10283 cards found
Parallax Nexus

Parallax Nexus {2}{B}

Enchantment
Fading 5
Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.
When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.
  • Nemesis
Parallax Tide

Parallax Tide {2}{U}{U}

Enchantment
Fading 5
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
Parallax Wave

Parallax Wave {2}{W}{W}

Enchantment
Fading 5
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
Parallectric Feedback

Parallectric Feedback {3}{R}

Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's mana value.
"You can't have so many people living so close together, all practicing so much magic, and not expect some feedback."
  • Guildpact
Parallel Evolution

Parallel Evolution {3}{G}{G}

Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback {4}{G}{G}{G}
Parallel Lives

Parallel Lives {3}{G}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
"There will come a time when the only prey left will be each other."
—Ulrich of Krallenhorde Pack
Parallel Thoughts

Parallel Thoughts {3}{U}{U}

Enchantment
When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
  • Scourge
Pardic Dragon

Pardic Dragon {4}{R}{R}

Creature - Dragon
Flying
{R}: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2—{R}{R}
Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.
4/4
Pardic Miner

Pardic Miner {1}{R}

Creature - Dwarf
Sacrifice Pardic Miner: Target player can't play lands this turn.
"Punch and drag, Toss the slag, Sift the soil, Leave the spoil."
1/1
  • Odyssey
Parhelion II

Parhelion II {6}{W}{W}

Legendary Artifact - Vehicle
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4
5/5
Pariah

Pariah {2}{W}

Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Pariah's Shield

Pariah's Shield {5}

Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}
To bear the shield of the pariah is the highest honor a Boros can receive—and the last.
Park Heights Maverick

Park Heights Maverick {2}{G}

Creature - Human Soldier
Dethrone
Park Heights Maverick can't be blocked by creatures with power 2 or less.
Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate.
2/2
Park Heights Pegasus

Park Heights Pegasus {G}{W}

Creature - Pegasus
Flying, trample
Whenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.
The burglar turned, bowed, and dropped from the ledge onto her waiting mount.
2/1
Part the Veil

Part the Veil {3}{U}

Instant - Arcane
Return all creatures you control to their owner's hand.
At the waterfall, the border between the humanoid and the spirit worlds was weakest. The kami moved across it with ease and at will.
  • Champions of Kamigawa
Pashalik Mons

Pashalik Mons {2}{R}

Legendary Creature - Goblin Warrior
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.
{3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
The thunderhead that leads in the storm.
2/2
Pass the Torch

Pass the Torch {1}{R}

Instant
Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".
  • Alchemy: New Capenna
Past in Flames

Past in Flames {3}{R}

Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R}
There are more wonders in this universe than you could ever have dreamt of.
Patchwork Crawler

Patchwork Crawler {1}{U}

Creature - Zombie Horror
{2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler.
Patchwork Crawler has all activated abilities of all creature cards exiled with it.
1/2
Path of Ancestry

Path of Ancestry

Land
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Path of Bravery

Path of Bravery {2}{W}

Enchantment
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Path of Discovery

Path of Discovery {3}{G}

Enchantment
Whenever a creature enters the battlefield under your control, it explores.
  • Rivals of Ixalan
  • Rivals of Ixalan Promos 142p 142s
Path of Mettle
Metzali, Tower of Triumph

Path of Mettle {R}{W}

Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
Card has other part: Metzali, Tower of Triumph
Path of Peril

Path of Peril {1}{B}{B}

Sorcery
Cleave {4}{W}{B}
Destroy all creatures [with mana value 2 or less].
To Olivia's guests, a welcome. To everyone else, a warning.
Path of the Animist

Path of the Animist {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
  • March of the Machine Commander 38 125