9050 cards found
Quicksmith Rebel

Quicksmith Rebel {3}{R}

Creature - Human Artificer
When this creature enters, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control this creature.
3/2
Quiet Disrepair

Quiet Disrepair {1}{G}

Enchantment - Aura
Enchant artifact or enchantment
At the beginning of your upkeep, choose one —
• Destroy enchanted permanent.
• You gain 2 life.
Quiet Speculation

Quiet Speculation {1}{U}

Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
"The best foresight is hindsight."
—Empress Llawan
Quintorius, Field Historian

Quintorius, Field Historian {3}{R}{W}

Legendary Creature - Elephant Cleric
Spirits you control get +1/+0.
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
"Every life has a story to tell. I won't let them be forgotten."
2/4
Quirion Dryad

Quirion Dryad {1}{G}

Creature - Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
"Never underestimate the ability of natural forces to adapt to unnatural influences."
—Molimo, maro-sorcerer
1/1
Quirion Elves

Quirion Elves {1}{G}

Creature - Elf Druid
As this creature enters, choose a color.
{T}: Add {G}.
{T}: Add one mana of the chosen color.
1/1
Quirion Ranger

Quirion Ranger {G}

Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
"Respect the earth, for it will one day be your shield and another day your blanket."
—Liefellen, Quirion exarch
1/1
Qumulox

Qumulox {6}{U}{U}

Creature - Beast
Affinity for artifacts
Flying
Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him.
5/4
Rabbit Battery

Rabbit Battery {R}

Artifact Creature - Equipment Rabbit
Haste
Equipped creature gets +1/+1 and has haste.
Reconfigure {R}
1/1
Rabid Bite

Rabid Bite {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
Rabid Bloodsucker

Rabid Bloodsucker {4}{B}

Creature - Vampire
Flying
When this creature enters, each player loses 2 life.
She haunts the streets, wings spread wide, with carrion on her breath and blood in her eyes.
3/2
Rabid Wombat

Rabid Wombat {2}{G}{G}

Creature - Wombat
Vigilance
This creature gets +2/+2 for each Aura attached to it.
0/1
Radha, Heir to Keld

Radha, Heir to Keld {R}{G}

Legendary Creature - Elf Warrior
Whenever Radha attacks, you may add {R}{R}.
{T}: Add {G}.
"Step aside, weakling, or I'll swat you like the bug you are."
2/2
Radiant Flames

Radiant Flames {2}{R}

Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
Radiant Fountain

Radiant Fountain

Land
When this land enters, you gain 2 life.
{T}: Add {C}.
"All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane
Related card: Boseiju Pathlighter
Radiant's Judgment

Radiant's Judgment {2}{W}

Instant
Destroy target creature with power 4 or greater.
Cycling {2}
Radiant, Archangel

Radiant, Archangel {3}{W}{W}

Legendary Creature - Angel
Flying, vigilance
Radiant gets +1/+1 for each other creature on the battlefield with flying.
3/3
Radical Idea

Radical Idea {1}{U}

Instant
Draw a card.
Jump-start
Genius is finding the edge of what's possible, then jumping over it.
Radjan Spirit

Radjan Spirit {3}{G}

Creature - Spirit
{T}: Target creature loses flying until end of turn.
3/2
Raff Capashen, Ship's Mage

Raff Capashen, Ship's Mage {2}{W}{U}

Legendary Creature - Human Wizard
Flash
Flying
You may cast historic spells as though they had flash.
3/3
Raffine's Informant

Raffine's Informant {1}{W}

Creature - Human Wizard
When this creature enters, it connives.
"I've analyzed the vault schematic. Do you want the fast way, the easy way, or the secret way in?"
2/1
Rafiq of the Many

Rafiq of the Many {1}{G}{W}{U}

Legendary Creature - Human Knight
Exalted
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Many sigils, one purpose.
3/3
Rage Reflection

Rage Reflection {4}{R}{R}

Enchantment
Creatures you control have double strike.
Make every blow count.
Raging Minotaur

Raging Minotaur {2}{R}{R}

Creature - Minotaur Berserker
Haste
The only thing worse than a minotaur with an axe is an angry minotaur with an axe.
3/3
Raging Ravine

Raging Ravine

Land
This land enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.