade enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature.
Equipped creature gets +1/+1.
Equip {1}
  • Ravnica: City of Guilds
  • Salvat 2005 L27 L50
Grim Monolith

Grim Monolith {2}

Artifact
Grim Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{4}: Untap Grim Monolith.
Part prison, part home.
Grimoire of the Dead

Grimoire of the Dead {4}

Legendary Artifact
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.
{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Grindclock

Grindclock {2}

Artifact
{T}: Put a charge counter on Grindclock.
{T}: Target player mills X cards, where X is the number of charge counters on Grindclock.
Pray you never hear it chime.
Grinding Station

Grinding Station {2}

Artifact
{T}, Sacrifice an artifact: Target player mills three cards.
Whenever an artifact enters, you may untap Grinding Station.
Grindstone

Grindstone {1}

Artifact
{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
Tarnation Weaponsmith Enters Third Month of Sharpening: "It's Almost Ready"
Grinning Totem

Grinning Totem {4}

Artifact
{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
Gruul Cluestone

Gruul Cluestone {3}

Artifact
{T}: Add {R} or {G}.
{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild.
  • Dragon's Maze
Gruul Keyrune

Gruul Keyrune {3}

Artifact
{T}: Add {R} or {G}.
{R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
As perilous and unpredictable as the wilds themselves.
  • Gatecrash
Gruul Locket

Gruul Locket {3}

Artifact
{T}: Add {R} or {G}.
{R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards.
"In life, it was a cunning survivor, fearless and quick. May its power pass to you as you wear its skull."
—Gna, Gruul shaman
  • Ravnica Allegiance
Gruul Signet

Gruul Signet {2}

Artifact
{1}, {T}: Add {R}{G}.
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.
Related card: Relics of the Rubblebelt
Gruul War Plow

Gruul War Plow {4}

Artifact
Creatures you control have trample.
{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
"Steering apparatus?! What for? Rip it out, sharpen it, and lash it to the front!"
—Ktank, Gruul plowmaster
  • Guildpact
Guardian Automaton

Guardian Automaton {4}

Artifact Creature - Construct
When Guardian Automaton dies, you gain 3 life.
The wealthy in the city of Ghirapur outfit their lives with grand machines, entrusting even their children to filigree and gears.
3/3
  • Magic Origins
Guardian Idol

Guardian Idol {2}

Artifact
Guardian Idol enters tapped.
{T}: Add {C}.
{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
Guardians of Meletis

Guardians of Meletis {3}

Artifact Creature - Golem
Defender
The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages.
0/6
Guild Globe

Guild Globe {2}

Artifact
When Guild Globe enters, draw a card.
{2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.
"Hopefully Ravnica will prove harder to break."
—Karn
Related card: Big Spender
  • War of the Spark
Guild Pact

Guild Pact {0}

Instant
Choose two colors. Add a mana of each of the chosen colors.
At the beginning of your next upkeep, pay one mana of each of the chosen colors. If you don't, you lose the game.
  • Unknown Event
Guildmark

Guildmark {2}

Artifact
Pledge (Join a two-colored guild if you haven't already this game.)
{T}: Add one mana of your guild's colors.
  • Unknown Event
Gust-Skimmer

Gust-Skimmer {2}

Artifact Creature - Insect
{U}: Gust-Skimmer gains flying until end of turn.
Phyrexian smog clouds choked the skies, threatening creatures who couldn't comprehend the menace below.
2/1
Gustha's Scepter

Gustha's Scepter {0}

Artifact
{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
{T}: Return a card you own exiled with Gustha's Scepter to your hand.
When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.
Hall of Triumph

Hall of Triumph {3}

Legendary Artifact
As Hall of Triumph enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Heroes act without thought of glory or reward. Accolades are a consequence, not a goal.
Halo Hopper

Halo Hopper {3}

Artifact Creature - Frog
Convoke
Folded by an imaginative child, animated by a mischievous kami, and blessed by an otherworldly angel.
3/2
  • March of the Machine
Halo Scarab

Halo Scarab {2}

Artifact Creature - Insect
{2}, Exile Halo Scarab from your graveyard: Create a Treasure token.
It pulses with the colors that best complement the wearer's outfit.
2/1
Hammer of Nazahn

Hammer of Nazahn {4}

Legendary Artifact - Equipment
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
Related card: Nazahn, Revered Bladesmith