1824 cards found
Elvish Warrior

Elvish Warrior {G}{G}

Creature - Elf Warrior
"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
2/3
Ember Weaver

Ember Weaver {2}{G}

Creature - Spider
Reach
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky."
—Sunseeder myth
2/3
Embodiment of Spring

Embodiment of Spring {U}

Creature - Elemental
{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow.
0/3
Emerge Unscathed

Emerge Unscathed {W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound
Emmessi Tome

Emmessi Tome {4}

Artifact
{5}, {T}: Draw two cards, then discard a card.
It is like life and destiny: we think we know the story, but we have read only half the tale.
Empyrial Armor

Empyrial Armor {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
"An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire."
—"Hymn of Angelfire"
Emrakul's Hatcher

Emrakul's Hatcher {4}{R}

Creature - Eldrazi Drone
When Emrakul's Hatcher enters, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Wordlessly it leads its abhorrent brood.
3/3
Encampment Keeper

Encampment Keeper {W}

Creature - Dog
First strike
{7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
Paladins of the Sanctum Seeker order are an adventurous lot, venturing into the wilds with monstrous mastiffs at their side.
1/1
Enchanted Evening

Enchanted Evening {3}{W/U}{W/U}

Enchantment
All permanents are enchantments in addition to their other types.
In the reflection, she saw the rough shell of the world sloughing away, revealing the truth shining underneath.
Encircling Fissure

Encircling Fissure {2}{W}

Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2—{4}{W}
Enduring Victory

Enduring Victory {4}{W}

Instant
Destroy target attacking or blocking creature. Bolster 1.
"My dragonlord is immortal. Most dragons are not."
—Kadri, Dromoka warrior
Energy Field

Energy Field {1}{U}

Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Engineered Might

Engineered Might {3}{G}{W}

Sorcery
Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.
Enlightened Ascetic

Enlightened Ascetic {1}{W}

Creature - Cat Monk
When Enlightened Ascetic enters, you may destroy target enchantment.
"I do not reject the gods. I reject their authority, their pettiness, and their arrogance."
1/1
Enlightened Maniac

Enlightened Maniac {3}{U}

Creature - Human
When Enlightened Maniac enters, create a 3/2 colorless Eldrazi Horror creature token.
"At last! Proof that it's not all in my head!"
0/2
Ensoul Artifact

Ensoul Artifact {1}{U}

Enchantment - Aura
Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
Too often, some self-described genius comes up with a "labor-saving device" that ends up creating far more work.
Enthralling Victor

Enthralling Victor {3}{R}

Creature - Human Warrior
When Enthralling Victor enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
If you stare at the sun for too long, you'll lose your ability to see clearly.
3/2
Ephemeral Shields

Ephemeral Shields {1}{W}

Instant
Convoke
Target creature gains indestructible until end of turn.
Ephemerate

Ephemerate {W}

Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound
Epic Confrontation

Epic Confrontation {1}{G}

Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control.
No matter the timeline, some legends will endure.
Epicure of Blood

Epicure of Blood {4}{B}

Creature - Vampire
Whenever you gain life, each opponent loses 1 life.
"Fleshy, with just a hint of leather. A fine vintage."
4/4
Erg Raiders

Erg Raiders {1}{B}

Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
Their skills are extensive, and their appetite for battle just as vast.
2/3
Related card: City in a Bottle
Errant Ephemeron

Errant Ephemeron {6}{U}

Creature - Illusion
Flying
Suspend 4—{1}{U}
4/4
Erratic Explosion

Erratic Explosion {2}{R}

Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
Esper Charm

Esper Charm {W}{U}{B}

Instant
Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.