664 cards found
Viashino Firstblade

Viashino Firstblade {1}{R}{W}

Creature - Viashino Soldier
Haste
When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
"All that steel doesn't make them slower. It makes them bolder."
—Tajic, Blade of the Legion
2/2
  • Dragon's Maze
Viashino Racketeer

Viashino Racketeer {2}{R}

Creature - Viashino Rogue
When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.
"You may call me a fool, selling this stuff on Orzhov turf. Well, you need to be a little reckless to survive."
2/1
  • Return to Ravnica
Viashino Shanktail

Viashino Shanktail {3}{R}

Creature - Viashino Warrior
First strike
Bloodrush{2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
The Slizt Clan's battle cry is an impressive display of fury, defiance, and spit.
3/1
  • Gatecrash
Vitu-Ghazi Guildmage

Vitu-Ghazi Guildmage {G}{W}

Creature - Dryad Shaman
{4}{G}{W}: Create a 3/3 green Centaur creature token.
{2}{G}{W}: Populate.
"Preachers of freedom forget that conformity can be beautiful."
2/2
Vizkopa Confessor

Vizkopa Confessor {3}{W}{B}

Creature - Human Cleric
Extort
When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.
1/3
  • Gatecrash
Vizkopa Guildmage

Vizkopa Guildmage {W}{B}

Creature - Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn.
{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
2/2
Voice of Resurgence

Voice of Resurgence {G}{W}

Creature - Elemental
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
2/2
Voidwalk

Voidwalk {3}{U}

Sorcery
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Cipher
  • Gatecrash
Voidwielder

Voidwielder {4}{U}

Creature - Human Wizard
When Voidwielder enters the battlefield, you may return target creature to its owner's hand.
"He makes up his own laws, and that's dangerous to all who love peace and prosperity. Kill him on sight."
—Mirela, Azorius hussar
1/4
  • Return to Ravnica
Volatile Rig

Volatile Rig {4}

Artifact Creature - Construct
Trample
Volatile Rig attacks each combat if able.
Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.
When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
4/4
  • Return to Ravnica
Vorel of the Hull Clade

Vorel of the Hull Clade {1}{G}{U}

Legendary Creature - Human Merfolk
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
"I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility."
1/4
Vraska the Unseen

Vraska the Unseen {3}{B}{G}

Legendary Planeswalker - Vraska
[+1]: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
[–3]: Destroy target nonland permanent.
[–7]: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
Loyalty:
5
Wake the Reflections

Wake the Reflections {W}

Sorcery
Populate.
"You see a bird, an oak, a packbeast. I see the potential for an army."
—Lalia, Selesnya dryad
Warleader's Helix

Warleader's Helix {2}{R}{W}

Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
"There is no time to remedy our enemies' ignorance. Blast it out of them."
—Aurelia
Warmind Infantry

Warmind Infantry {2}{R}

Creature - Elemental Soldier
Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier.
2/3
  • Gatecrash
Warped Physique

Warped Physique {U}{B}

Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
The Gruul seek unbounded strength. The Dimir deliver cruel irony.
Wasteland Viper

Wasteland Viper {G}

Creature - Snake
Deathtouch
Bloodrush{G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
"The Gruul embrace all things poisonous and living in the cracks of society."
—Teysa Karlov, Grand Envoy of Orzhov
1/2
Watery Grave

Watery Grave

Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"I fear that as we scurry after phantoms, the Dimir pull nine puppet strings."
—Ral Zarek
Way of the Thief

Way of the Thief {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature can't be blocked as long as you control a Gate.
A true shortcut isn't a way other people don't know; it's a way other people can't go.
  • Gatecrash
Wayfaring Temple

Wayfaring Temple {1}{G}{W}

Creature - Elemental
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate.
*/*
Weapon Surge

Weapon Surge {R}

Instant
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload {1}{R}
Wear

Wear {1}{R}

Instant
Destroy target artifact.
Fuse
Card has other part: Tear
Well

Well {W}

Sorcery
You gain 2 life for each creature you control.
Fuse
Card has other part: Alive
  • Dragon's Maze
Whispering Madness

Whispering Madness {2}{U}{B}

Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher
Wight of Precinct Six

Wight of Precinct Six {1}{B}

Creature - Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Even the lost and undead need a protector.
1/1