9386 cards found
Rubblebelt Raiders

Rubblebelt Raiders {1}{R/G}{R/G}{R/G}

Creature - Human Warrior
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
"This city will perish, and the Gruul will cheer as the boar-god crushes the last bricks into dust."
—Nikya of the Old Ways
3/3
Rubblehulk

Rubblehulk {4}{R}{G}

Creature - Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush{1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
*/*
Rubinia Soulsinger

Rubinia Soulsinger {2}{G}{W}{U}

Legendary Creature - Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.
{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
"Take up the quill, and feel your future flow into the runes."
2/3
Rude Awakening

Rude Awakening {4}{G}

Sorcery
Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine {2}{G}
Rugged Prairie

Rugged Prairie

Land
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.
Ruhan of the Fomori

Ruhan of the Fomori {1}{U}{R}{W}

Legendary Creature - Giant Warrior
At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.
Unfettered by allegiance, driven by war.
7/7
Ruin Ghost

Ruin Ghost {1}{W}

Creature - Spirit
{W}, {T}: Exile target land you control, then return it to the battlefield under your control.
The Forsaken Ones haunt the ruins that flicker in and out of the spirit realm. Such sites are hard to find and even harder to loot.
1/1
  • Worldwake
Ruination

Ruination {3}{R}

Sorcery
Destroy all nonbasic lands.
"We have built a wall upon sand. The wall will vanish. The sand will remain."
—Oracle en-Vec
Ruination Wurm

Ruination Wurm {4}{R}{G}

Creature - Wurm
When the architects of Ravnica claim a structure will stand against a wurm, they never mention for how long.
7/6
  • Gatecrash
Ruinous Minotaur

Ruinous Minotaur {1}{R}{R}

Creature - Minotaur Warrior
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
Not every intelligent being is interested in treasure and lost knowledge . . . or even the basics of speech.
5/2
  • Zendikar
Rukh Egg

Rukh Egg {3}{R}

Creature - Bird Egg
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.
0/3
Related card: City in a Bottle
Rule of Law

Rule of Law {2}{W}

Enchantment
Each player can't cast more than one spell each turn.
Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.
Rumbling Aftershocks

Rumbling Aftershocks {4}{R}

Enchantment
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked.
"I like it here. You always get a little more for your mana."
—Chandra Nalaar
  • Worldwake
Rumbling Baloth

Rumbling Baloth {2}{G}{G}

Creature - Beast
In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
Rumbling Slum

Rumbling Slum {1}{R}{G}{G}

Creature - Elemental
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.
5/5
Rummaging Goblin

Rummaging Goblin {2}{R}

Creature - Goblin Rogue
{T}, Discard a card: Draw a card.
To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.
1/1
Run

Run {3}{R}{G}

Instant
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
Card has other part: Hit
  • Dissension
Rune Snag

Rune Snag {1}{U}

Instant
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.
"Concentration is key. Without it, a mage conjures nothing but a splitting headache."
—Zur the Enchanter
Rune-Cervin Rider

Rune-Cervin Rider {3}{W}

Creature - Elf Knight
Flying
{G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn.
Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.
2/2
  • Shadowmoor
Rune-Scarred Demon

Rune-Scarred Demon {5}{B}{B}

Creature - Demon
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
The litany of the infernal on his flesh pulses to the beating of his dark heart.
6/6
Rune-Tail's Essence

Rune-Tail's Essence

Legendary Enchantment
(Rune-Tail's Essence keeps color and mana cost of Rune-Tail, Kitsune Ascendant when flipped)
Prevent all damage that would be dealt to creatures you control.
Card has other part: Rune-Tail, Kitsune Ascendant
Rune-Tail, Kitsune Ascendant

Rune-Tail, Kitsune Ascendant {2}{W}

Legendary Creature - Fox Monk
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
2/2
Card has other part: Rune-Tail's Essence
Runeboggle

Runeboggle {2}{U}

Instant
Counter target spell unless its controller pays {1}.
Draw a card.
"Ever try to count hyperactive schoolchildren while someone shouts random numbers in your ear? It's like that."
—Geetra, frustrated mage
  • Guildpact
Runechanter's Pike

Runechanter's Pike {2}

Artifact - Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip {2}
As sharp as its bearer's words of faith.
  • The Brothers' War Retro Artifacts 48 111 111z
  • Innistrad
Runeclaw Bear

Runeclaw Bear {1}{G}

Creature - Bear
The only honey it wants is the sweet nectar flowing through your veins.
2/2