8429 cards found
Search the Premises

Search the Premises {3}{W}

Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate.
"To halt these lurid practices, Geralf must be found and made an example of."
—Inquisitor Delmund
Searing Blaze

Searing Blaze {R}{R}

Instant
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Searing Light

Searing Light {W}

Instant
Destroy target attacking or blocking creature with power 2 or less.
"Light can lay bare our fears. It can also make them go away."
—Nazra of the Stone Havens
Searing Spear

Searing Spear {1}{R}

Instant
Searing Spear deals 3 damage to any target.
Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.
Searstep Pathway
Blightstep Pathway

Searstep Pathway

Land
{T}: Add {R}.
Card has other part: Blightstep Pathway
Seaside Citadel

Seaside Citadel

Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Seasonal Ritual

Seasonal Ritual {G}

Sorcery - Adventure
Add one mana of any color.
"Old battlefields make great gardens. So rich from the blood of the fallen."
Card has other part: Rosethorn Acolyte
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Seasoned Hallowblade

Seasoned Hallowblade {1}{W}

Creature - Human Warrior
Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn.
3/1
Seasoned Pyromancer

Seasoned Pyromancer {1}{R}{R}

Creature - Human Shaman
When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
{3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
2/2
Related card: Kayla's Kindling
Seasons Past

Seasons Past {4}{G}{G}

Sorcery
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
The seeds of new life take root in the soil of old.
Seat of the Synod

Seat of the Synod

Artifact Land
{T}: Add {U}.
Second Harvest

Second Harvest {2}{G}{G}

Instant
For each token you control, create a token that's a copy of that permanent.
"The cornfields promise a good yield this season."
—Radwick, farmer of Gatstaf
Second Sunrise

Second Sunrise {1}{W}{W}

Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
The bright tunnel sometimes leads back to life.
Secret Salvage

Secret Salvage {3}{B}{B}

Sorcery
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
There is no shortage of illegal salvage in Ghirapur, nor of those who are willing to profit from it.
Secrets of the Golden City

Secrets of the Golden City {1}{U}{U}

Sorcery
Ascend
Draw two cards. If you have the city's blessing, draw three cards instead.
Stolen knowledge can never be stolen back.
Sedge Sliver

Sedge Sliver {2}{R}

Creature - Sliver
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "{B}: Regenerate this permanent."
"There's just one. I'll finish it in a single blow.
—Mercenary en-Vec, last words
2/2
Sedge Troll

Sedge Troll {2}{R}

Creature - Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
{B}: Regenerate Sedge Troll.
The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.
2/2
Related card: Hedge Troll
Sedgemoor Witch

Sedgemoor Witch {2}{B}

Creature - Human Warlock
Menace
Ward—Pay 3 life.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
3/2
Sedraxis Specter

Sedraxis Specter {U}{B}{R}

Creature - Specter
Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth {1}{B}
3/2
Sedris, the Traitor King

Sedris, the Traitor King {3}{U}{B}{R}

Legendary Creature - Zombie Warrior
Each creature card in your graveyard has unearth {2}{B}.
He bids his minions rise from their graves to their knees.
5/5
See Double

See Double {2}{U}{U}

Instant
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both.
• Copy target spell. You may choose new targets for the copy.
• Create a token that's a copy of target creature.
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See the Truth

See the Truth {1}{U}

Sorcery
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
"What is this that is neither future nor past?"
Related card: Skywriter Djinn
Seek Thrills

Seek Thrills {2}{G}{U}{R}

Instant - Adventure
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Card has other part: Beluna Grandsquall
Seek the Beast

Seek the Beast {1}{R}

Instant - Adventure
Exile the top two cards of your library. Until your next end step, you may play those cards.
Card has other part: Questing Druid
Seek the Horizon

Seek the Horizon {3}{G}

Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
"The horizon is the perpetual ideal, the constant promise of hope."
—Nissa Revane